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COMMANDER(S)
Faldorn, Dread Wolf Herald
QR Code
G R
- Gruul
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

Faldorn, Dread Wolf Herald leverages exile-casting synergies to generate Wolf tokens and overwhelm opponents through value-driven combat. The deck focuses on exiling cards via impulse draw, discard synergies, and cascade effects, then capitalizes on token swarms with anthem effects like End-Raze Forerunners and damage multipliers like Passionate Archaeologist. While lacking infinite combos, it threatens wins through explosive turns fueled by cards like Etali, Primal Conqueror and Dragonhawk, Fate's Tempest.

Primer:

Core Strategy:
This deck aims to flood the board with Wolf tokens via Faldorn's exile triggers while leveraging red/green's impulse draw and land ramp. Key phases:

  1. Setup (Turns 1-4): Ramp with Fyndhorn Elves, Nature's Lore, and Azusa, Lost but Seeking. Exile cards via Jeska's Will, Wild Wasteland, or Faldorn's activated ability.
  2. Engine Activation (Turns 5-7): Deploy value engines like Urabrask, Heretic Praetor or Laelia, the Blade Reforged to chain exiled spells. Nalfeshnee copies key exile-cast spells for doubled impact.
  3. Finishers (Turns 8-10): Overwhelm with token swarms buffed by Beastmaster Ascension or Ohran Frostfang, or cheat out massive threats via Defense of the Heart targeting Etali, Primal Conqueror.

Mulligan Priorities:

  • Keep hands with 3 lands and 1-2 ramp pieces (e.g., Sol Ring, Three Visits).
  • Prioritize early exile enablers like Containment Construct or Professional Face-Breaker.
  • Avoid hands without red/green mana sources or delayed engine starters.

Key Tips:

  • Sequence Faldorn's discard ability post-combat to maximize exiled spell usage.
  • Use Impact Tremors and Molten Gatekeeper to convert token generation into direct damage.
  • Protect critical engines with Heroic Intervention before committing to big turns.

Avoid Traps:

  • Overextending into board wipes without Heroic Intervention backup.
  • Holding exiled cards too long – prioritize casting them immediately.

Weaknesses:

Critical:

  • Heavy reliance on Faldorn’s presence for token generation (3+ removals cripples the deck).
  • Limited protection for key noncreature permanents like Passionate Archaeologist.

Moderate:

  • Slow recovery from board wipes (token rebuilding takes multiple turns).
  • Minimal graveyard recursion for exiled cards.

Minor:

  • Mana base vulnerable to Blood Moon effects (only 19 basics).

Most Important Cards:

  • Passionate Archaeologist (direct damage engine)
  • Defense of the Heart (tutor-to-battlefield cheat)
  • Etali, Primal Conqueror (game-ending value)
  • Professional Face-Breaker (Treasure/exile synergy)
  • Nalfeshnee (exile-cast doubling)
  • Impact Tremors (incremental damage)
  • End-Raze Forerunners (anthem finisher)
  • Dragonhawk, Fate's Tempest (exile payoff)
  • Urabrask, Heretic Praetor (exile engine)
  • Containment Construct (discard/exile enabler)

Attribute Ratings:

Speed: 6/10

  • Can threaten lethal via token swarms by T8-9. Explosive T6-7 turns possible with Defense of the Heart or cascaded Bloodbraid Elf into key pieces.

Resilience: 5/10

  • Vulnerable to commander removal and stax like Drannith Magistrate, but has redundancy in exile engines (8+ cards). Limited instant-speed protection outside Heroic Intervention.

Consistency: 6/10

  • 10+ impulse/exile effects ensure steady access to cards, but only 3 tutors (Defense of the Heart, Wooded Foothills, Windswept Heath).

Interaction: 5/10

  • Runs efficient removal (Beast Within, Chaos Warp, Vandalblast) but lacks counterspells. Relies on Heroic Intervention for board protection.

Rating Justification:

This deck operates at the upper end of optimized casual (rubric 5.0) with focused exile synergies and explosive token turns, but lacks the speed (T8-10 wins) and interaction density of true competitive builds. Its reliance on combat damage and incremental value aligns with rubric 5.0-5.5 ("Optimized Casual/Strong Precon"), but the presence of high-impact cards like Etali, Primal Conqueror and Defense of the Heart pushes it toward 5.5 in explosive draws.

Power level: 5.0 - 5.5

DECK LIST
Faldorn, Dread Wolf Herald
Planeswalker: 2
($3.01)
1
Chandra, Torch of Defiance
2 R R
1
Xenagos, the Reveler
2 R G
Creature: 28
($80.4)
1
Anger
3 R
1
Azusa, Lost but Seeking
2 G
1
Beanstalk Giant // Fertile Footsteps
6 G
1
Birds of Paradise
G
1
Bloodbraid Elf
2 R G
1
Champion of Lambholt
1 G G
1
Containment Construct
2
1
Delighted Halfling
G
1
Dragonhawk, Fate's Tempest
3 R R
1
End-Raze Forerunners
5 G G G
1
Enduring Vitality
1 G G
1
Etali, Primal Conqueror // Etali, Primal Sickness
5 R R
1
Etali, Primal Storm
4 R R
1
Eternal Witness
1 G G
1
Fyndhorn Elves
G
1
Goblin Anarchomancer
R G
1
Headliner Scarlett
3 R
1
Inti, Seneschal of the Sun
1 R
1
Laelia, the Blade Reforged
2 R
1
Molten Gatekeeper
2 R
1
Nalfeshnee
5 R
1
Ohran Frostfang
3 G G
1
Party Thrasher
1 R
1
Professional Face-Breaker
2 R
1
Questing Druid // Seek the Beast
1 G
1
Savvy Trader
3 G
1
Tlincalli Hunter // Retrieve Prey
5 G G
1
Urabrask, Heretic Praetor
3 R R
Artifact: 4
($6.06)
1
Arcane Signet
2
1
Gruul Signet
2
1
Lightning Greaves
2
1
Sol Ring
1
Enchantment: 5
($34.22)
1
Beastmaster Ascension
2 G
1
Defense of the Heart
3 G
1
Impact Tremors
1 R
1
Passionate Archaeologist
1 R
1
Wild Wasteland
2 R
Instant: 9
($27.31)
1
Beast Within
2 G
1
Broken Wings
2 G
1
Chaos Warp
2 R
1
Delayed Blast Fireball
1 R R
1
Demon Bolt
2 R
1
Flare of Duplication
1 R R
1
Heroic Intervention
1 G
1
Smuggler's Surprise
G
1
You Find Some Prisoners
1 R
Sorcery: 18
($39.36)
1
Blasphemous Act
8 R
1
Bridgeworks Battle // Tanglespan Bridgeworks
2 G
1
Cultivate
2 G
1
Escape to the Wilds
3 R G
1
Glimpse the Impossible
2 R
1
Ignite the Future
3 R
1
Jeska's Will
2 R
1
Kodama's Reach
2 G
1
Light Up the Stage
2 R
1
Meltdown
X R
1
Mizzium Mortars
1 R
1
Nature's Lore
1 G
1
Rob the Archives
1 R
1
Stump Stomp // Burnwillow Clearing
1 R/G
1
Sundering Eruption // Volcanic Fissure
2 R
1
Terramorph
3 G
1
Three Visits
1 G
1
Vandalblast
R
Land: 33
($36.23)
1
Castle Embereth
1
Cinder Glade
1
Command Tower
9
Forest
1
Game Trail
1
Highland Forest
1
Kessig Wolf Run
1
Mossfire Valley
1
Mosswort Bridge
10
Mountain
1
Plaza of Heroes
1
Shifting Woodland
1
Sokenzan, Crucible of Defiance
1
Temple of Abandon
1
Windswept Heath
1
Wooded Foothills

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