









Overview:
This five-color enchantress deck leverages Terra, Magical Adept as a central engine and win condition accelerator. The primary strategy focuses on casting and recurring powerful enchantments, particularly Sagas, to generate overwhelming value, control the board, and assemble game-winning combos. Terra enables this by milling for enchantment setup, transforming to copy key enchantments (especially Sagas), and providing explosive mana via her Saga's Chapter IV. The deck wins through Saga value loops, Displacer Kitten combo lines, Starfield of Nyx creature beats, and reanimation/recursion chains. Terra is essential for consistency and explosiveness, though the deck can function without her due to redundant engines like Sythis and Sanctum Weaver.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramp (Exploration, Wild Growth, Utopia Sprawl, Birds of Paradise, Sanctum Weaver) and card draw engines (Rhystic Study, Mystic Remora, Sythis, Harvest's Hand). Cast Terra ASAP to mill 5 and potentially fetch a key enchantment. Use fetches/shocks/triomes to fix mana.
- Value Engine Activation (Turns 3-6): Deploy key enchantments like Sterling Grove (protection/tutor), Smothering Tithe (mana), The Master of Keys (graveyard escape), or impactful Sagas (e.g., Kiora Bests the Sea God, Phyrexian Scriptures). Transform Terra using her Trance ability when you have a valuable Saga or enchantment to copy (e.g., The Akroan War, The Apprentice's Folly). Use Displacer Kitten to flicker Terra or other noncreature permanents for repeated ETBs.
- Win Condition Assembly (Turns 5-8):
- Saga Loops: Copy Sagas with Esper Terra or Calix, Guided by Fate to accelerate lore counters and trigger devastating Chapter III/IV effects repeatedly (e.g., multiple Kiora Bests the Sea God Krakens + control theft).
- Displacer Kitten Combos: Pair Kitten with enchantment creatures (e.g., Sanctum Weaver, Destiny Spinner) or mana-positive permanents to generate infinite ETB/LTB triggers, mana, or flickers. Use with Starfield of Nyx to animate everything for lethal.
- Reanimation/Recursion: Leverage Replenish, Eerie Ultimatum, Underworld Breach, Yuna, Hope of Spira, and Hall of Heliod's Generosity to recur key enchantments from the graveyard repeatedly. Reanimate powerful targets like Summon: Bahamut or Sheoldred.
- Combat: Animate enchantments via Starfield of Nyx or Destiny Spinner for lethal swings, amplified by copied Sagas or reanimated threats.
Mulligan Priorities:
- Essential: 3+ lands including green and/or blue sources, at least one piece of ramp (dork, enchantment ramp, or Sol Ring).
- High Priority: Early card draw (Rhystic Study, Sythis, Harvest's Hand, Mystic Remora) or a key engine piece (Sterling Grove, Sanctum Weaver).
- Good: Terra in hand with a way to cast/transform her (ramp), or a tutor (Sylvan Tutor, Diabolic Intent).
- Avoid: Hands lacking ramp, color fixing, or early plays; hands clogged with high-CMC Sagas without setup.
Key Tips:
- Sequence Transformation: Cast Terra early, but time her transformation for maximum impact. Target Sagas with powerful Chapter III/IV effects (e.g., The Cruelty of Gix Chapter III) or value engines like Smothering Tithe.
- Protect Critical Pieces: Use Sterling Grove shroud proactively. Hold Flare of Fortitude or Delay for critical interaction windows. Destiny Spinner prevents countermagic.
- Leverage the Graveyard: Mill fuels Underworld Breach, Replenish, and reanimation (Animate Dead, Necromancy). Life from the Loam ensures land drops and fuels escape/dredge.
- Combo Identification: Recognize infinite lines: Displacer Kitten + noncreature permanent that produces 2+ mana (e.g., Sanctum Weaver with 3+ enchantments) = infinite flickers/mana. Use this to draw your deck with Sythis/Rhystic or animate everything with Starfield.
- Saga Manipulation: Use Clockspinning or Nesting Grounds to manipulate lore counters on key Sagas for immediate Chapter triggers. Barbara Wright enables Read Ahead on all your Sagas.
Weaknesses:
Critical
- Enchantment Mass Removal: Cleansing Nova, Farewell, or Austere Command (choosing enchantments) cripples the deck's core strategy and permanents. Recovery is slow without pre-established recursion.
- Graveyard Hate: Rest in Peace, Leyline of the Void, or Bojuka Bog shuts down recursion (Replenish, Underworld Breach, Yuna, Master of Keys escape) and reanimation, severing a primary win axis.
- Anti-ETB Effects: Torpor Orb or Hushbringer nullifies critical ETB triggers from Terra, Sagas, Displacer Kitten, Eternal Witness, and many win conditions.
Moderate
- Stack Interaction: Heavy countermagic or instant-speed removal can disrupt key combo turns (Terra transformation, Displacer Kitten loops, Replenish) before protections resolve.
- Land Destruction: Nonbasic land hate (Blood Moon, Back to Basics) severely impacts the fragile 5-color mana base reliant on shocks/fetches/triomes.
- Artifact/Enchantment Spot Removal: Focused removal on key engines (Sanctum Weaver, Smothering Tithe, Sterling Grove) slows the deck significantly.
Minor
- Fast Aggro: Can struggle against hyper-aggressive decks before establishing board control via Sagas or blockers, though lifegain from Sythis helps.
- Hand Disruption: Targeted discard hitting combo pieces or tutors can delay wins but is mitigated by draw engines and redundancy.
Most Important Cards:
- Displacer Kitten (Combo engine enabling infinite flickers/mana with mana-positive permanents)
- Terra, Magical Adept // Esper Terra (Commander: Mill setup, enchantment tutor, Saga/enchantment copy engine, explosive mana)
- Underworld Breach (Recursion engine enabling graveyard combos and replaying key spells)
- Sterling Grove (Protects enchantments, tutors for any enchantment)
- Sanctum Weaver (Explosive mana generation scaling with enchantments)
- Replenish (Mass recursion of enchantments from graveyard, instant win with sufficient setup)
- Starfield of Nyx (Win condition: Animates enchantments for lethal combat damage)
- Smothering Tithe (Critical mana acceleration in a spell-heavy meta)
- Yuna, Hope of Spira (Recurs key enchantments with Finality counter, provides trample/lifelink)
- The Master of Keys (Provides escape to all enchantments in graveyard, enabling Breach-like loops)
Attribute Ratings:
Speed: 8/10
- Capable of T4-5 wins with perfect hands (e.g., T1 ramp, T2/T3 Terra + Trance, T4 Esper copy + combo) via Displacer Kitten loops or explosive Saga value. Average goldfish win around T6-7.
Resilience: 6/10
- Strong recursion (Replenish, Yuna, Breach, Hall of Heliod) and protection (Sterling Grove, Flare of Fortitude) exist, but heavily reliant on the graveyard and vulnerable to mass enchantment removal. Recovery possible but slow.
Consistency: 7/10
- High density of tutors (Sylvan, Diabolic Intent, Sterling Grove, Entomb), card draw (Rhystic, Sythis, Remora), and ramp ensures access to key pieces. Reliance on specific combos (Kitten) lowers consistency slightly compared to pure value decks.
Interaction: 5/10
- Efficient targeted removal (Force of Vigor, Delay, Clockspinning), protection (Flare of Fortitude), and Saga-based control (Phyrexian Scriptures, Akroan War). Lacks broad stack interaction and instant-speed answers beyond Delay/Flare.
Rating Justification:
This deck achieves High Power levels through explosive T4-5 combo potential with Displacer Kitten + mana engines and potent Saga value loops enabled by Terra. Its speed aligns with T5-6 win/lock capabilities, but reliance on graveyard recursion and vulnerability to mass enchantment removal prevent it from reaching cEDH viability, placing it solidly in the Focused Competitive tier.
Power level: 7.0 - 7.5
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