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COMMANDER(S)
Galadriel, Light of Valinor
QR Code
G U W
- Bant
Created by  Carahy
Bracket
7.0 - 7.5
Bracket 4
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Bant Elf tribal deck leverages Galadriel, Light of Valinor as a powerful value engine and synergy anchor. The primary strategy revolves around flooding the board with Elves to trigger Galadriel's Alliance ability repeatedly, choosing between explosive ramp (+3GGG), widespread +1/+1 counters, or card advantage (Scry 2 + Draw). The deck wins through overwhelming combat damage amplified by +1/+1 counter synergies (e.g., Branching Evolution, Hardened Scales) and finishers like Craterhoof Behemoth, supported by potent card draw engines (e.g., Kindred Discovery, Beast Whisperer). Galadriel is essential as she accelerates the game plan, provides flexibility, and scales with board presence. However, the strategy is vulnerable to board wipes, and her high casting cost (4CMC) makes recasting difficult without protection.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana dorks (Llanowar Elves, Elvish Mystic, Incubation Druid) and ramp (Cultivate, Farseek). Prioritize casting Galadriel on turn 4. Use low-cost Elves like Gala Greeters or Bramblewood Paragon for early triggers.
  2. Board Development & Value (Turns 4-6): Cast Galadriel and leverage her triggers. Play Elves each turn to choose Alliance modes: Ramp for explosive plays (e.g., Priest of Titania, Circle of Dreams Druid), add counters for scaling threats (Marwyn, the Nurturer, Haldir, Lórien Lieutenant), or draw/scry to find key pieces. Deploy lords (Elvish Champion, Dwynen, Gilt-Leaf Daen) and token generators (Elvish Warmaster, Lys Alana Huntmaster).
  3. Win Condition Execution (Turns 5-8):
    • Combat Overrun: Generate a critical mass of buffed Elves. Cast Craterhoof Behemoth for a lethal swing. Use Ezuri, Renegade Leader's overrun ability as backup. Akroma's Will provides indestructible/protection or double strike for surprise kills.
    • Counter Synergy: Leverage Inspiring Call for card draw and protection. Use Elrond, Master of Healing to draw off targeted removal and spread counters via scry triggers (Galadriel, Eladamri, Korvecdal).

Mulligan Priorities:

  • Keep hands with 2-3 lands (including at least one green source) and 1-2 early plays (mana dork, ramp spell, or low-CMC Elf).
  • Prioritize hands containing Galadriel or a way to cast her by turn 4 (e.g., Sol Ring, Arcane Signet).
  • Value hands with card draw (Beast Whisperer, Kindred Discovery) or protection (Heroic Intervention, Swiftfoot Boots).
  • Avoid hands lacking green mana, early plays, or Galadriel without significant ramp.

Key Tips:

  • Sequence Triggers Wisely: Use Galadriel's ramp mode early to power out big threats. Switch to counters once you have critical mass or lords. Prioritize draw/scry when digging for answers/finishers.
  • Protect Key Pieces: Equip Galadriel with Lightning Greaves/Swiftfoot Boots. Hold Heroic Intervention, Flawless Maneuver, or Teferi's Protection for board wipes. Swan Song counters key removal.
  • Maximize Card Advantage: Kindred Discovery (naming Elves) and Beast Whisperer draw immense cards. Rhystic Study punishes opponents. Inspiring Call refills your hand while protecting your board.
  • Tutor Strategically: Worldly Tutor finds Craterhoof, Ezuri, or a critical mana dork. Prioritize finishers when the board is established.
  • Interaction Timing: Use Counterspell, Mana Drain, and Fierce Guardianship to protect your combo turn or stop game-winning threats. Aura Shards handles artifacts/enchantments passively.

Weaknesses:

Critical

  • Severely vulnerable to board wipes: Despite some protection spells, recovering from a wipe like Vanquish the Horde is slow and resource-intensive. Lack of mass recursion.
  • Crippled by Cursed Totem/Linvala, Keeper of Silence: Shuts down all mana dorks, Priest of Titania, Marwyn, the Nurturer, Incubation Druid, and Circle of Dreams Druid, paralyzing mana generation.
  • Highly dependent on Galadriel: Removing her repeatedly slows the deck drastically. Limited ways to cheat commander tax.

Moderate

  • Vulnerable to targeted removal on key engines: Losing Kindred Discovery, Beast Whisperer, or Priest of Titania significantly hinders momentum.
  • Struggles against heavy stax: Rule of Law/Archon of Emeria effects limit the multiple-creatures-per-turn strategy. Propaganda taxes attacks.
  • Graveyard hate disrupts minimal recursion: Exiling Eternal Witness (if included) or Bala Ged Recovery hurts recovery options (Note: Decklist lacks explicit recursion beyond Witness).

Minor

  • Color-intensive spells: UU for counterspells and WW for protection can be challenging early. Mana base supports it but requires careful sequencing.
  • Limited non-creature interaction: Relies heavily on creatures (Reclamation Sage) or specific instants for artifact/enchantment removal.

Most Important Cards:

  • Galadriel, Light of Valinor (Core value engine and strategy enabler)
  • Craterhoof Behemoth (Primary win condition)
  • Priest of Titania (Explosive mana generation)
  • Kindred Discovery (Massive card draw engine)
  • Beast Whisperer (Consistent creature-based card draw)
  • Branching Evolution (Amplifies +1/+1 counter strategy)
  • Elvish Warmaster (Token generation and late-game pump)
  • Marwyn, the Nurturer (Scalable mana dork)
  • Ezuri, Renegade Leader (Backup finisher and regeneration)
  • Heroic Intervention (Crucial board protection)

Attribute Ratings:

Speed: 7/10

  • Can consistently threaten lethal combat damage or a Craterhoof win by turns 5-6 with an unimpeded elfball start, leveraging Galadriel's ramp and counter acceleration.

Resilience: 6/10

  • Includes potent protection spells (Heroic Intervention, Teferi's Protection, Flawless Maneuver) and hexproof equipment, but remains fundamentally vulnerable to board wipes and specific stax pieces that cripple its creature-based engine. Recovery after a wipe is slow.

Consistency: 8/10

  • High density of mana dorks/ramp, multiple potent card draw engines (Kindred Discovery, Beast Whisperer, Rhystic Study), and tutors (Worldly Tutor) ensure reliable access to the core elfball strategy and key pieces.

Interaction: 6/10

  • Runs efficient targeted removal (Swords to Plowshares, Path to Exile, Imprisoned in the Moon), strong counterspells (Counterspell, Mana Drain, Fierce Guardianship, Swan Song), and passive hate (Aura Shards, Propaganda). However, interaction is primarily reactive and leans towards protecting its own game plan rather than proactively dismantling opponents.

Rating Justification:

This deck achieves high consistency and speed, reliably threatening T5-6 wins via combat overruns fueled by Galadriel's value and elf synergies. While possessing strong protection and interaction for its game plan, its critical vulnerability to board wipes and reliance on creatures/stax-vulnerable mana prevent it from reaching higher optimization tiers. Its performance aligns with the Focused Competitive benchmark (T5-6 win/lock).

Power level: 7.0 - 7.5

DECK LIST
Galadriel, Light of Valinor
Planeswalker: 1
($2.16)
1
Freyalise, Llanowar's Fury
3 G G
Creature: 30
($75.87)
1
Beast Whisperer
2 G G
1
Bramblewood Paragon
1 G
1
Circle of Dreams Druid
G G G
1
Craterhoof Behemoth
5 G G G
1
Dionus, Elvish Archdruid
3 G
1
Dwynen, Gilt-Leaf Daen
2 G G
1
Eladamri, Korvecdal
1 G G
1
Elrond, Master of Healing
2 G U
1
Elvish Archdruid
1 G G
1
Elvish Champion
1 G G
1
Elvish Harbinger
2 G
1
Elvish Herder
G
1
Elvish Mystic
G
1
Elvish Warmaster
1 G
1
Ezuri, Renegade Leader
1 G G
1
Farhaven Elf
2 G
1
Gala Greeters
1 G
1
Galadhrim Brigade
2 G
1
Haldir, Lórien Lieutenant
X G
1
Incubation Druid
1 G
1
Llanowar Elves
G
1
Lys Alana Huntmaster
2 G G
1
Marwyn, the Nurturer
2 G
1
Paradise Druid
1 G
1
Priest of Titania
1 G
1
Reclamation Sage
2 G
1
Rishkar, Peema Renegade
2 G
1
Wolverine Riders
4 G G
1
Wood Elves
2 G
1
Yeva, Nature's Herald
2 G G
Artifact: 6
($10.68)
1
Arcane Signet
2
1
Door of Destinies
4
1
Lightning Greaves
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Curiosity
2
Enchantment: 8
($78.32)
1
Aura Shards
1 G W
1
Branching Evolution
2 G
1
Hardened Scales
G
1
Imprisoned in the Moon
2 U
1
Kindred Discovery
3 U U
1
Primal Rage
1 G
1
Propaganda
2 U
1
Rhystic Study
2 U
Instant: 13
($188.66)
1
Akroma's Will
3 W
1
Counterspell
U U
1
Fierce Guardianship
2 U
1
Flawless Maneuver
2 W
1
Galadhrim Ambush
3 G
1
Heroic Intervention
1 G
1
Inspiring Call
2 G
1
Mana Drain
U U
1
Path to Exile
W
1
Swan Song
U
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Worldly Tutor
G
Sorcery: 6
($11.33)
1
Cultivate
2 G
1
Curse of the Swine
X U U
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Raise the Palisade
4 U
1
Vanquish the Horde
6 W W
Land: 35
($106.26)
1
Bountiful Promenade
1
Canopy Vista
1
Command Tower
1
Flooded Strand
1
Floodfarm Verge
7
Forest
1
Glacial Fortress
1
Hinterland Harbor
1
Hushwood Verge
5
Island
1
Misty Rainforest
3
Plains
1
Prairie Stream
1
Reflecting Pool
1
Rejuvenating Springs
1
Reliquary Tower
1
Sea of Clouds
1
Seachrome Coast
1
Seaside Citadel
1
Spara's Headquarters
1
Sunpetal Grove
1
Temple Garden
1
Windswept Heath

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