









Overview:
This mono-red Delina, Wild Mage deck focuses on explosive token generation through copying high-impact creatures, leveraging extra combat steps, and capitalizing on enter/attack triggers. Delina serves as the primary engine, enabling token copies of creatures like Port Razer for infinite combats or Terror of the Peaks for direct damage. The deck balances aggressive creature deployment with artifact synergies and red's signature burst mana/draw effects. Backup plans include Hellkite Tyrant artifact wins, Purphoros, God of the Forge burn, and Kiki-Jiki, Mirror Breaker combos.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3):
- Deploy mana accelerants (Sol Ring, Treasonous Ogre, Ruby Medallion) or value engines (The One Ring, Valakut Exploration).
- Cast utility creatures like Goblin Engineer or Ragavan, Nimble Pilferer to set up future plays.
Midgame Threats (Turns 4-6):
- Cast Delina and attack to copy key creatures. Prioritize targets like Port Razer (unlimited combats), Terror of the Peaks (burn), or Dualcaster Mage (spell copying).
- Use Sneak Attack or Orthion, Hero of Lavabrink to cheat in high-impact creatures temporarily.
Win Conditions (Turns 5-8):
- Combat Loops: Copy Port Razer with Delina to chain combat phases. With Harmonic Prodigy, Delina's d20 rolls trigger twice, increasing odds of infinite combats.
- Burn Triggers: Copy Terror of the Peaks or Purphoros, God of the Forge to deal massive damage via token ETBs.
- Kiki-Jiki Combos: Pair with Combat Celebrant (requires haste enabler) or Zealous Conscripts for infinite tokens/combats.
Mulligan Priorities:
- Keep hands with 2-3 lands, at least one ramp source (e.g., Sol Ring, Mana Geyser).
- Prioritize early plays that enable Delina (Swiftfoot Boots, Mithril Coat) or setup engines (The One Ring, Birgi, God of Storytelling).
- Avoid hands lacking red sources or with only high-CMC cards.
Key Tips:
- Use Roaming Throne (naming Elf for Delina or Shaman for Kiki-Jiki) to double triggered abilities.
- Deflecting Swat and Tibalt's Trickery protect Delina or disrupt opponents' game-winning plays.
- Sacrifice temporary tokens (from Delina/Sneak Attack) to Goblin Engineer for artifact recursion.
Weaknesses:
Critical
- Commander Reliance: Removing Delina repeatedly cripples the deck's primary engine.
- Board Wipes: Lacks mass recursion; rebuilds depend on topdecks or The One Ring.
- Anti-Token Tech: Cursed Totem, Torpor Orb, or Elesh Norn, Mother of Machines shut down key strategies.
Moderate
- Artifact Hate: Vandalblast or Null Rod disrupts Treasures and combo pieces like Staff of Domination.
- Stack Interaction: Limited counterspell protection beyond Pyroblast/Red Elemental Blast.
Minor
- Life Payoffs: Treasonous Ogre and Ancient Tomb self-damage can become liabilities in long games.
- Graveyard Reliance: Exile effects disrupt Goblin Engineer and Eternal Witness recursion.
Most Important Cards:
- Port Razer (Infinite combat enabler with Delina)
- Kiki-Jiki, Mirror Breaker (Combo piece for token loops)
- Purphoros, God of the Forge (Passive burn win condition)
- Terror of the Peaks (Scaling damage from token copies)
- Mana Geyser (Burst mana for explosive turns)
- The One Ring (Card advantage and protection)
- Harmonic Prodigy (Doubles Delina’s d20 rolls)
- Deflecting Swat (Protects Delina/combo pieces)
- Goblin Engineer (Recurs artifacts like Swiftfoot Boots/Staff of Domination)
- Roaming Throne (Amplifies Delina/Kiki-Jiki triggers)
Attribute Ratings:
Speed: 7/10
- Can threaten wins via infinite combats or Purphoros/Terror triggers by turn 6-7, with explosive mana enabling earlier spikes.
Resilience: 5/10
- Limited protection beyond boots/hexproof; heavily reliant on Delina surviving to enable primary lines.
Consistency: 6/10
- Tutors (Gamble, Imperial Recruiter) and card draw (The One Ring, Valakut Exploration) mitigate variance, but key combos lack redundancy.
Interaction: 5/10
- Spot removal (Chaos Warp, Abrade) and stack interaction (Tibalt's Trickery) exist but are narrow.
Rating Justification:
The deck operates at a 6.0 - 6.5 power level, capable of threatening wins by turn 6-7 through combat loops or burn synergies but struggles against interaction-heavy metas. While fast and synergistic, its reliance on Delina and vulnerability to common disruption anchor it below optimized tiers.
Power level: 6.0 - 6.5