









Overview:
This mono-black deck leverages Rev, Tithe Extractor to build a synergistic engine focused on evasive combat damage, Treasure generation, and exile-casting opponents' cards. The strategy deploys unblockable/shadow creatures to guarantee combat damage triggers, generating Treasures for mana acceleration while stealing opponents' resources. Rev acts as the critical enabler, providing deathtouch to enable favorable trades and fueling the deck's card advantage/value engine. Without Rev, the deck loses significant momentum, making commander protection essential. Key themes include artifact synergy (Treasure payoffs like Academy Manufactor, Mirkwood Bats), reanimation, and opponent-exile manipulation.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy evasive 1-drops (Changeling Outcast, Tormented Soul, Vampire Cutthroat) or value pieces (Bitterblossom, Black Market Connections). Prioritize ramp (Sol Ring, Arcane Signet, Fellwar Stone) to cast Rev by turn 3-4.
- Commander & Engine Activation (Turns 3-5): Cast Rev and attack immediately. Use Treasures to deploy key pieces like Mari, the Killing Quill, Dauthi Voidwalker, or Ophiomancer. Protect Rev with Swiftfoot Boots/Lightning Greaves.
- Value Amplification (Turns 5-7): Leverage combat damage triggers to exile opponents' cards via Rev, Nashi, Moon Sage's Scion, or Court of Locthwain. Sacrifice tokens to Pitiless Plunderer/Deadly Dispute for card draw/mana. Reanimate threats (Gray Merchant of Asphodel, Brainstealer Dragon) using Reanimate/Victimize.
- Win Condition Execution:
- Combat/Treasure Burn: Overwhelm with evasive creatures enhanced by Drana, Liberator of Malakir or drain via Mirkwood Bats/Marionette Apprentice.
- Big Mana Payoffs: Use Treasures/Coffers mana for Torment of Hailfire or Gray Merchant lethal.
- Alternate Kills: Equip Vorpal Sword to an unblockable creature or steal opponents' wincons via exile-casting.
Mulligan Priorities:
- Keep hands with 2-3 lands (prioritize Urborg, Tomb of Yawgmoth/Cabal Coffers if possible).
- Include at least 1 evasive creature or early engine (Bitterblossom/Black Market Connections).
- Ensure ramp (Sol Ring, Signet) or protection (Greaves) for Rev.
- Avoid hands lacking early plays or reliant solely on high-CMC cards.
Key Tips:
- Protect Rev at All Costs: Hexproof equipment is vital. Without Rev, Treasure generation and exile-casting slow dramatically.
- Sequence Exile Effects: Prioritize exiling noncreature cards with Rev/Nashi when possible, as creatures can be reanimated later.
- Maximize Treasure Synergy: Academy Manufactor turns each Treasure into Clue/Food/Treasure, fueling Mirkwood Bats and card draw. Sacrifice excess tokens to Deadly Dispute or Braids, Arisen Nightmare for value.
- Leverage Opponents' Decks: Cast high-impact exiled cards early; use Treasures to bypass color restrictions.
- Recursion Wins: Reanimate Gray Merchant repeatedly with Animate Dead/Malakir Rebirth for massive life swings.
Weaknesses:
Critical
- Commander-Dependent: Rev is essential for consistent Treasure generation and card advantage. Removal-heavy metas cripple the deck.
- Board Wipe Vulnerability: Lacks mass recursion; relies on piecemeal reanimation (Witch's Cottage, Victimize).
- Anti-Treasure/Artifact Hate: Collector Ouphe, Stony Silence, or Karn, the Great Creator shut down mana acceleration and key synergies.
Moderate
- Graveyard Hate: Disrupts reanimation lines (Reanimate, Gray Merchant recursion) and utility like Victimize.
- Flying/Reach Threats: Evasive creatures are small; chump-blocking flyers can stall attacks without trample sources.
Minor
- Life Loss Accumulation: Sign in Blood, Black Market Connections, and Mastermind Plum can pressure life totals.
- Limited Stack Interaction: Few counterspells (Imp's Mischief only); relies on removal like Go for the Throat.
Most Important Cards:
- Rev, Tithe Extractor (Engine enabler: Treasures + exile-casting)
- Academy Manufactor (Treasure/Clue/Food multiplier)
- Mirkwood Bats (Primary drain engine)
- Pitiless Plunderer (Treasure generation on death)
- Urborg, Tomb of Yawgmoth + Cabal Coffers (Mana amplification)
- Dauthi Voidwalker (Graveyard hate + cast opponents' spells)
- Black Market Connections (Flexible card draw/token generation)
- Mari, the Killing Quill (Deathtouch enabler + card draw/Treasure)
- Torment of Hailfire (Scalable finisher)
- Gray Merchant of Asphodel (Life-swing bomb)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via combat drain or big mana (Torment/Gary) by turns 7-9, but requires setup for evasive attackers and Treasure stockpiling.
Resilience: 5/10
- Moderate protection for Rev (Greaves/Boots) and some recursion, but heavily commander-reliant and struggles to rebuild after wipes.
Consistency: 7/10
- High density of evasive creatures ensures combat triggers; multiple Treasure payoffs and card advantage engines (Connections, Court of Locthwain) provide reliable access to key pieces.
Interaction: 7/10
- Efficient targeted removal (Dismember, Go for the Throat, Deadly Rollick), graveyard hate (Bojuka Bog, Dauthi Voidwalker), and stack disruption (Imp's Mischief), but lacks board wipes beyond Damnation/Blood Money.
Rating Justification:
The deck demonstrates focused synergy and efficient mana acceleration, enabling T7-9 wins through combat drain or big-mana payoffs, but its commander dependency and vulnerability to removal/wipes cap its resilience. This positions it solidly in the Optimized Casual tier, leveraging Treasures and exile-casting for value but lacking the speed or protection for higher tiers.
Power level: 5.0 - 5.5
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