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COMMANDER(S)
Uril, the Miststalker
QR Code
G R W
- Naya
Created by  mattokada
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Uril, the Miststalker deck is a classic Naya Voltron strategy focused on stacking powerful Auras on the hexproof commander to create an unstoppable threat. The deck leverages enchantress effects (e.g., Argothian Enchantress, Sythis, Harvest's Hand) to maintain card advantage while using efficient protection spells (Boros Charm, Teferi's Protection) and recursion (Hall of Heliod's Generosity, Replenish) to sustain its game plan. Uril serves as the linchpin, scaling exponentially with each Aura and enabling lethal commander damage in 2-3 hits. Secondary threats like Sigarda, Host of Herons and Setessan Champion provide redundancy, while tutors (Enlightened Tutor, Worldly Tutor) ensure key pieces are accessible.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3):
    • Ramp with Wild Growth, Utopia Sprawl, or mana dorks (Birds of Paradise).
    • Deploy enchantress engines (Argothian Enchantress, Enchantress's Presence) for card draw.
    • Cast low-cost Auras (Rancor, Hyena Umbra) on temporary targets to trigger draw effects.
  1. Uril Deployment (Turns 3-5):

    • Cast Uril using mana from Sanctum Weaver or Carpet of Flowers.
    • Equip Uril with game-breaking Auras: Shield of the Oversoul (indestructible/flying), Unflinching Courage (lifelink/trample), Ethereal Armor (scaling power).
  2. Protection & Redundancy (Turns 4+):

    • Use Sterling Grove to protect key enchantments or tutor for answers.
    • Recover from removal with Replenish or Hall of Heliod's Generosity.
    • Deploy backup threats (Sigarda, Host of Herons) if Uril is repeatedly answered.

Mulligan Priorities:

  • Keep hands with at least 2 lands (including green/white sources) and 1-2 ramp pieces.
  • Prioritize enchantress effects or early Auras for card advantage.
  • Avoid hands without a clear path to cast Uril by turn 4.

Key Tips:

  • Stack Aura triggers strategically: Play Ethereal Armor after other Auras to maximize its power boost.
  • Use Robe of Stars to phase out Uril in response to board wipes or targeted exile effects.
  • Save Teferi's Protection for game-ending threats like Cyclonic Rift or Damnation.

Weaknesses:

Critical

  • Commander dependency: Repeated removal (e.g., Edict effects, Song of the Dryads) cripples the deck’s primary win condition.
  • Mass enchantment removal: Farewell or Calming Verse resets the board irrecoverably.

Moderate

  • Board wipes: Wrath of God forces costly rebuilds despite protection spells.
  • Stax pieces: Drannith Magistrate blocks Uril recasts; Back to Basics disrupts the greedy mana base.

Minor

  • Graveyard hate: Rest in Peace limits Replenish and Hall of Heliod's Generosity recursion.
  • Flying blockers: Limited answers to Avacyn, Angel of Hope or Serra’s Emissary (though most Auras grant evasion).

Most Important Cards:

  • Uril, the Miststalker (Primary win condition)
  • Replenish (Mass recursion for enchantments)
  • Sterling Grove (Protection + tutor)
  • Sythis, Harvest's Hand (Card draw engine)
  • Teferi's Protection (Board wipe immunity)
  • Shield of the Oversoul (Indestructible/flying enabler)
  • Sanctum Weaver (Mana acceleration)
  • Enlightened Tutor (Key enchantment fetch)
  • Boros Charm (Protection/combat trick)
  • Ethereal Armor (Scaling power boost)

Attribute Ratings:

Speed: 6/10

  • Can threaten lethal commander damage by turn 5-6 with optimal Aura stacking, but lacks fast mana for explosive starts.

Resilience: 5/10

  • Hexproof and protection spells mitigate targeted removal, but struggles against repeated board wipes or forced sacrifices.

Consistency: 7/10

  • Tutors and enchantress draw ensure reliable access to Auras, though Uril recasts become costly.

Interaction: 5/10

  • Efficient removal (Swords to Plowshares, Nature's Claim) and Song of the Dryads, but minimal stack interaction.

Rating Justification:

This deck operates as a focused Voltron build with strong consistency and mid-game lethality but falters against heavy interaction. Its T5-7 win potential and reliance on combat damage align with the "Optimized Casual" tier, though resilience issues cap its ceiling.

Power level: 5.0 - 5.5

DECK LIST
Uril, the Miststalker
Creature: 10
($66.93)
1
Argothian Enchantress
1 G
1
Birds of Paradise
G
1
Delighted Halfling
G
1
Destiny Spinner
1 G
1
Heliod's Pilgrim
2 W
1
Sanctum Weaver
1 G
1
Setessan Champion
2 G
1
Sigarda, Host of Herons
2 G W W
1
Sythis, Harvest's Hand
G W
1
Tajuru Preserver
1 G
Artifact: 4
($14.92)
1
Arcane Signet
2
1
Expedition Map
1
1
Robe of Stars
1 W
1
Sol Ring
1
Enchantment: 38
($60.31)
1
Angelic Destiny
2 W W
1
Angelic Gift
1 W
1
Armadillo Cloak
1 G W
1
Audacity
G
1
Banishing Light
2 W
1
Battle Mastery
2 W
1
Blessing of the Nephilim
W
1
Canopy Cover
1 G
1
Carpet of Flowers
G
1
Cartouche of Strength
2 G
1
Convenient Target
R
1
Demonic Ruckus
1 R
1
Dust Corona
R
1
Enchantress's Presence
2 G
1
Ethereal Armor
W
1
Fertile Ground
1 G
1
Gryff's Boon
W
1
Hyena Umbra
W
1
Instill Energy
G
1
Kithkin Armor
W
1
Madcap Skills
1 R
1
Messenger's Speed
R
1
Oblivion Ring
2 W
1
Rancor
G
1
Shadow in the Warp
1 R G
1
Sheltered by Ghosts
1 W
1
Shield of the Oversoul
2 G/W
1
Song of the Dryads
2 G
1
Spider Umbra
G
1
Spirit Mantle
1 W
1
Sterling Grove
G W
1
Sticky Fingers
R
1
Sylvan Library
1 G
1
Tilonalli's Crown
1 R
1
Unflinching Courage
1 G W
1
Unquestioned Authority
2 W
1
Utopia Sprawl
G
1
Wild Growth
G
Instant: 8
($90.87)
1
Boros Charm
R W
1
Enlightened Tutor
W
1
Flawless Maneuver
2 W
1
Nature's Claim
G
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Tithe
W
1
Worldly Tutor
G
Sorcery: 6
($48.21)
1
Farseek
1 G
1
Idyllic Tutor
2 W
1
Nature's Lore
1 G
1
Open the Armory
1 W
1
Replenish
3 W
1
Three Visits
1 G
Land: 32
($893.34)
1
Ancient Tomb
1
Arid Mesa
1
Bloodstained Mire
1
Boseiju, Who Endures
1
Bountiful Promenade
1
Cavern of Souls
1
Command Tower
1
Contested Cliffs
1
Eiganjo, Seat of the Empire
1
Flooded Strand
1
Forest
1
Hall of Heliod's Generosity
1
Jetmir's Garden
1
Marsh Flats
1
Misty Rainforest
1
Plains
1
Plateau
1
Plaza of Heroes
1
Sacred Foundry
1
Savannah
1
Scalding Tarn
1
Spectator Seating
1
Spire Garden
1
Stomping Ground
1
Sunhome, Fortress of the Legion
1
Taiga
1
Temple Garden
1
Urza's Saga
1
Verdant Catacombs
1
Windswept Heath
1
Wooded Foothills
1
Yavimaya, Cradle of Growth
Other: 1
($)
1
Smothering Tithe (PRNA) 22p

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