









Overview:
This 5-color enchantress deck helmed by Marina Vendrell focuses on accumulating value through Shrine synergies, Room mechanics, and global enchantment payoffs. The commander serves as an enchantment tutor engine, enabling explosive draws while supporting the Room subtheme. Primary win conditions involve overwhelming value from Shrine triggers (Sanctum of All, Honden cycle), animated enchantments (Starfield of Nyx, Zur, Eternal Schemer), and recursive threats via Replenish/Dance of the Manse. The deck operates as a slow-burn value engine with multiple layered synergies but lacks fast combo finishes.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize mana fixing (The World Tree, Jungle Shrine) and ramp (Kodama's Reach, Sanctum Weaver). Cast Marina when WUBRG is achievable to stock enchantments.
- Midgame Engine (Turns 5-7): Deploy key Shrines and Rooms. Activate Sanctum of All to tutor critical pieces. Use Sterling Grove to protect key enchantments.
- Endgame (Turns 8+): Animate enchantments via Starfield of Nyx/Zur for combat wins or trigger overwhelming Shrine effects. Rebuild with Replenish/Dance of the Manse after wipes.
Mulligan Priorities:
- Keep hands with 3+ lands including green/white sources
- Prioritize early ramp (Fellwar Stone, Sanctum Weaver) or Room enablers
- Ensure access to at least two colors by turn 3
- Avoid hands with only high-CMC enchantments
Key Tips:
- Sequence Rooms strategically: Unlock Greenhouse first for mana fixing, then Mirror Room for cloning value
- Use Teferi's Protection/Clever Concealment preemptively against board wipes
- Sanctum of All fetches Honden of Night's Reach for hand disruption or Sanctum of Stone Fangs for life drain
- Zur, Eternal Schemer turns key enchantments like Sphere of Safety into protected threats
Weaknesses:
Critical
- Catastrophic vulnerability to mass enchantment removal (Cleansing Nova, Farewell)
- Mana base struggles with color requirements (only 3 nonbasic fixers)
Moderate
- Slow setup makes early aggression problematic
- Limited instant-speed interaction for stack battles
Minor
- Some anti-synergy between Solemnity and +1/+1 counter strategies
- Room mechanics require significant setup time
Most Important Cards:
- Sanctum of All (Shrine tutor and trigger doubler)
- Replenish (Mass recursion)
- Starfield of Nyx (Enchantment animation)
- Serra's Sanctum (Mana explosion)
- Sterling Grove (Protection + tutoring)
- Zur, Eternal Schemer (Enchantment creature enabler)
- The World Tree (Mana fixing + God finale)
- Enduring Ideal (Incremental enchantment tutor)
- Dance of the Manse (Recursive threat)
- Sphere of Safety (Stax-like protection)
Attribute Ratings:
Speed: 3/10
- Wins typically occur T10+ through gradual value accumulation rather than explosive plays
Resilience: 5/10
- Multiple recursion effects but collapses to resolved mass enchantment removal
Consistency: 6/10
- Strong enchantment tutoring but suffers from 5-color mana constraints
Interaction: 5/10
- Moderate spot removal suite but lacks stack control beyond limited counterspells
Rating Justification:
This deck operates as a tuned casual enchantress build with strong synergy density but suffers from critical vulnerabilities and slow win conditions. Its T10+ win benchmark and reliance on combat/grindy value place it solidly in upgraded precon territory, though the 5-color mana base holds it back.
Power level: 4.0 - 4.5
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