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COMMANDER(S)
Marina Vendrell
QR Code
B G R U W
- Five-Color
Created by  madlagoon
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color enchantress deck helmed by Marina Vendrell focuses on accumulating value through Shrine synergies, Room mechanics, and global enchantment payoffs. The commander serves as an enchantment tutor engine, enabling explosive draws while supporting the Room subtheme. Primary win conditions involve overwhelming value from Shrine triggers (Sanctum of All, Honden cycle), animated enchantments (Starfield of Nyx, Zur, Eternal Schemer), and recursive threats via Replenish/Dance of the Manse. The deck operates as a slow-burn value engine with multiple layered synergies but lacks fast combo finishes.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize mana fixing (The World Tree, Jungle Shrine) and ramp (Kodama's Reach, Sanctum Weaver). Cast Marina when WUBRG is achievable to stock enchantments.
  2. Midgame Engine (Turns 5-7): Deploy key Shrines and Rooms. Activate Sanctum of All to tutor critical pieces. Use Sterling Grove to protect key enchantments.
  3. Endgame (Turns 8+): Animate enchantments via Starfield of Nyx/Zur for combat wins or trigger overwhelming Shrine effects. Rebuild with Replenish/Dance of the Manse after wipes.

Mulligan Priorities:

  • Keep hands with 3+ lands including green/white sources
  • Prioritize early ramp (Fellwar Stone, Sanctum Weaver) or Room enablers
  • Ensure access to at least two colors by turn 3
  • Avoid hands with only high-CMC enchantments

Key Tips:

  • Sequence Rooms strategically: Unlock Greenhouse first for mana fixing, then Mirror Room for cloning value
  • Use Teferi's Protection/Clever Concealment preemptively against board wipes
  • Sanctum of All fetches Honden of Night's Reach for hand disruption or Sanctum of Stone Fangs for life drain
  • Zur, Eternal Schemer turns key enchantments like Sphere of Safety into protected threats

Weaknesses:

Critical

  • Catastrophic vulnerability to mass enchantment removal (Cleansing Nova, Farewell)
  • Mana base struggles with color requirements (only 3 nonbasic fixers)

Moderate

  • Slow setup makes early aggression problematic
  • Limited instant-speed interaction for stack battles

Minor

  • Some anti-synergy between Solemnity and +1/+1 counter strategies
  • Room mechanics require significant setup time

Most Important Cards:

  • Sanctum of All (Shrine tutor and trigger doubler)
  • Replenish (Mass recursion)
  • Starfield of Nyx (Enchantment animation)
  • Serra's Sanctum (Mana explosion)
  • Sterling Grove (Protection + tutoring)
  • Zur, Eternal Schemer (Enchantment creature enabler)
  • The World Tree (Mana fixing + God finale)
  • Enduring Ideal (Incremental enchantment tutor)
  • Dance of the Manse (Recursive threat)
  • Sphere of Safety (Stax-like protection)

Attribute Ratings:

Speed: 3/10

  • Wins typically occur T10+ through gradual value accumulation rather than explosive plays

Resilience: 5/10

  • Multiple recursion effects but collapses to resolved mass enchantment removal

Consistency: 6/10

  • Strong enchantment tutoring but suffers from 5-color mana constraints

Interaction: 5/10

  • Moderate spot removal suite but lacks stack control beyond limited counterspells

Rating Justification:

This deck operates as a tuned casual enchantress build with strong synergy density but suffers from critical vulnerabilities and slow win conditions. Its T10+ win benchmark and reliance on combat/grindy value place it solidly in upgraded precon territory, though the 5-color mana base holds it back.

Power level: 4.0 - 4.5

DECK LIST
Marina Vendrell
Battle: 1
($0.16)
1
Invasion of Theros // Ephara, Ever-Sheltering
2 W
Creature: 16
($21.92)
1
Callaphe, Beloved of the Sea
1 U U
1
Composer of Spring
1 G
1
Destiny Spinner
1 G
1
Elvish Archivist
1 G
1
Fountain Watch
3 W W
1
Go-Shintai of Boundless Vigor
1 G
1
Go-Shintai of Life's Origin
3 G
1
Go-Shintai of Shared Purpose
3 W
1
Guardian of Faith
1 W W
1
High Priest of Penance
W B
1
Katilda, Dawnhart Martyr // Katilda's Rising Dawn
1 W W
1
Nyxborn Behemoth
10 G G
1
Psemilla, Meletian Poet
2 W
1
Sanctum Weaver
1 G
1
Shambling Suit
3
1
Zur, Eternal Schemer
W U B
Artifact: 1
($0.62)
1
Fellwar Stone
2
Enchantment: 28
($62.71)
1
Abundance
2 G G
1
Bottomless Pool // Locker Room
U
1
Charred Foyer // Warped Space
3 R
1
Dazzling Theater // Prop Room
3 W
1
Funeral Room // Awakening Hall
2 B
1
Greenhouse // Rickety Gazebo
2 G
1
Hallowed Haunting
2 W W
1
Honden of Cleansing Fire
3 W
1
Honden of Infinite Rage
2 R
1
Honden of Life's Web
4 G
1
Honden of Night's Reach
3 B
1
Leyline Binding
5 W
1
Mirror Room // Fractured Realm
2 U
1
Moldering Gym // Weight Room
2 G
1
Nature's Embrace
2 G
1
Polluted Cistern // Dim Oubliette
1 B
1
Restricted Office // Lecture Hall
2 W W
1
Roaring Furnace // Steaming Sauna
1 R
1
Sanctum of All
W U B R G
1
Sanctum of Fruitful Harvest
2 G
1
Sanctum of Stone Fangs
1 B
1
Sanctum of Tranquil Light
W
1
Secret Arcade // Dusty Parlor
4 W
1
Solemnity
2 W
1
Sphere of Safety
4 W
1
Starfield of Nyx
4 W
1
Sterling Grove
G W
1
Walk-In Closet // Forgotten Cellar
2 G
Instant: 11
($67.39)
1
Absorb
W U U
1
Annul
U
1
Archdruid's Charm
G G G
1
Broken Ambitions
X U
1
Clever Concealment
2 W W
1
Flip the Switch
2 U
1
Force Spike
U
1
Gallifrey Falls // No More
4 R R
1
Geistlight Snare
2 U
1
Lazotep Plating
1 U
1
Teferi's Protection
2 W
Sorcery: 12
($57.03)
1
Austere Command
4 W W
1
Cleansing Nova
3 W W
1
Dance of the Manse
X W U
1
Enduring Ideal
5 W W
1
Farewell
4 W W
1
Idyllic Tutor
2 W
1
Kodama's Reach
2 G
1
Open the Vaults
4 W W
1
Open the Way
X G G
1
Replenish
3 W
1
Resurgent Belief
1
Shifting Grift
U U
Land: 30
($377.37)
7
Forest
6
Island
1
Jungle Shrine
1
Nykthos, Shrine to Nyx
11
Plains
1
Serra's Sanctum
2
Swamp
1
The World Tree

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