









Overview:
This Kardur, Doomscourge deck focuses on forced combat and life-drain attrition. While it has some synergistic elements, it lacks focused win conditions and struggles with resilience.
Primer:
Core Strategy: The deck aims to force opponents into combat via Kardur's goad effect and punish creature deaths with life-drain triggers (Sangromancer, Bloodgift Demon). Secondary damage comes from spell-based pings (Guttersnipe, Thermo-Alchemist) and group slug effects (Spiteful Visions, Kaervek the Merciless). The game plan unfolds in three phases:
- Early Setup: Ramp with artifacts (Sol Ring, Rakdos Signet) and establish incremental damage sources like Stormfist Crusader.
- Goad Lock: Recast Kardur every 2-3 turns to maintain forced combat, using Geode Rager and Kazuul, Tyrant of the Cliffs as backup.
- Attrition Win: Leverage mass removal (Blasphemous Act, Deadly Tempest) to trigger death payoffs and finish with direct damage (Breath of Malfegor, Dictate of the Twin Gods).
Mulligan Priorities:
- 3+ lands with at least one black source
- 1-2 ramp pieces (Arcane Signet, Wayfarer's Bauble)
- At least one early damage engine (Stormfist Crusader, Vampire Nighthawk)
Key Tips:
- Time Kardur casts to maximize combat chaos before opponents stabilize
- Use Wildfire Devils to recycle opponents' removal spells
- Sepulchral Primordial steals key creatures after board wipes
Weaknesses:
Critical:
- No protection for Kardur beyond Lightning Greaves
- Lacks definitive win conditions (relies on slow attrition)
- Weak to non-creature strategies (storm/spellslinger)
Moderate:
- Slow recovery from board wipes
- Limited card advantage engines
Minor:
- Mana base heavily reliant on tapped lands
Most Important Cards:
- Geode Rager
- Sangromancer
- Kaervek the Merciless
- Spiteful Visions
- Dictate of the Twin Gods
- Archfiend of Depravity
- Blasphemous Act
- Rakdos Charm
- Sepulchral Primordial
- Theater of Horrors
Attribute Ratings:
Speed: 4/10
- No fast combos; earliest goldfish win ~T8 via Breath of Malfegor + damage doublers
Resilience: 3/10
- No free protection spells
- Heavy commander dependency (3+ removals cripple strategy)
Consistency: 4/10
- Limited tutors (only Dredge the Mire as pseudo-tutor)
- Draw engines come online late (Sunbird's Invocation at 6CMC)
Interaction: 5/10
- 7 targeted removals (Terminate, Feed the Swarm)
- 3 board wipes (Deadly Tempest, Fiery Confluence)
- Lacks stack interaction beyond Wild Ricochet
Rating Justification:
The deck sits between "Upgraded Jank" (3.5) and "Casual/Precon" (4.0) levels. While it has some synergy, it lacks:
- Fast mana (only 5 ramp pieces)
- Redundant combo lines
- Protection packages
- Clear win conditions beyond incremental damage
Its T10-12 combat-focused wins and vulnerability to interaction align with 4.0-4.5 power level. Comparable to modified precons but below focused casual decks.
Power level: 4.0 - 4.5
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