Share Bookmark
COMMANDER(S)
Kardur, Doomscourge
Ramp QR Code
B R
- Rakdos
OVERVIEW
Average CMC Average CMC
Info
Calculating...
Cost Cost
Info
Calculating...
Salt Score Salt Score
Info
Calculating...
Calculating...
Upgrade to a subscription to remove ads and more!
ANALYSIS

Overview:

A goad-focused control deck led by Kardur, Doomscourge that aims to force combat between opponents while benefiting from creature deaths and life drain effects.

Primer:

The deck's primary strategy revolves around forcing opponents to attack each other using the commander and other goad effects, while maintaining board control through removal spells and damage-based effects. Card draw is supported through various life-loss effects and demon creatures. The deck wins through a combination of incremental damage, life drain, and combat damage from larger creatures. The deck should focus on playing Kardur, Doomscourge at opportune moments to maximize the chaos it creates, while holding removal for problematic threats.

Weaknesses:

The deck is vulnerable to exile-based removal that can shut down the commander's goad effect. It can struggle against decks that run few creatures or have ways to prevent combat damage. The deck also lacks reliable ways to close out games quickly, potentially leading to drawn-out matches.

Top 10 Most Impactful Cards:

  • Kardur, Doomscourge
  • Dictate of the Twin Gods
  • Kaervek the Merciless
  • Blasphemous Act
  • Archfiend of Depravity
  • Kazuul, Tyrant of the Cliffs
  • Fiery Confluence
  • Geode Rager
  • Brash Taunter
  • Spiteful Visions

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 4/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a casual power level, with a clear strategy but lacking the fast mana and tutors needed for higher-powered play. While it includes some strong interaction pieces and can create interesting board states, its win conditions are relatively slow and dependent on combat damage. The deck performs better than unmodified precons due to its focused strategy and removal suite, but would struggle against more optimized builds. The inclusion of several tap lands and limited ramp options also impacts its speed.

Final power level rating: 4.5 - 5.0

DECK LIST
Kardur, Doomscourge
Planeswalker: 1
1
Ob Nixilis Reignited
3 B B
Creature: 22
1
Archfiend of Depravity
3 B B
1
Bloodgift Demon
3 B B
1
Brash Taunter
4 R
1
Burnished Hart
3
1
Combustible Gearhulk
4 R R
1
Geode Rager
4 R R
1
Guttersnipe
2 R
1
Indulgent Tormentor
3 B B
1
Kaervek the Merciless
5 B R
1
Kazuul, Tyrant of the Cliffs
3 R R
1
Magmatic Force
5 R R R
1
Rakshasa Debaser
4 B B
1
Sangromancer
2 B B
1
Scythe Specter
4 B B
1
Sepulchral Primordial
5 B B
1
Solemn Simulacrum
4
1
Stormfist Crusader
B R
1
Tectonic Giant
2 R R
1
Thermo-Alchemist
1 R
1
Titan Hunter
4 B
1
Vampire Nighthawk
1 B B
1
Wildfire Devils
3 R
Sorcery: 14
1
Ambition's Cost
3 B
1
Blasphemous Act
8 R
1
Deadly Tempest
4 B B
1
Dredge the Mire
3 B
1
Explosion of Riches
5 R
1
Feed the Swarm
1 B
1
Fiery Confluence
2 R R
1
Hate Mirage
3 R
1
Mana Geyser
3 R R
1
Profane Command
X B B
1
Read the Bones
2 B
1
Reign of the Pit
4 B B
1
Sign in Blood
B B
1
Syphon Mind
3 B
Instant: 8
1
Abrade
1 R
1
Breath of Malfegor
3 B R
1
Chaos Warp
2 R
1
Rakdos Charm
B R
1
Soul Shatter
2 B
1
Terminate
B R
1
Unlicensed Disintegration
1 B R
1
Wild Ricochet
2 R R
Artifact: 10
1
Arcane Signet
2
1
Commander's Sphere
3
1
Coveted Jewel
6
1
Lightning Greaves
2
1
Nihil Spellbomb
1
1
Rakdos Signet
2
1
Sol Ring
1
1
Talisman of Indulgence
2
1
Wayfarer's Bauble
1
1
Worn Powerstone
3
Enchantment: 4
1
Dictate of the Twin Gods
3 R R
1
Spiteful Visions
2 B/R B/R
1
Sunbird's Invocation
5 R
1
Theater of Horrors
1 B R
Land: 40
1
Akoum Refuge
1
Bloodfell Caves
1
Cinder Barrens
1
Command Tower
1
Foreboding Ruins
1
Molten Slagheap
14
Mountain
1
Myriad Landscape
1
Smoldering Marsh
1
Stensia Bloodhall
15
Swamp
1
Temple of Malice
1
Urborg Volcano