Overview:
A goad-focused control deck led by Kardur, Doomscourge that aims to force combat between opponents while benefiting from creature deaths and life drain effects.
Primer:
The deck's primary strategy revolves around forcing opponents to attack each other using the commander and other goad effects, while maintaining board control through removal spells and damage-based effects. Card draw is supported through various life-loss effects and demon creatures. The deck wins through a combination of incremental damage, life drain, and combat damage from larger creatures. The deck should focus on playing Kardur, Doomscourge at opportune moments to maximize the chaos it creates, while holding removal for problematic threats.
Weaknesses:
The deck is vulnerable to exile-based removal that can shut down the commander's goad effect. It can struggle against decks that run few creatures or have ways to prevent combat damage. The deck also lacks reliable ways to close out games quickly, potentially leading to drawn-out matches.
Top 10 Most Impactful Cards:
- Kardur, Doomscourge
- Dictate of the Twin Gods
- Kaervek the Merciless
- Blasphemous Act
- Archfiend of Depravity
- Kazuul, Tyrant of the Cliffs
- Fiery Confluence
- Geode Rager
- Brash Taunter
- Spiteful Visions
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 4/10
- Interaction: 6/10
Rating Justification:
This deck operates at a casual power level, with a clear strategy but lacking the fast mana and tutors needed for higher-powered play. While it includes some strong interaction pieces and can create interesting board states, its win conditions are relatively slow and dependent on combat damage. The deck performs better than unmodified precons due to its focused strategy and removal suite, but would struggle against more optimized builds. The inclusion of several tap lands and limited ramp options also impacts its speed.
Final power level rating: 4.5 - 5.0
Kardur, Doomscourge