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COMMANDER(S)
Kardur, Doomscourge
Ramp QR Code
B R
- Rakdos
Created by  WotC
Bracket
4.0 - 4.5
Bracket 2
Average CMC Average CMC
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ANALYSIS

Overview:

This Kardur, Doomscourge deck focuses on forced combat and life-drain attrition. While it has some synergistic elements, it lacks focused win conditions and struggles with resilience.

Primer:

Core Strategy: The deck aims to force opponents into combat via Kardur's goad effect and punish creature deaths with life-drain triggers (Sangromancer, Bloodgift Demon). Secondary damage comes from spell-based pings (Guttersnipe, Thermo-Alchemist) and group slug effects (Spiteful Visions, Kaervek the Merciless). The game plan unfolds in three phases:

  1. Early Setup: Ramp with artifacts (Sol Ring, Rakdos Signet) and establish incremental damage sources like Stormfist Crusader.
  2. Goad Lock: Recast Kardur every 2-3 turns to maintain forced combat, using Geode Rager and Kazuul, Tyrant of the Cliffs as backup.
  3. Attrition Win: Leverage mass removal (Blasphemous Act, Deadly Tempest) to trigger death payoffs and finish with direct damage (Breath of Malfegor, Dictate of the Twin Gods).

Mulligan Priorities:

  • 3+ lands with at least one black source
  • 1-2 ramp pieces (Arcane Signet, Wayfarer's Bauble)
  • At least one early damage engine (Stormfist Crusader, Vampire Nighthawk)

Key Tips:

  • Time Kardur casts to maximize combat chaos before opponents stabilize
  • Use Wildfire Devils to recycle opponents' removal spells
  • Sepulchral Primordial steals key creatures after board wipes

Weaknesses:

Critical:

  • No protection for Kardur beyond Lightning Greaves
  • Lacks definitive win conditions (relies on slow attrition)
  • Weak to non-creature strategies (storm/spellslinger)

Moderate:

  • Slow recovery from board wipes
  • Limited card advantage engines

Minor:

  • Mana base heavily reliant on tapped lands

Most Important Cards:

  • Geode Rager
  • Sangromancer
  • Kaervek the Merciless
  • Spiteful Visions
  • Dictate of the Twin Gods
  • Archfiend of Depravity
  • Blasphemous Act
  • Rakdos Charm
  • Sepulchral Primordial
  • Theater of Horrors

Attribute Ratings:

Speed: 4/10

  • No fast combos; earliest goldfish win ~T8 via Breath of Malfegor + damage doublers

Resilience: 3/10

  • No free protection spells
  • Heavy commander dependency (3+ removals cripple strategy)

Consistency: 4/10

  • Limited tutors (only Dredge the Mire as pseudo-tutor)
  • Draw engines come online late (Sunbird's Invocation at 6CMC)

Interaction: 5/10

  • 7 targeted removals (Terminate, Feed the Swarm)
  • 3 board wipes (Deadly Tempest, Fiery Confluence)
  • Lacks stack interaction beyond Wild Ricochet

Rating Justification:

The deck sits between "Upgraded Jank" (3.5) and "Casual/Precon" (4.0) levels. While it has some synergy, it lacks:

  • Fast mana (only 5 ramp pieces)
  • Redundant combo lines
  • Protection packages
  • Clear win conditions beyond incremental damage

Its T10-12 combat-focused wins and vulnerability to interaction align with 4.0-4.5 power level. Comparable to modified precons but below focused casual decks.

Power level: 4.0 - 4.5

DECK LIST
Kardur, Doomscourge
Planeswalker: 1
($0.23)
1
Ob Nixilis Reignited
3 B B
Creature: 22
($12.01)
1
Archfiend of Depravity
3 B B
1
Bloodgift Demon
3 B B
1
Brash Taunter
4 R
1
Burnished Hart
3
1
Combustible Gearhulk
4 R R
1
Geode Rager
4 R R
1
Guttersnipe
2 R
1
Indulgent Tormentor
3 B B
1
Kaervek the Merciless
5 B R
1
Kazuul, Tyrant of the Cliffs
3 R R
1
Magmatic Force
5 R R R
1
Rakshasa Debaser
4 B B
1
Sangromancer
2 B B
1
Scythe Specter
4 B B
1
Sepulchral Primordial
5 B B
1
Solemn Simulacrum
4
1
Stormfist Crusader
B R
1
Tectonic Giant
2 R R
1
Thermo-Alchemist
1 R
1
Titan Hunter
4 B
1
Vampire Nighthawk
1 B B
1
Wildfire Devils
3 R
Artifact: 10
($9.42)
1
Arcane Signet
2
1
Commander's Sphere
3
1
Coveted Jewel
6
1
Lightning Greaves
2
1
Nihil Spellbomb
1
1
Rakdos Signet
2
1
Sol Ring
1
1
Talisman of Indulgence
2
1
Wayfarer's Bauble
1
1
Worn Powerstone
3
Enchantment: 4
($2.71)
1
Dictate of the Twin Gods
3 R R
1
Spiteful Visions
2 B/R B/R
1
Sunbird's Invocation
5 R
1
Theater of Horrors
1 B R
Instant: 8
($3.64)
1
Abrade
1 R
1
Breath of Malfegor
3 B R
1
Chaos Warp
2 R
1
Rakdos Charm
B R
1
Soul Shatter
2 B
1
Terminate
B R
1
Unlicensed Disintegration
1 B R
1
Wild Ricochet
2 R R
Sorcery: 14
($5.9)
1
Ambition's Cost
3 B
1
Blasphemous Act
8 R
1
Deadly Tempest
4 B B
1
Dredge the Mire
3 B
1
Explosion of Riches
5 R
1
Feed the Swarm
1 B
1
Fiery Confluence
2 R R
1
Hate Mirage
3 R
1
Mana Geyser
3 R R
1
Profane Command
X B B
1
Read the Bones
2 B
1
Reign of the Pit
4 B B
1
Sign in Blood
B B
1
Syphon Mind
3 B
Land: 40
($3.06)
1
Akoum Refuge
1
Bloodfell Caves
1
Cinder Barrens
1
Command Tower
1
Foreboding Ruins
1
Molten Slagheap
14
Mountain
1
Myriad Landscape
1
Smoldering Marsh
1
Stensia Bloodhall
15
Swamp
1
Temple of Malice
1
Urborg Volcano

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