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This is a Redshift, Rocketeer Chief combo deck that aims to generate infinite mana through various creature-based combos, primarily utilizing its commander's mana ability alongside untap effects to create loops that enable various win conditions.
Primer:
The deck's primary gameplan revolves around establishing mana acceleration early through various mana dorks and artifacts, then assembling one of several combo pieces. Key combinations include Sword of the Paruns/Umbral Mantle with the commander or mana-producing creatures, or Staff of Domination loops. The deck can win through Walking Ballista, Helix Pinnacle, or commander damage after generating infinite mana.
Ideal opening hands should contain 2-3 lands, at least one piece of early ramp (mana dorks or artifacts), and either card selection or tutors. Early game focuses on establishing mana production and protecting key pieces. Mid-game involves assembling combo pieces while maintaining protection, and late game typically involves executing the combo while holding interaction. Key tutor targets depend on the board state but generally prioritize combo pieces or protection elements depending on opponents' threats.
Weaknesses:
The deck is heavily reliant on creatures for its mana production and combo pieces, making it vulnerable to board wipes and targeted removal. While it runs protection spells like Heroic Intervention, losing the commander can significantly slow down the deck's primary gameplan. The deck also struggles against heavy stax effects that prevent untapping or limit activated abilities.
Most Important Cards:
- Staff of Domination
- Sword of the Paruns
- Umbral Mantle
- Mana Vault
- Sol Ring
- Birds of Paradise
- Sylvan Library
- Heroic Intervention
- Walking Ballista
- The Ozolith
Attribute Ratings:
- Speed: 7/10
- Resilience: 6/10
- Consistency: 8/10
- Interaction: 7/10
Rating Justification:
This deck operates at a focused competitive level, capable of threatening wins around turns 5-6 with protection. While it includes powerful pieces and efficient tutors, it's not quite as explosive as higher-powered decks due to its reliance on creature-based combos and vulnerability to interaction. The deck's consistent mana base and redundant combo pieces place it firmly in the 7.0-7.5 range, but its susceptibility to common forms of disruption keeps it from reaching higher power levels.
Final power level rating: 7.0 - 7.5
The deck shows strong optimization in its mana base with fetchlands and efficient ramp, but its reliance on creature-based strategies and activated abilities makes it more vulnerable than typical cEDH decks. While it can generate quick wins, it typically needs more setup time than higher-powered decks, placing it in the focused competitive range rather than true cEDH territory.
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