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COMMANDER(S)
Donna Noble & The Second Doctor
QR Code
R U W
- Jeskai
Created by  chhlga
Bracket
6.0 - 6.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This deck combines stax elements with damage redirection combos using Donna Noble and The Second Doctor. It aims to lock opponents with stax pieces while assembling creature-based damage loops that ping opponents to death. The strategy leverages Donna's soulbond ability to amplify damage reflection effects from cards like Brash Taunter and Phyrexian Vindicator, supported by protection spells and mana denial.

Primer:

Core Strategy: The deck operates in two parallel lanes:

  1. Stax Lockdown: Deploy early hate pieces like Drannith Magistrate, Damping Matrix, and Mana Web to restrict opponent options while ramping into key creatures.
  2. Damage Amplification: Pair Donna with indestructible creatures (Stuffy Doll, Brash Taunter) and damage multipliers (Solphim, Mayhem Dominus). Use equipment/enchantments like Guilty Conscience and Blazing Sunsteel to create lethal damage loops.

Mulligan Priorities:

  • Keep hands with at least 1 stax piece and 1 combo enabler
  • Prioritize lands that enterappedapped (Battlefield Forge, Command Tower)
  • Acceptable to keep slow hands with Chromatic Lantern/Sol Ring

Key Tips:

  • Sequence stax before combos - Grand Abolisher protects critical turns
  • Use Sanctum of Eternity to reset Donna after removal
  • Deflecting Swat and Fierce Guardianship protect combo assembly
  • Howling Mine/Rhystic Study draw fuels both strategies

Avoid Traps:

  • Don't overextend creatures before establishing protection
  • Prioritize Damping Matrix over symmetrical effects like Vexing Bauble
  • Save Boros Charm for critical indestructible needs

Weaknesses:

Critical:

  • Relies on 3-card combos with limited tutors (only Gamble, Enlightened Tutor)
  • No graveyard recursion for key artifacts/enchantments

Moderate:

  • Vulnerable to instant-speed creature removal disrupting soulbond pairs
  • Limited card advantage engines beyond symmetrical draw

Minor:

  • High density of nonbasic lands vulnerable to Blood Moon-effects

Most Important Cards:

  • Drannith Magistrate
  • Solphim, Mayhem Dominus
  • Stuffy Doll
  • Brash Taunter
  • Guilty Conscience
  • Damping Matrix
  • Fierce Guardianship
  • Deflecting Swat
  • Phyrexian Vindicator
  • Grand Abolisher

Attribute Ratings:

Speed: 6/10

  • Goldfish win possible T5-6 with perfect draw (Donna + enabler + multiplier)
  • Most combos require 8+ total mana investment

Resilience: 5/10

  • Limited recursion (only Hall of Heliod's Generosity for enchantments)
  • Protection spells but vulnerable to stacked removal

Consistency: 5/10

  • Only 2 tutors for combo pieces
  • Multiple redundant damage reflectors but key multipliers are singleton

Interaction: 7/10

  • 8 free/cheap interaction spells (Fierce Guardianship, Dovin's Veto)
  • Strong stax package disrupts opponents' plans

Rating Justification:

This deck sits between "Focused Competitive" (7.0) and "Optimized" (6.5) tiers. While it contains cEDH-level interaction (Mana Drain, free counters) and stax elements, its win conditions require too many pieces and turns compared to true T5-6 combo decks. The lack of redundant tutors and vulnerability to creature removal places it below consistent T5 win decks but above casual combat strategies.

Power level: 6.0-6.5

DECK LIST
Donna Noble
The Second Doctor
Creature: 16
($81.38)
1
Boros Reckoner
R/W R/W R/W
1
Brash Taunter
4 R
1
Drannith Magistrate
1 W
1
Grand Abolisher
W W
1
Ill-Tempered Loner // Howlpack Avenger
2 R R
1
Imperial Recruiter
2 R
1
Nin, the Pain Artist
U R
1
Phyrexian Vindicator
W W W W
1
Screaming Nemesis
2 R
1
Selfless Spirit
1 W
1
Silent Arbiter
4
1
Solphim, Mayhem Dominus
2 R R
1
Spitemare
2 R/W R/W
1
Stuffy Doll
5
1
Swans of Bryn Argoll
2 W/U W/U
1
Truefire Captain
R R W W
Artifact: 21
($69.52)
1
Arcane Signet
2
1
Blazing Sunsteel
1 R
1
Boros Signet
2
1
Chromatic Lantern
3
1
Commander's Sphere
3
1
Damping Matrix
3
1
Darksteel Plate
3
1
Fellwar Stone
2
1
Fiendlash
1 R
1
Howling Mine
2
1
Lightning Greaves
2
1
Mana Web
3
1
Meekstone
1
1
Mind Stone
2
1
Mithril Coat
3
1
Nemesis Mask
3
1
Pariah's Shield
5
1
Sol Ring
1
1
Talisman of Conviction
2
1
Thought Vessel
2
1
Vexing Bauble
1
Enchantment: 11
($107.06)
1
Descent into Avernus
2 R
1
Dictate of Kruphix
1 U U
1
Ghostly Prison
2 W
1
Guilty Conscience
W
1
Mystic Remora
U
1
Noble Heritage
1 W
1
Pariah
2 W
1
Propaganda
2 U
1
Rhystic Study
2 U
1
Saving Grace
1 W
1
Smothering Tithe
3 W
Instant: 12
($153.39)
1
Boros Charm
R W
1
Chaos Warp
2 R
1
Dawn Charm
1 W
1
Deflecting Palm
R W
1
Deflecting Swat
2 R
1
Dovin's Veto
W U
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Flawless Maneuver
2 W
1
Gideon's Sacrifice
W
1
Mana Drain
U U
1
Martyrdom
1 W W
Sorcery: 4
($10.09)
1
Blasphemous Act
8 R
1
Chain Reaction
2 R R
1
Gamble
R
1
Vandalblast
R
Land: 34
($126.67)
1
Academy Ruins
1
Adarkar Wastes
1
Arid Mesa
1
Battlefield Forge
1
Boros Garrison
1
Cascade Bluffs
1
Clifftop Retreat
1
Command Tower
1
Deserted Beach
1
Eiganjo, Seat of the Empire
1
Furycalm Snarl
1
Glacial Chasm
1
Glacial Fortress
1
Hall of Heliod's Generosity
1
Hallowed Fountain
1
Island
2
Mountain
1
Mystic Gate
1
Mystic Monastery
1
Path of Ancestry
3
Plains
1
Prairie Stream
1
Raugrin Triome
1
Reliquary Tower
1
Rugged Prairie
1
Sacred Foundry
1
Sanctum of Eternity
1
Shivan Reef
1
Skycloud Expanse
1
Steam Vents
1
Sundown Pass

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