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COMMANDER(S)
Ms. Bumbleflower
QR Code
G U W
- Bant
Created by  Titau
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Bant (GWU) deck leverages Ms. Bumbleflower as a synergistic engine commander focused on casting multiple spells per turn cycle. The primary strategy revolves around triggering Bumbleflower's ability repeatedly to distribute +1/+1 counters, grant flying, and draw cards, while utilizing bounce effects (e.g., Shrieking Drake, Whitemane Lion) to recast creatures for additional triggers. Win conditions include overwhelming opponents with massive, evasive creatures amplified by Branching Evolution, winning via Simic Ascendancy, draining life with Psychosis Crawler, or controlling combat via goad (Martial Impetus, Kros, Defense Contractor) and forced attacks. Secondary themes include group draw synergies (The Council of Four, Kwain, Itinerant Meddler) and "gift" mechanics that provide opponents benefits for enhanced effects. Bumbleflower is essential as the core enabler, providing card advantage and scaling threats; her low toughness makes her vulnerable, but her 5-toughness helps survive minor damage-based removal.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramping (Sol Ring, Farseek, Rampant Growth) and deploying low-cost creatures/spells to trigger Bumbleflower. Use bounce creatures (Shrieking Drake, Whitemane Lion) to reset permanents for additional triggers. Establish draw engines (The Council of Four, Kwain, Wizard Class) or protection (Propaganda, Ghostly Prison).
  2. Engine Amplification (Turns 4-7): Cast Bumbleflower and leverage untap effects (Seedborn Muse) to maximize spells on opponents' turns. Recast bounce creatures to stack +1/+1 counters and draw cards. Deploy key pieces like Branching Evolution, Communal Brewing, or Willbreaker to exploit counter distribution or control opponents' creatures.
  3. Win Condition Execution (Turns 7-10+):
    • Combat: Swing with massive, flying creatures (e.g., Sunscorch Regent, Managorger Hydra boosted by counters). Use Duelist's Heritage for double-strike lethality or Portal Manipulator to redirect attacks.
    • Combo/Alt Win: Accumulate counters rapidly for Simic Ascendancy. Draw excessively with group draw to kill via Psychosis Crawler. Lock opponents out with repeated Forbid + draw engines.
    • Control: Goad threats with Kros, Defense Contractor or Martial Impetus, then punish attacks with Comeuppance/Aetherize.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing like Command Tower), early ramp, and at least one engine piece (bounce creature, draw effect, or Bumbleflower).
  • Prioritize hands containing Seedborn Muse, Branching Evolution, or protection (e.g., Counterspell, Negate) against interaction-heavy pods.
  • Avoid hands lacking ramp, card draw, or ways to trigger Bumbleflower multiple times.

Key Tips:

  • Maximize Triggers: Cast instant-speed spells/bounce creatures during opponents' turns with Seedborn Muse untaps. Target opponents' creatures with Bumbleflower's counter ability when using Willbreaker to steal them.
  • Protect Key Pieces: Use counterspells (Counterspell, An Offer You Can't Refuse) to shield Bumbleflower, Seedborn Muse, or Ascendancy. Riot Control/Fog prevent lethal combat damage.
  • Leverage Gifts: Cards like Perch Protection or Starfall Invocation offer game-winning effects if you "gift" opponents appropriately. Time these when opponents are tapped out or politically vulnerable.
  • Draw Synergies: The Council of Four, Kwain, and Cut a Deal fuel Psychosis Crawler and provide resources. Reliquary Tower/The Second Doctor enable unlimited hand size.
  • Bounce Loops: Combine bounce creatures with Seedborn Muse to repeatedly trigger Bumbleflower and draw 2 cards per turn cycle.

Weaknesses:

Critical

  • Commander Dependency: Removing Bumbleflower repeatedly cripples the deck's engine, counter distribution, and card draw. Lacks efficient recursion for her.
  • Board Wipes: Mass removal (e.g., Wrath of God) devastates the creature-based strategy and bounce loops. Limited mass recursion to recover.

Moderate

  • Anti-Synergy Stax: Cursed Totem/Linvala, Keeper of Silence shut down bounce creatures and Seedborn Muse. Torpor Orb nullifies ETB triggers critical to the game plan.
  • Combo Speed: Struggles to race faster combo decks (T5-6 wins) due to its setup-heavy nature and moderate interaction density.

Minor

  • Graveyard Hate: Mildly disrupts recursion like Frantic Search or Planar Genesis, but not a primary resource.
  • Artifact/Enchantment Focus: Removal targeting key noncreatures (Ascendancy, Propaganda) can slow the deck, but it runs answers (Wear Down, Stroke of Midnight).

Most Important Cards:

  • Seedborn Muse (Untap permanents during each opponent's turn, enabling multiple spell casts/triggers)
  • Simic Ascendancy (Primary alt-win condition via +1/+1 counters)
  • Branching Evolution (Doubles +1/+1 counter output, accelerating wins)
  • Psychosis Crawler (Life-drain win condition fueled by group draw)
  • Willbreaker (Steals opponents' creatures targeted by Bumbleflower's ability)
  • Shrieking Drake (Low-cost bounce enabler for repeated commander triggers)
  • The Council of Four (Draw engine and token generator on opponents' turns)
  • Communal Brewing (Scales creature threats based on opponent card draw)
  • Kros, Defense Contractor (Goads threats and provides counters)
  • Forbid (Recurable counterspell with buyback, enabled by draw engines)

Attribute Ratings:

Speed: 5/10

  • Wins typically occur around turns 8-10 via combat, Ascendancy, or Crawler drains. Faster wins require ideal draws with Seedborn Muse and multiple bounce loops.

Resilience: 5/10

  • Runs protection spells (counters, fogs) and some recursion, but heavily reliant on the commander and vulnerable to repeated removal/board wipes. Recovers slowly after setbacks.

Consistency: 6/10

  • Multiple draw engines and synergistic pieces provide reliable access to the game plan, but lacks high-impact tutors for specific win conditions like Ascendancy.

Interaction: 7/10

  • Robust suite of counterspells (Counterspell, Forbid, Negate), targeted removal (Path to Exile, Generous Gift), and combat tricks (Aetherize, Illusionist's Gambit). Focuses on delaying opponents until the engine dominates.

Rating Justification:

This deck operates at an Optimized Casual level, leveraging a synergistic commander and multiple value engines to threaten wins via combat, counters, or life drain around turns 8-10. While its interaction suite is strong, its reliance on Ms. Bumbleflower and vulnerability to board wipes caps its resilience, preventing higher-tier placement. The "gift" mechanic adds political complexity but doesn't significantly accelerate wins.

Power level: 5.0 - 5.5

DECK LIST
Ms. Bumbleflower
Creature: 21
($15.14)
1
Crystalline Crawler
4
1
Forgotten Ancient
3 G
1
Freestrider Lookout
2 G
1
Hydroelectric Specimen // Hydroelectric Laboratory
2 U
1
Kros, Defense Contractor
1 G W U
1
Kutzil, Malamet Exemplar
1 G W
1
Kwain, Itinerant Meddler
W U
1
Loran of the Third Path
2 W
1
Managorger Hydra
2 G
1
Portal Manipulator
2 W/U W/U
1
Psychosis Crawler
5
1
Rishkar, Peema Renegade
2 G
1
Rootweaver Druid
2 G
1
Seedborn Muse
3 G G
1
Selvala, Explorer Returned
1 G W
1
Shrieking Drake
U
1
Sunscorch Regent
3 W W
1
The Council of Four
3 W U
1
The Second Doctor
2 W U
1
Whitemane Lion
1 W
1
Willbreaker
3 U U
Artifact: 3
($1.99)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Sol Ring
1
Enchantment: 9
($9.52)
1
Branching Evolution
2 G
1
Communal Brewing
2 G
1
Duelist's Heritage
2 W
1
Ghostly Prison
2 W
1
Martial Impetus
2 W
1
On the Trail
1 G
1
Propaganda
2 U
1
Simic Ascendancy
G U
1
Wizard Class
U
Instant: 24
($10.06)
1
Aetherize
3 U
1
An Offer You Can't Refuse
U
1
Broken Wings
2 G
1
Comeuppance
3 W
1
Consider
U
1
Counterspell
U U
1
Fog
G
1
Forbid
1 U U
1
Frantic Search
2 U
1
Generous Gift
2 W
1
Growth Spiral
G U
1
Illusionist's Gambit
2 U U
1
Long River's Pull
U U
1
Negate
1 U
1
Opt
U
1
Parting Gust
W W
1
Path to Exile
W
1
Perch Protection
4 W W
1
Planar Genesis
G U
1
Rewind
2 U U
1
Riot Control
2 W
1
Snap
1 U
1
Stroke of Midnight
2 W
1
Unwind
2 U
Sorcery: 8
($3.21)
1
Council's Judgment
1 W W
1
Cut a Deal
2 W
1
Farseek
1 G
1
Into the North
1 G
1
Promise of Loyalty
4 W
1
Rampant Growth
1 G
1
Starfall Invocation
3 W W
1
Wear Down
1 G
Land: 34
($10.78)
1
Adarkar Wastes
1
Arctic Treeline
1
Brushland
1
Canopy Vista
1
Command Tower
1
Exotic Orchard
1
Flooded Grove
3
Forest
1
Glacial Floodplain
1
Hinterland Harbor
3
Island
1
Overflowing Basin
3
Plains
1
Prairie Stream
1
Radiant Grove
1
Razorverge Thicket
1
Reliquary Tower
1
Rimewood Falls
1
Scattered Groves
1
Seaside Citadel
1
Skycloud Expanse
1
Snow-Covered Forest
1
Snow-Covered Island
1
Snow-Covered Plains
1
Sungrass Prairie
1
Sunpetal Grove
1
Tangled Islet
1
Yavimaya Coast

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