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COMMANDER(S)
Chulane, Teller of Tales
QR Code
G U W
- Bant
Bracket
5.5 - 6.0
Bracket 3
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ANALYSIS

Overview:

This Chulane deck focuses on landfall synergies and creature-based value engines, leveraging the commander's ability to draw cards and ramp lands. The primary win conditions involve generating overwhelming board states through token swarms (Scute Swarm, Awaken the Woods) and +1/+1 counter accumulation (Mossborn Hydra), supported by infinite mana/draw combos using Intruder Alarm with bounce creatures. While moderately resilient with counterspells and recursion, the deck's reliance on key enchantments and the commander makes it vulnerable to targeted disruption.

Primer:

Core Strategy:
The deck aims to accelerate lands via Chulane's trigger and land-cheat effects (Azusa, Dryad of the Ilysian Grove), enabling explosive turns with Scute Swarm or Tireless Provisioner. Infinite loops with Intruder Alarm + bounce creatures (Shrieking Drake, Whitemane Lion) allow deck traversal and game-ending token generation. Backup plans include combat overrun with Greensleeves or Overlord of the Hauntwoods.

Key Lines:

  • T3–T5 Setup: Ramp into Chulane using dorks (Llanowar Elves, Birds of Paradise) and land tutors (Three Visits, Cultivate).
  • Infinite Combos:
    • Intruder Alarm + Shrieking Drake + Chulane: Loop Drake to draw the deck, play all lands, and generate infinite tokens via landfall.
    • Seedborn Muse + Chulane: Untap mana sources during opponents' turns for instant-speed recursion and counterspell protection.
  • Landfall Payoffs: Scute Swarm, Mossborn Hydra, and Tireless Provisioner scale exponentially with land drops.

Mulligan Priorities:

  • Keep hands with 3 lands, 1–2 ramp spells, and a creature payoff.
  • Prioritize early mana dorks or land tutors. Avoid slow starts with no ramp.

Key Tips:

  • Use Chulane’s bounce ability to reset ETB creatures (Eternal Witness, Coiling Oracle).
  • Crop Rotation can fetch Maze of Ith for defense or Gaea’s Cradle-like effects with token lands.
  • Protect Intruder Alarm or Seedborn Muse with Fierce Guardianship/Dovin's Veto.

Avoid Traps:

  • Overextending into board wipes without Heroic Intervention-like protection.
  • Holding combo pieces without redundancy (e.g., only one bounce creature).

Weaknesses:

Critical:

  • Relies on easily removed combo enablers (Intruder Alarm, Seedborn Muse).
  • Limited protection for key permanents beyond counterspells.

Moderate:

  • Slow recovery from mass land destruction or Blood Moon effects.
  • Minimal graveyard recursion outside Eternal Witness.

Minor:

  • Vulnerable to stax pieces like Hushbringer (shuts ETBs) or Torpor Orb.

Most Important Cards:

  • Intruder Alarm
  • Scute Swarm
  • Seedborn Muse
  • Azusa, Lost but Seeking
  • Dryad of the Ilysian Grove
  • Aesi, Tyrant of Gyre Strait
  • Lotus Cobra
  • Tireless Provisioner
  • Fierce Guardianship
  • Mystic Snake

Attribute Ratings:

Speed: 7/10

  • Can assemble infinite combos or lethal boards by T6–7 with optimal draws. Fast mana (Sol Ring, Mana Crypt-like effects absent) limits earlier wins.

Resilience: 5/10

  • Moderate counterspell/recursion package but folds to repeated removal on Chulane or combo pieces.

Consistency: 6/10

  • Limited tutors (Eladamri's Call, Crop Rotation) but high redundancy in landfall payoffs and creature-based value.

Interaction: 6/10

  • Efficient counters (Counterspell, Dovin's Veto) and removal (Path to Exile, Swords to Plowshares), but density is low (~8 pieces).

Rating Justification:

This deck sits between Optimized Casual (5.5) and Focused (6.0). It has combo potential and strong synergies but lacks the fast mana, free interaction, and tutor density of higher-tier lists. Its T6–7 goldfish speed and vulnerability to disruption align with the 5.5–6.0 range, where decks threaten wins via combat or combos but aren’t consistently explosive.

Power level: 5.5 - 6.0

DECK LIST
Chulane, Teller of Tales
Creature: 29
($148.02)
1
Aesi, Tyrant of Gyre Strait
4 G U
1
Avacyn's Pilgrim
G
1
Azusa, Lost but Seeking
2 G
1
Birds of Paradise
G
1
Bristly Bill, Spine Sower
1 G
1
Coiling Oracle
G U
1
Delighted Halfling
G
1
Dryad of the Ilysian Grove
2 G
1
Eladamri, Korvecdal
1 G G
1
Eternal Witness
1 G G
1
Frilled Mystic
G G U U
1
Greensleeves, Maro-Sorcerer
3 G G
1
Llanowar Elves
G
1
Lotus Cobra
1 G
1
Mistbreath Elder
G
1
Mossborn Hydra
2 G
1
Mystic Snake
1 G U U
1
Noble Hierarch
G
1
Overlord of the Hauntwoods
3 G G
1
Sakura-Tribe Elder
1 G
1
Scute Swarm
2 G
1
Seedborn Muse
3 G G
1
Shrieking Drake
U
1
Solemn Simulacrum
4
1
Springheart Nantuko
1 G
1
Tireless Provisioner
2 G
1
Tower Winder
1 G
1
Whitemane Lion
1 W
1
Yavimaya Elder
1 G G
Artifact: 8
($15.32)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Horn of Greed
3
1
Sol Ring
1
1
Staff of Titania
2
1
Talisman of Curiosity
2
1
Talisman of Unity
2
1
Thought Vessel
2
Enchantment: 5
($34.2)
1
Bear Umbra
2 G G
1
Exploration
G
1
Heartbeat of Spring
2 G
1
Intruder Alarm
2 U
1
Nature's Will
2 G G
Instant: 9
($59.09)
1
An Offer You Can't Refuse
U
1
Counterspell
U U
1
Crop Rotation
G
1
Dovin's Veto
W U
1
Eladamri's Call
G W
1
Fierce Guardianship
2 U
1
Negate
1 U
1
Path to Exile
W
1
Swords to Plowshares
W
Sorcery: 9
($28.11)
1
Awaken the Woods
X G G
1
Cultivate
2 G
1
Day of Judgment
2 W W
1
Farseek
1 G
1
Fractured Identity
3 W U
1
Kodama's Reach
2 G
1
Supreme Verdict
1 W W U
1
Three Visits
1 G
1
Wrath of God
2 W W
Land: 39
($56.39)
1
Azorius Chancery
1
Brushland
1
City of Brass
1
Command Tower
1
Exotic Orchard
1
Fabled Passage
17
Forest
1
Hinterland Harbor
3
Island
1
Lair of the Hydra
1
Maze of Ith
1
Misty Rainforest
3
Plains
1
Rejuvenating Springs
1
Selesnya Sanctuary
1
Simic Growth Chamber
1
Tranquil Landscape
1
Windswept Heath
1
Yavimaya Coast

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