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COMMANDER(S)
Narset, Enlightened Master
QR Code
R U W
- Jeskai
Created by  velanya
Bracket
7.0 - 7.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Narset, Enlightened Master deck leverages her attack trigger to cheat high-impact noncreature spells for free, primarily focusing on chaining extra turns and combat phases to overwhelm opponents. The commander is the absolute core engine – enabling explosive turns by casting expensive sorceries/instants like extra turn spells without cost. Vulnerable to removal, the strategy relies heavily on protecting Narset to maintain momentum, with secondary win conditions including Thassa's Oracle/Laboratory Maniac and Approach of the Second Sun.

Primer:

Core Strategy Execution:

  1. Ramp & Setup (Turns 1-4): Deploy mana rocks (Sol Ring, signets, talismans) and protection (Lightning Greaves, Swiftfoot Boots). Prioritize casting Narset by turn 4-5 using cost reducers like Emerald Medallion (not in list, but implied by curve).
  2. Initial Attack (Turn 5-6): Swing with Narset to exile 4 cards. Cast free spells—ideally extra turns (Time Warp, Nexus of Fate) or extra combats (Aggravated Assault, Combat Celebrant). Use Scroll Rack/Sensei's Divining Top to manipulate topdeck.
  3. Chain Turns/Combats: Use free extra turns to attack repeatedly with Narset, snowballing into more free spells. Untap effects (Sword of Feast and Famine) enable further mana generation.
  4. Win Condition:
    • Combat: Multiple combat phases with pumped Narset or equipped creatures (Sword of War and Peace).
    • Combo: Cast Enter the Infinite for free, then win with Thassa's Oracle.
    • Alternate: Cast Approach of the Second Sun twice via extra turns.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp artifact (e.g., Sol Ring, Arcane Signet), and protection (Lightning Greaves).
  • Prioritize hands enabling T4 Narset. Avoid hands without ramp or with only high-CMC spells.

Key Tips:

  • Protect Narset: Equip hexproof/shroud immediately. Gift of Immortality provides recursion against removal.
  • Sequence Triggers: Use Strionic Resonator to double Narset’s exile trigger. Cast instant-speed extra combats (Fury of the Horde) after declaring attackers.
  • Recovery: Cyclonic Rift resets opponents’ boards during extra turns. Long-Term Plans sets up key cards for Narset triggers.

Weaknesses:

Critical

  • Commander Reliance: Repeated removal (especially board wipes) cripples the deck due to high recast costs and lack of alternative engines.
  • Stack Interaction: Counterspells disrupting Narset’s trigger or key free spells (e.g., Enter the Infinite) instantly halt the game plan.
  • Anti-Combat Stax: Propaganda/Ghostly Prison effects severely limit Narset attacks without tax payment.

Moderate

  • Graveyard Hate: Disrupts recursion like Walk the Aeons buyback and Temporal Trespass delve.
  • Rule of Law Effects: Prevent casting multiple free spells per turn, breaking combo chains.

Minor

  • Hand Disruption: Limited discard protection; key cards in hand (e.g., Approach of the Second Sun) can be lost.
  • Artifact Removal: Targets mana rocks, slowing Narset deployment.

Most Important Cards:

  • Omniscience (Win enabler: Cast entire hand for free after Narset)
  • Enter the Infinite (Primary combo: Draws library for Thassa's Oracle/Lab Man win)
  • Thassa's Oracle (Main win condition)
  • Aggravated Assault (Repeatable extra combats for multiple Narset triggers)
  • Combat Celebrant (Creature-based extra combat enabler)
  • Lightning Greaves (Essential protection for Narset)
  • Scroll Rack (Sets topdeck for Narset triggers)
  • Rhystic Study (Critical card draw to find pieces)
  • Mystical Tutor (Fetches key extra turns/combo pieces)
  • Cyclonic Rift (Board reset during extra turns)

Attribute Ratings:

Speed: 8/10

  • Capable of T4-5 wins with ideal draws (ramp → protected Narset → extra turn chain into Oracle/Combat), but typically threatens wins by T5-7.

Resilience: 5/10

  • Heavy protection for Narset (hexproof, recursion) and some interaction, but folds to repeated removal or counterspells targeting key triggers. Recovers poorly from board wipes.

Consistency: 7/10

  • Multiple tutors (Enlightened Tutor, Mystical Tutor) and topdeck manipulation enhance access to combo pieces, but Narset’s random exile can whiff.

Interaction: 6/10

  • Efficient spot removal (Swords to Plowshares, Path to Exile) and bounce (Cyclonic Rift), but lacks stack interaction beyond Narset's Reversal. Stax pieces (Blind Obedience) slow opponents.

Rating Justification:

This deck achieves T5-7 wins through explosive Narset chains and multiple efficient win conditions (Oracle, Approach, combat), aligning with the "T5-6 win/lock" benchmark (7.0). However, its vulnerability to commander removal and stack interaction prevents higher resilience, capping it at the lower end of competitive viability.

Power level: 7.0 - 7.5

DECK LIST
Narset, Enlightened Master
Creature: 5
($39.51)
1
Combat Celebrant
2 R
1
Grand Abolisher
W W
1
Laboratory Maniac
2 U
1
Lighthouse Chronologist
1 U
1
Thassa's Oracle
U U
Artifact: 22
($111.27)
1
Arcane Signet
2
1
Azorius Signet
2
1
Boros Signet
2
1
Chromatic Lantern
3
1
Commander's Sphere
3
1
Decanter of Endless Water
3
1
Izzet Signet
2
1
Lightning Greaves
2
1
Norn's Annex
3 W/P W/P
1
Portal to Phyrexia
9
1
Scroll Rack
2
1
Sensei's Divining Top
1
1
Sol Ring
1
1
Strionic Resonator
2
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
Sword of War and Peace
3
1
Talisman of Conviction
2
1
Talisman of Creativity
2
1
Talisman of Progress
2
1
Thought Vessel
2
1
Trailblazer's Boots
2
Enchantment: 13
($122.2)
1
Aggravated Assault
2 R
1
Blind Obedience
1 W
1
Fervor
2 R
1
Ghostly Prison
2 W
1
Gift of Immortality
2 W
1
Imprisoned in the Moon
2 U
1
Mystic Remora
U
1
Omniscience
7 U U U
1
Propaganda
2 U
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Spectra Ward
3 W W
1
Swarm Intelligence
6 U
Instant: 11
($84.28)
1
Brainstorm
U
1
Cyclonic Rift
1 U
1
Enlightened Tutor
W
1
Long-Term Plans
2 U
1
Mystical Tutor
U
1
Narset's Reversal
U U
1
Nexus of Fate
5 U U
1
Path to Exile
W
1
Savage Beating
3 R R
1
Swords to Plowshares
W
1
Wild Ricochet
2 R R
Sorcery: 15
($73.06)
1
Alrund's Epiphany
5 U U
1
Approach of the Second Sun
6 W
1
Beacon of Tomorrows
6 U U
1
Enter the Infinite
8 U U U U
1
Fell the Mighty
4 W
1
Fury of the Horde
5 R R
1
Howl of the Horde
2 R
1
Karn's Temporal Sundering
4 U U
1
Seize the Day
3 R
1
Temporal Trespass
8 U U U
1
Time Reversal
3 U U
1
Time Warp
3 U U
1
Walk the Aeons
4 U U
1
Waves of Aggression
3 R/W R/W
1
World at War
3 R R
Land: 33
($12.29)
1
Battlefield Forge
1
Command Tower
9
Island
1
Magosi, the Waterveil
1
Maze of Ith
6
Mountain
1
Opal Palace
6
Plains
1
Reliquary Tower
1
Restless Anchorage
1
Rogue's Passage
1
Shivan Reef
1
Temple of Epiphany
1
Temple of Triumph
1
Terramorphic Expanse

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