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COMMANDER(S)
Korvold, Fae-Cursed King
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B G R
- Jund
Created by  lorisg
Bracket
6.5 - 7.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Korvold, Fae-Cursed King deck is an aristocrats/sacrifice build focused on generating value through recursive token sacrifice and permanent-based engines. Korvold serves as both the primary value engine (drawing cards and growing exponentially with each sacrifice) and a win condition via commander damage. The deck leverages powerful token generators like Bitterblossom and Ophiomancer, infinite sacrifice loops with Pitiless Plunderer/Chatterfang, Squirrel General, and game-ending drain effects from Zulaport Cutthroat and Mirkwood Bats. Key hidden commanders include Yawgmoth, Thran Physician for card draw/control and Chatterfang, Squirrel General for token multiplication.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana dorks (Ignoble Hierarch), token generators (Awakening Zone, Ophiomancer), and sac outlets (Viscera Seer, Woe Strider). Prioritize casting Korvold once you have 1-2 sac triggers available.
  2. Mid-Game Engine (Turns 4-6): Activate sacrifice loops using Pitiless Plunderer + Chatterfang, Squirrel General with any free sac outlet to generate infinite treasures/Squirrels. Use Phyrexian Altar or Ashnod's Altar to convert tokens into mana for explosive plays.
  3. Win Conditions:
    • Drain: Zulaport Cutthroat/Blood Artist + mass sacrifice (The Meathook Massacre, Living Death)
    • Infinite Mana: Pitiless Plunderer + Chatterfang + Ashnod's Altar enables game-ending Exsanguinate-like effects via Korvold draws
    • Combat: Korvold with 21+ power via Mazirek, Kraul Death Priest triggers or Old Gnawbone treasure generation

Mulligan Priorities:

  • Keep hands with 2-3 lands including at least one green source
  • Prioritize early token generators or sac outlets
  • Look for at least one piece of the Pitiless Plunderer/Chatterfang combo
  • Ensure access to black mana for critical sacrifice payoffs

Key Tips:

  • Use Yawgmoth, Thran Physician to convert tokens into card advantage and board control
  • Living Death serves as both a board wipe and a reanimation bomb
  • The One Ring provides critical protection while digging for combo pieces
  • Grave Pact/Moldervine Reclamation turn every sacrifice into permanent advantage

Weaknesses:

Critical

  • Complete graveyard shutdown (Rest in Peace, Leyline of the Void) cripples recursion and Living Death strategies
  • Torpor Orb effects nullify ETB-based token generation and death triggers
  • Board wipes during setup phases before establishing recursion engines

Moderate

  • Rule of Law effects limit combo potential
  • Blood Moon disrupts greedy manabase despite fetchland package
  • Focused removal on Korvold increases commander tax pressure

Minor

  • Flyer-heavy strategies (limited reach outside Poison-Tip Archer)
  • Life gain strategies outpacing drain effects
  • Single-target artifact removal (altars are critical but have some redundancy)

Most Important Cards:

  • Pitiless Plunderer (Infinite treasure/Squirrel engine with Chatterfang)
  • Chatterfang, Squirrel General (Token multiplier/combo piece)
  • Yawgmoth, Thran Physician (Sac outlet, card draw, and board control)
  • Phyrexian Altar (Mana generation from sacrifices)
  • Grave Pact (Board control through sacrifice)
  • Living Death (Mass recursion and board reset)
  • The One Ring (Protection and card advantage)
  • Demonic Tutor (Finds any combo piece)
  • Moldervine Reclamation (Sustained card advantage)
  • Old Gnawbone (Treasure generation for explosive turns)

Attribute Ratings:

Speed: 7/10

  • Can establish infinite combos as early as T5 with perfect draws, but typically threatens wins T6-8 through gradual drain or Korvold beats.

Resilience: 6/10

  • Strong recursion (Slimefoot and Squee, Victimize) and protection (Deflecting Swat, The One Ring), but heavily commander-reliant and vulnerable to graveyard hate.

Consistency: 8/10

  • 14 tutors/search effects and massive card draw from Korvold/Yawgmoth ensure key pieces are found reliably.

Interaction: 5/10

  • Efficient targeted removal (Assassin's Trophy, Deadly Rollick) and board wipes, but lacks counterspells and struggles against resolved enchantments.

Rating Justification:

This deck demonstrates cEDH-adjacent combo potential with its infinite loops and tutor density, but lacks the speed (no fast mana beyond Sol Ring) and interaction suite needed for true competitive play. Its T6-8 win clock and vulnerability to common stax pieces place it firmly in optimized casual territory.

Power level: 6.5 - 7.0

DECK LIST
Korvold, Fae-Cursed King
Planeswalker: 1
($7.26)
1
Liliana, Dreadhorde General
4 B B
Creature: 32
($241.35)
1
Blood Artist
1 B
1
Bloodghast
B B
1
Cavern-Hoard Dragon
7 R R
1
Chatterfang, Squirrel General
2 G
1
Creakwood Liege
1 B/G B/G B/G
1
Deathrite Shaman
B/G
1
Fumulus, the Infestation
3 B
1
Ignoble Hierarch
G
1
Imperial Recruiter
2 R
1
Lord Skitter, Sewer King
2 B
1
Mayhem Devil
1 B R
1
Mazirek, Kraul Death Priest
3 B G
1
Mikaeus, the Unhallowed
3 B B B
1
Mirkwood Bats
3 B
1
Old Gnawbone
5 G G
1
Ophiomancer
2 B
1
Orcish Bowmasters
1 B
1
Pitiless Plunderer
3 B
1
Poison-Tip Archer
2 B G
1
Priest of Forgotten Gods
1 B
1
Ravenous Squirrel
B/G
1
Reassembling Skeleton
1 B
1
Sakura-Tribe Elder
1 G
1
Sheoldred, the Apocalypse
2 B B
1
Slimefoot and Squee
B R G
1
Unstoppable Slasher
2 B
1
Viscera Seer
B
1
Warren Soultrader
2 B
1
Woe Strider
2 B
1
Yawgmoth, Thran Physician
2 B B
1
Ygra, Eater of All
3 B G
1
Zulaport Cutthroat
1 B
Artifact: 12
($115.24)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Chromatic Lantern
3
1
Golgari Signet
2
1
Gruul Signet
2
1
Lightning Greaves
2
1
Phyrexian Altar
3
1
Rakdos Signet
2
1
Skullclamp
1
1
Sol Ring
1
1
The One Ring
4
1
Transmogrant's Crown
2
Enchantment: 7
($57.88)
1
Awakening Zone
2 G
1
Bitterblossom
1 B
1
Black Market
3 B B
1
Grave Pact
1 B B B
1
Journey to Eternity // Atzal, Cave of Eternity
1 B G
1
Moldervine Reclamation
3 B G
1
The Meathook Massacre
X B B
Instant: 5
($60.69)
1
Assassin's Trophy
B G
1
Beast Within
2 G
1
Deadly Rollick
3 B
1
Deflecting Swat
2 R
1
Revitalizing Repast // Old-Growth Grove
B/G
Sorcery: 7
($61.62)
1
Demonic Tutor
1 B
1
Insurrection
5 R R R
1
Living Death
3 B B
1
Reanimate
B
1
Rise of the Dark Realms
7 B B
1
Seize the Spotlight
2 R
1
Victimize
2 B
Land: 35
($859.28)
1
Ancient Tomb
1
Badlands
1
Bayou
1
Blood Crypt
1
Bloodstained Mire
1
Cavern of Souls
1
Cinder Glade
1
Command Tower
1
Dragonskull Summit
1
Field of the Dead
4
Forest
1
Lotus Field
1
Marsh Flats
1
Misty Rainforest
1
Mountain
1
Overgrown Tomb
1
Reliquary Tower
1
Snow-Covered Forest
1
Snow-Covered Mountain
1
Snow-Covered Swamp
1
Sokenzan, Crucible of Defiance
5
Swamp
1
Taiga
1
Undergrowth Stadium
1
Urborg, Tomb of Yawgmoth
1
Verdant Catacombs
1
Woodland Cemetery
1
Ziatora's Proving Ground

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