Overview:
A graveyard-focused combo deck led by Grist, the Hunger Tide, utilizing self-mill and reanimation strategies to establish powerful board states and potentially win through infinite combos or mass life loss.
Primer:
This deck operates on multiple axes, with Grist, the Hunger Tide serving as both an engine and win condition. The primary gameplan involves filling the graveyard quickly through self-mill effects while setting up powerful reanimation targets or combo pieces. The deck can win through Protean Hulk lines, Mikaeus, the Unhallowed combos with Walking Ballista, or through Grist's ultimate ability after filling the graveyard.
The secondary strategy involves generating value through recursive creatures and establishing a strong board presence with insects from Grist. The deck includes several tutors and efficient removal options, allowing it to adapt to different game states while maintaining focus on its primary gameplan. The inclusion of cards like Chatterfang, Squirrel General provides additional token synergies and alternative win conditions.
Weaknesses:
The deck is vulnerable to graveyard hate, which can severely impact its primary strategy. The reliance on creatures for many effects makes it susceptible to board wipes and mass removal. The mana base could be more optimized, and the deck sometimes struggles with consistency in early game development. The deck also has limited protection for its key pieces, making it vulnerable to targeted removal.
Top 10 Most Impactful Cards:
- Protean Hulk
- Mikaeus, the Unhallowed
- Walking Ballista
- Buried Alive
- Defense of the Heart
- Entomb
- Chatterfang, Squirrel General
- Devoted Druid
- Victimize
- Eternal Witness
Attribute Ratings:
- Speed: 6/10
- Resilience: 5/10
- Consistency: 6/10
- Interaction: 7/10
Rating Justification:
This deck operates at a focused competitive level, capable of executing its strategy consistently but not quite reaching the speed of higher-powered decks. While it includes powerful combo pieces and efficient interaction, it lacks the fast mana and protection needed to compete at higher power levels. The deck would struggle against 7.5+ decks due to their superior speed and protection, but can effectively compete with and often overcome decks in the 5.5-6.5 range. The inclusion of multiple tutors and removal options helps maintain consistency, but the reliance on creatures and graveyard strategies makes it vulnerable to disruption.
Final power level rating: 6.5 - 7.0
Grist, the Hunger Tide