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This is an artifact-focused combo deck built around Ashnod the Uncaring's ability to generate value from sacrificing artifacts, utilizing low-cost artifacts and efficient card draw to establish recursive value engines and potential infinite combos.
Primer:
The deck operates by deploying cost-reduction effects like Etherium Sculptor and Foundry Inspector alongside cheap artifacts that can be easily sacrificed and recurred. The commander, Ashnod the Uncaring, turns these sacrifices into card advantage while pieces like Marionette Master, Reckless Fireweaver, and Mayhem Devil convert artifact recursion into damage. The deck can generate significant value through artifact sacrifice loops and potentially go infinite with combinations like Time Sieve plus token generators.
The early game focuses on establishing cost reduction and card draw engines through cards like Jhoira, Weatherlight Captain and various artifact-based draw effects. The mid-game transitions into setting up recursive value engines with cards like Scrap Trawler and Myr Retriever. The deck can win through either gradual damage accumulation from its various payoffs or through combo lines involving Underworld Breach or Time Sieve.
Weaknesses:
The deck is particularly vulnerable to artifact hate like Vandalblast or Null Rod, which can severely hamper its ability to function. Graveyard hate also significantly impacts the deck's recursion-based strategies. The relatively low creature count makes it susceptible to aggressive strategies, and the deck can struggle if Ashnod the Uncaring is repeatedly removed due to its reliance on the commander for consistent value generation.
Most Important Cards:
- Bolas's Citadel
- Time Sieve
- Underworld Breach
- Jhoira, Weatherlight Captain
- Marionette Master
- Scrap Trawler
- Ad Nauseam
- Wheel of Fortune
- Mox Opal
- Goblin Welder
Attribute Ratings:
- Speed: 7/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 6/10
Rating Justification:
This deck sits firmly in the 7.0-7.5 range due to its ability to establish powerful value engines and potentially win by turns 5-6 through various combo lines. While it includes powerful pieces and efficient interaction, it lacks the consistency and speed of higher-powered decks that can reliably threaten wins on earlier turns. The deck's reliance on artifacts makes it vulnerable to common forms of interaction, preventing it from reaching higher power levels.
Final power level rating: 7.0 - 7.5
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