









Overview:
This Inalla Wizard tribal deck leverages ETB value and token copies through Inalla's eminence ability, aiming to control the board and assemble slow combos. While it has some recursive elements and midrange value engines, it lacks focused wincons, fast mana, and protection - placing it in casual tiers.
Primer:
Core Strategy: The deck seeks to deploy Wizards with potent ETB effects like Archaeomancer and Puppeteer Clique, using Inalla's eminence to create hasty token copies. Key lines involve:
- Value Engine: Copying Galecaster Colossus for permanent bounce control
- Graveyard Loops: Bloodline Necromancer + token copy to recur Wizards
- Damage Pings: Vela the Night-Clad death triggers amplified by token generation
Mulligan Priorities:
- Keep hands with 3 lands and at least 1 early Wizard
- Prioritize mana rocks (Sol Ring, Fellwar Stone) for color fixing
- Avoid hands relying solely on 5+ CMC creatures
Key Tips:
- Time Inalla activations post-wipe for recovery
- Use Havengul Lich to replay key Wizards from any graveyard
- Chain Kess, Dissident Mage with instant-speed recursion
Avoid Traps:
- Overextending without protection for key pieces
- Holding up mana for inefficient interaction like Decree of Pain
- Relying on slow combos without redundancy
Weaknesses:
Critical:
- Lacks deterministic win conditions
- No protection for key creatures (0 hexproof/shroud sources)
Moderate:
- Slow mana base (18 enters-tapped lands)
- Limited graveyard hate resilience
Minor:
- Vulnerable to artifact/enchantment hate
Most Important Cards:
- Galecaster Colossus
- Bloodline Necromancer
- Kess, Dissident Mage
- Havengul Lich
- Archaeomancer
- Puppeteer Clique
- Vela the Night-Clad
- Magus of the Mind
- Marchesa, the Black Rose
- Necromantic Selection
Attribute Ratings:
Speed: 5/10
- Goldfishes wins around T8-9 via gradual ping damage
- No fast mana or efficient combo lines
Resilience: 4/10
- Slow recovery from early interaction
- Lacks protection spells
- Commander-independent value engines help slightly
Consistency: 4/10
- Only 3 functional tutors (Body Double, Bloodline Necromancer, Merchant of Secrets)
- Draw engines come online late
Interaction: 5/10
- 14 interaction pieces (Terminate, Silumgar's Command)
- Mostly sorcery-speed or overcosted
- No free counterspells
Rating Justification:
This deck sits between Casual/Precon (4.0) and Focused Casual (4.5). While it has better synergy than precons, it lacks the speed (T9-11), redundancy, and wincon focus of 5.0 decks. The heavy ETB value engine is easily disrupted at optimized tables but can dominate casual pods.
Power level: 4.0 - 4.5
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