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COMMANDER(S)
Inalla, Archmage Ritualist
QR Code
B R U
- Grixis
Created by  WotC
Bracket
4.0 - 4.5
Bracket 2
Average CMC Average CMC
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ANALYSIS

Overview:

This Inalla Wizard tribal deck leverages ETB value and token copies through Inalla's eminence ability, aiming to control the board and assemble slow combos. While it has some recursive elements and midrange value engines, it lacks focused wincons, fast mana, and protection - placing it in casual tiers.

Primer:

Core Strategy: The deck seeks to deploy Wizards with potent ETB effects like Archaeomancer and Puppeteer Clique, using Inalla's eminence to create hasty token copies. Key lines involve:

  • Value Engine: Copying Galecaster Colossus for permanent bounce control
  • Graveyard Loops: Bloodline Necromancer + token copy to recur Wizards
  • Damage Pings: Vela the Night-Clad death triggers amplified by token generation

Mulligan Priorities:

  • Keep hands with 3 lands and at least 1 early Wizard
  • Prioritize mana rocks (Sol Ring, Fellwar Stone) for color fixing
  • Avoid hands relying solely on 5+ CMC creatures

Key Tips:

  • Time Inalla activations post-wipe for recovery
  • Use Havengul Lich to replay key Wizards from any graveyard
  • Chain Kess, Dissident Mage with instant-speed recursion

Avoid Traps:

  • Overextending without protection for key pieces
  • Holding up mana for inefficient interaction like Decree of Pain
  • Relying on slow combos without redundancy

Weaknesses:

Critical:

  • Lacks deterministic win conditions
  • No protection for key creatures (0 hexproof/shroud sources)

Moderate:

  • Slow mana base (18 enters-tapped lands)
  • Limited graveyard hate resilience

Minor:

  • Vulnerable to artifact/enchantment hate

Most Important Cards:

  • Galecaster Colossus
  • Bloodline Necromancer
  • Kess, Dissident Mage
  • Havengul Lich
  • Archaeomancer
  • Puppeteer Clique
  • Vela the Night-Clad
  • Magus of the Mind
  • Marchesa, the Black Rose
  • Necromantic Selection

Attribute Ratings:

Speed: 5/10

  • Goldfishes wins around T8-9 via gradual ping damage
  • No fast mana or efficient combo lines

Resilience: 4/10

  • Slow recovery from early interaction
  • Lacks protection spells
  • Commander-independent value engines help slightly

Consistency: 4/10

  • Only 3 functional tutors (Body Double, Bloodline Necromancer, Merchant of Secrets)
  • Draw engines come online late

Interaction: 5/10

  • 14 interaction pieces (Terminate, Silumgar's Command)
  • Mostly sorcery-speed or overcosted
  • No free counterspells

Rating Justification:

This deck sits between Casual/Precon (4.0) and Focused Casual (4.5). While it has better synergy than precons, it lacks the speed (T9-11), redundancy, and wincon focus of 5.0 decks. The heavy ETB value engine is easily disrupted at optimized tables but can dominate casual pods.

Power level: 4.0 - 4.5

DECK LIST
Inalla, Archmage Ritualist
Creature: 31
($11.46)
1
Apprentice Necromancer
1 B
1
Arcanis the Omnipotent
3 U U U
1
Archaeomancer
2 U U
1
Azami, Lady of Scrolls
2 U U U
1
Bloodline Necromancer
4 B
1
Body Double
4 U
1
Corpse Augur
3 B
1
Etherium-Horn Sorcerer
4 U R
1
Galecaster Colossus
5 U U
1
Harbinger of the Tides
U U
1
Havengul Lich
3 U B
1
Izzet Chemister
2 R
1
Izzet Chronarch
3 U R
1
Kess, Dissident Mage
1 U B R
1
Magus of the Abyss
3 B
1
Magus of the Mind
4 U U
1
Mairsil, the Pretender
1 U B R
1
Marchesa, the Black Rose
1 U B R
1
Merchant of Secrets
2 U
1
Mercurial Chemister
3 U R
1
Nin, the Pain Artist
U R
1
Niv-Mizzet, the Firemind
2 U U R R
1
Nivix Guildmage
U R
1
Portal Mage
2 U
1
Puppeteer Clique
3 B B
1
Sea Gate Oracle
2 U
1
Serendib Sorcerer
1 U U
1
Shadowmage Infiltrator
1 U B
1
Taigam, Sidisi's Hand
3 U B
1
Vela the Night-Clad
4 U B
1
Vindictive Lich
3 B
Artifact: 8
($4.86)
1
Commander's Sphere
3
1
Darksteel Ingot
3
1
Fellwar Stone
2
1
Mirror of the Forebears
2
1
Nevinyrral's Disk
4
1
Sol Ring
1
1
Unstable Obelisk
3
1
Worn Powerstone
3
Enchantment: 4
($3.75)
1
Curse of Disturbance
2 B
1
Curse of Opulence
R
1
Curse of Verbosity
2 U
1
Shifting Shadow
2 R
Instant: 13
($9.03)
1
Cauldron Dance
4 B R
1
Chaos Warp
2 R
1
Comet Storm
X R R
1
Crosis's Charm
U B R
1
Go for the Throat
1 B
1
Into the Roil
1 U
1
Memory Plunder
U/B U/B U/B U/B
1
Opportunity
4 U U
1
Polymorphist's Jest
1 U U
1
Rakdos Charm
B R
1
Reality Shift
1 U
1
Silumgar's Command
3 U B
1
Terminate
B R
Sorcery: 5
($12.11)
1
Clone Legion
7 U U
1
Decree of Pain
6 B B
1
Kindred Dominance
5 B B
1
Necromantic Selection
4 B B B
1
Spelltwine
5 U
Land: 38
($4.78)
1
Command Tower
1
Crumbling Necropolis
1
Dimir Aqueduct
1
Dismal Backwater
1
Evolving Wilds
1
Exotic Orchard
1
Grixis Panorama
10
Island
1
Izzet Boilerworks
1
Jwar Isle Refuge
4
Mountain
1
Mystifying Maze
1
Path of Ancestry
1
Rakdos Carnarium
6
Swamp
1
Swiftwater Cliffs
1
Temple of the False God
1
Terramorphic Expanse
1
Vivid Crag
1
Vivid Creek
1
Vivid Marsh

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