









Overview:
This Temur Dragon tribal deck leverages Miirym, Sentinel Wyrm to create token copies of powerful Dragons, generating overwhelming board states through ETB synergies and combat damage. The commander is critical to the strategy, doubling Dragon threats and enabling explosive value engines like Panharmonicon and Reflections of Littjara. While lacking infinite combos, the deck uses mana acceleration from Treasures (e.g., Goldspan Dragon, Rapacious Dragon) and cost reducers (e.g., Dragonlord's Servant, Goreclaw, Terror of Qal Sisma) to deploy high-impact Dragons quickly. Secondary win conditions include damage amplification via Twinflame Tyrant and card advantage engines like Garruk's Uprising.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramp (Llanowar Elves, Cultivate, Ilysian Caryatid) and cost reducers (Dragonlord's Servant, Goreclaw, Terror of Qal Sisma). Cast Miirym as early as turn 4–5 using Sol Ring, Jade Orb of Dragonkind, or Dragon's Hoard.
- Midgame Value (Turns 5-7): Deploy Dragons with ETB effects (Magmatic Hellkite, Goldspan Dragon, Savage Ventmaw), doubling their impact via Miirym. Use Dracogenesis or Monster Manual to cheat Dragons into play. Activate Reflections of Littjara (set to Dragon) or Panharmonicon to quadruple triggers.
- Win Conditions (Turns 7-10):
- Combat Overkill: Swing with doubled Dragons enhanced by Twinflame Tyrant (double damage), Lathliss, Dragon Queen (token generation), and Garruk's Uprising (trample).
- Treasure Synergy: Convert Goldspan Dragon/Professional Face-Breaker Treasures into explosive plays (e.g., Majestic Genesis for X=6).
- Control Lock: Use Hammerhead Tyrant and Marang River Regent to bounce opponents’ permanents.
Mulligan Priorities:
- Keep hands with 3+ lands, including at least one green source.
- Prioritize early ramp (Birds of Paradise, Nature's Lore) or a Dragon cost reducer.
- Avoid hands without ramp or Dragons unless holding Dracogenesis/Monster Manual.
Key Tips:
- Protect Miirym with Lightning Greaves or Snakeskin Veil to maintain token generation.
- Use Deceptive Frostkite to copy Miirym or other high-value Dragons for additional triggers.
- Doppelgang can create exponential Dragon tokens if Miirym is active.
- Breaching Dragonstorm offers free spell recursion when Dragons attack.
Weaknesses:
Critical
- Commander Dependency: Losing Miirym repeatedly cripples the deck’s token engine, and recasting it for 8+ mana is prohibitive.
- Board Wipes: Blasphemous Act or Cyclonic Rift resets the board, and recovery tools are limited.
- Anti-Token Tech: Crippling Fear, Elesh Norn, Grand Cenobite, or Toxrill, the Corrosive invalidate the strategy.
Moderate
- Artifact/Enchantment Removal: Doubling Season, Panharmonicon, and Dracogenesis are key value multipliers with minimal protection.
- Stack Interaction: Limited counterspells (Negate, Arcane Denial) struggle against combo decks.
Minor
- Slow Mana Base: 12+ tapped lands delay critical early plays.
- Flyer Meta: Lacks reach beyond Dragon Sniper to block opposing flyers.
Most Important Cards:
- Miirym, Sentinel Wyrm (Token doubling engine)
- Panharmonicon (Doubles Dragon ETB triggers)
- Dracogenesis (Free Dragon casting)
- Goldspan Dragon (Treasure acceleration)
- Twinflame Tyrant (Damage amplifier)
- Garruk's Uprising (Trample + card draw)
- Savage Ventmaw (Mana generation)
- Reflections of Littjara (Copy Dragon spells)
- Lathliss, Dragon Queen (Token generator)
- Monster Manual (Cheat Dragons into play)
Attribute Ratings:
Speed: 6/10
Can deploy game-winning boards by turns 7-8 with optimal ramp, but lacks fast combo finishes.
Resilience: 5/10
Moderate recursion (Haven of the Spirit Dragon) and protection (Defend the Rider), but overreliant on Miirym staying alive.
Consistency: 6/10
Functional redundancy in Dragons and ramp, but limited tutors beyond Dragonologist and Maelstrom of the Spirit Dragon.
Interaction: 4/10
Light removal (Magmatic Hellkite, Tyrant of Kher Ridges) and counterspells, but struggles against resolved threats.
Rating Justification:
This deck operates as a focused Dragon tribal build with a clear combat-based game plan, capable of threatening wins around turns 7-9. While it has strong synergy and explosive potential, its reliance on the commander and vulnerability to board wipes cap its resilience, positioning it in the optimized casual tier.
Power level: 5.0 - 5.5
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