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COMMANDER(S)
Anowon, the Ruin Thief
QR Code
B U
- Dimir
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Dimir Rogue tribal deck helmed by Anowon, the Ruin Thief focuses on deploying evasive creatures to trigger mill/draw synergies while threatening alternative win conditions through infect, combo, and token swarms. The commander amplifies Rogue damage into card advantage and incremental mill, supported by tribal payoffs like Soaring Thought-Thief and Oona's Blackguard. Key combos include Duskmantle Guildmage + Mindcrank for infinite mill/life loss and Notorious Throng for explosive extra turns. Blighted Agent provides a sneaky infect win, while Roaming Throne doubles Anowon's triggers for massive value.


Primer:

Core Strategy Execution:

  1. Early Evasion (Turns 1-3): Deploy unblockable Rogues like Slither Blade, Triton Shorestalker, or Changeling Outcast. Use Frogtosser Banneret to discount future plays.
  2. Engine Setup (Turns 3-5): Cast Anowon to start milling/drawing. Enhance triggers with Roaming Throne (naming Rogue) or Kindred Discovery. Deploy Mindcrank for combo potential.
  3. Win Conditions (Turns 5-8):
    • Combat/Mill: Swing with evasive Rogues amplified by Obelisk of Urd or Stinkdrinker Bandit, leveraging Anowon's mill to fuel Thieves' Guild Enforcer and Nighthawk Scavenger.
    • Infinite Combo: Activate Duskmantle Guildmage's first ability with Mindcrank in play to convert milled cards into life loss.
    • Token Overload: Cast kicked Notorious Throng after dealing combat damage for an army of Faeries and an extra turn.
    • Infect Kill: Connect with Blighted Agent boosted by +1/+1 counters or equipment.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including UB sources)
  • Prioritize 1-2 evasive 1-drops (e.g., Invisible Stalker, Changeling Outcast)
  • Look for enablers: Mindcrank, Anowon, or Soaring Thought-Thief
  • Avoid hands without early creatures or excessive high-cost spells

Key Tips:

  • Use Roaming Throne to double Anowon's mill/draw triggers and Oona's Blackguard discard effects
  • Grim Hireling generates Treasures for combo activation (Duskmantle Guildmage's abilities) or Kindred Dominance casts
  • Protect Anowon with Lightning Greaves or Swiftfoot Boots – losing him stalls card advantage
  • Sakashima of a Thousand Faces copies key Rogues while bypassing legend rule

Weaknesses:

Critical

  • Heavy reliance on Anowon for card advantage; multiple removals cripple momentum
  • No graveyard recursion beyond Patriarch's Bidding leaves mill-dependent strategies fragile

Moderate

  • Board wipes reset tribal synergies; limited mass protection beyond Crippling Fear
  • Combos lack redundancy – Duskmantle Guildmage is irreplaceable

Minor

  • Limited artifact/enchantment removal (only Feed the Swarm, Resculpt)
  • Weak to flying blockers despite evasion; lacks consistent trample sources

Most Important Cards:

  • Anowon, the Ruin Thief (Engine: tribal buff, mill, draw)
  • Roaming Throne (Trigger doubler for Rogues)
  • Duskmantle Guildmage (Infinite combo piece)
  • Mindcrank (Combo enabler & mill amplifier)
  • Notorious Throng (Token swarm + extra turn)
  • Kindred Discovery (Card draw engine)
  • Blighted Agent (Alternate infect wincon)
  • Oona's Blackguard (Discard pressure & +1/+1 counters)
  • Grim Hireling (Treasure generation & removal)
  • Soaring Thought-Thief (Mill accelerator)

Attribute Ratings:

Speed: 5/10

  • Can threaten combo/alpha strikes by T6-8 but lacks fast mana for explosive starts.

Resilience: 4/10

  • Vulnerable to commander removal and board wipes; limited recursion/protection.

Consistency: 6/10

  • Strong tribal synergy and card draw, but combo pieces lack tutors.

Interaction: 5/10

  • Decent spot removal/counterspells but minimal stax or proactive disruption.

Rating Justification:

This deck operates in the T8-10 range with combat/swarm wins and a fragile infinite combo, aligning with optimized casual play. While tribal synergies and multiple win paths provide focus, reliance on Anowon and vulnerability to common removal keep it below high-power tiers.

Power level: 4.5 - 5.0

DECK LIST
Anowon, the Ruin Thief
Planeswalker: 1
($1.59)
1
Ashiok, Dream Render
1 U/B U/B
Creature: 31
($147.22)
1
Blighted Agent
1 U
1
Changeling Outcast
B
1
Dauthi Voidwalker
B B
1
Duskmantle Guildmage
U B
1
Enigma Thief
5 U U
1
Expedition Lookout
1 U
1
Frogtosser Banneret
1 B
1
Glasspool Mimic // Glasspool Shore
2 U
1
Grim Hireling
3 B
1
Invisible Stalker
1 U
1
Mercurial Spelldancer
1 U
1
Mocking Sprite
2 U
1
Mockingbird
X U
1
Nighthawk Scavenger
1 B B
1
Oona's Blackguard
1 B
1
Orochi Soul-Reaver
5 B
1
Rev, Tithe Extractor
3 B
1
Roaming Throne
4
1
Sakashima of a Thousand Faces
3 U
1
Shoreline Looter
1 U
1
Silver-Fur Master
U B
1
Slither Blade
U
1
Soaring Thought-Thief
U B
1
Spark Double
3 U
1
Stinkdrinker Bandit
3 B
1
Sygg, River Cutthroat
U/B U/B
1
Thieves' Guild Enforcer
B
1
Thieving Skydiver
1 U
1
Triton Shorestalker
U
1
Vedalken Infiltrator
1 U
1
Visage Bandit
3 U
Artifact: 15
($40.31)
1
Arcane Signet
2
1
Banner of Kinship
5
1
Dimir Signet
2
1
Icon of Ancestry
3
1
Lightning Greaves
2
1
Midnight Clock
2 U
1
Mind Stone
2
1
Mindcrank
2
1
Nautiloid Ship
4
1
Obelisk of Urd
6
1
Patchwork Banner
3
1
Sculpting Steel
3
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Thought Vessel
2
Enchantment: 3
($19.36)
1
Bloodchief Ascension
B
1
Double Down
3 U
1
Kindred Discovery
3 U U
Instant: 13
($8.0)
1
Aetherize
3 U
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Bitter Triumph
1 B
1
Counterspell
U U
1
Drown in the Loch
U B
1
Go for the Throat
1 B
1
Heartless Act
1 B
1
Long River's Pull
U U
1
Negate
1 U
1
Pongify
U
1
Resculpt
1 U
1
Waste Management
2 B
Sorcery: 6
($24.4)
1
Crippling Fear
2 B B
1
Feed the Swarm
1 B
1
Kindred Dominance
5 B B
1
Notorious Throng
3 U
1
Patriarch's Bidding
3 B B
1
Reanimate
B
Land: 30
($5.79)
1
Bojuka Bog
1
Choked Estuary
1
Command Tower
1
Contaminated Aquifer
1
Dimir Aqueduct
1
Fetid Pools
1
Ice Tunnel
11
Island
1
Myriad Landscape
1
Mystic Sanctuary
1
Reliquary Tower
1
Rogue's Passage
1
Sunken Hollow
7
Swamp

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