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COMMANDER(S)
Wylie Duke, Atiin Hero
QR Code
G W
- Selesnya
Created by  nothankyou
Bracket
5.5 - 6.0
Bracket 1
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ANALYSIS

Overview:

This Selesnya deck leverages Mount tribal synergies and +1/+1 counter proliferation to generate overwhelming value and combat threats. Commander Wylie Duke, Atiin Hero serves as the primary engine, rewarding tapping with card draw and life gain—synergizing perfectly with Saddle costs and attack triggers. The deck aims to flood the board with Mounts/Vehicles, amplify them via counter doublers like Caradora, Heart of Alacria and Hardened Scales, and finish with combat overruns (Craterhoof Behemoth, Overwhelming Stampede) or recursive value from graveyard recursion. Wylie Duke is essential for sustaining card flow and enabling explosive turns but is vulnerable to removal due to low toughness.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Prioritize ramp (Llanowar Elves, Sol Ring, Grow from the Ashes) and low-cost Mounts/enablers (Bulwark Ox, Interface Ace, Fortune, Loyal Steed). Cast Wylie Duke ASAP to start drawing.
  2. Board Development (Turns 3-5): Deploy counter amplifiers (Caradora, Hardened Scales, Good-Fortune Unicorn) and value Mounts (Congregation Gryff, Seraphic Steed). Use Saddle abilities to tap creatures, triggering Wylie Duke for card advantage. Miriam, Herd Whisperer protects key pieces.
  3. Combat Overrun (Turns 5-8): Assemble finishers like Craterhoof Behemoth or Overwhelming Stampede. Leverage Thunderous Velocipede to buff entering creatures. Recur threats with One Last Job or Ascend from Avernus if disrupted.
  4. Alternative Lines: Use Selvala, Eager Trailblazer for explosive mana with varied power creatures. Guardian Sunmare can cheat Craterhoof Behemoth or Hamza, Guardian of Arashin into play.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing like Command Tower).
  • Prioritize early ramp (Sol Ring, Llanowar Elves) or a Turn 3 Wylie Duke.
  • Include at least one Mount/enabler (e.g., Bulwark Ox, Intrepid Stablemaster) or counter synergy (Hardened Scales).
  • Avoid hands lacking ramp or with only high-cost spells.

Key Tips:

  • Maximize Taps: Use Saddle costs proactively to trigger Wylie Duke even without attacking. Dazzling Theater untaps creatures during opponents' turns for repeated triggers.
  • Protect Engines: Prioritize hexproof from Miriam or indestructible from Bulwark Ox for Wylie Duke and key Mounts.
  • Leverage Counters: Gnarlid Colony grants trample to all creatures with counters. Ornery Tumblewagg doubles counters on saddled turns.
  • Recursion Wins: Ascend from Avernus can rebuild instantly after wipes. Target low-CMC Mounts with Dewdrop Cure for early recovery.

Weaknesses:

Critical

  • Board Wipes: Mass removal (e.g., Damnation) cripples the board-dependent strategy; limited recovery beyond recursion spells.
  • Anti-Tap Effects: Cursed Totem/Linvala, Keeper of Silence disable Saddle, Wylie Duke triggers, and mana dorks.
  • Commander Reliance: Removing Wylie Duke repeatedly halts card draw, slowing the engine significantly.

Moderate

  • Graveyard Hate: Rest in Peace disrupts recursion like Ascend from Avernus, One Last Job, and Regrowth.
  • Artifact/Enchantment Removal: Destroys key pieces like Hardened Scales, Thunderous Velocipede, or Oketra's Monument.
  • Flying Threats: Limited reach/flying blockers may struggle against aerial aggression.

Minor

  • Mana Base Inconsistency: Several taplands (e.g., Selesnya Sanctuary, Radiant Grove) slow early tempo.
  • Combo Vulnerability: Lacks stack interaction for opposing combos beyond Veil of Summer-esque protection.

Most Important Cards:

  • Wylie Duke, Atiin Hero (Card draw/life gain engine)
  • Caradora, Heart of Alacria (Counter doubling and Mount tutor)
  • Craterhoof Behemoth (Primary combat finisher)
  • Hardened Scales (Amplifies +1/+1 counter output)
  • Selvala, Eager Trailblazer (Mana generation and token creation)
  • Miriam, Herd Whisperer (Protection and counter synergy)
  • Ascend from Avernus (Mass recursion for recovery)
  • Hamza, Guardian of Arashin (Cost reduction for counter-heavy board)
  • Thunderous Velocipede (Enters buffed and amplifies other creatures)
  • Overwhelming Stampede (Secondary combat finisher)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via combat or value engines by turns 6-8 with ideal ramp and counter synergy, but lacks turbo fast mana or T4 combos.

Resilience: 5/10

  • Recursion (Ascend from Avernus, One Last Job) and protection (Miriam, Bulwark Ox) offer recovery, but heavy reliance on creatures/commander makes it vulnerable to targeted disruption.

Consistency: 7/10

  • Strong card draw (Wylie Duke triggers, Kutzil, Malamet Exemplar) and tutors (Caradora, Guardian Sunmare) ensure access to key pieces, though some redundancy is lacking.

Interaction: 5/10

  • Efficient targeted removal (Swords to Plowshares, Beast Within, Fracturing Gust) handles permanents but lacks counterspells and struggles against non-creature combos.

Rating Justification:

The deck demonstrates focused speed (T6-8 wins) and consistency through commander-centric card draw and Mount synergies, aligning with the "Focused" tier (6.0). However, its vulnerability to board wipes and commander removal lowers resilience, preventing higher optimization.

Power level: 5.5 - 6.0

DECK LIST
Wylie Duke, Atiin Hero
Battle: 1
($0.05)
1
Invasion of Moag // Bloomwielder Dryads
2 G W
Creature: 34
($23.2)
1
Bounding Felidar
5 W
1
Brightglass Gearhulk
G G W W
1
Bulwark Ox
1 W
1
Caradora, Heart of Alacria
2 G W
1
Congregation Gryff
1 G W
1
Craterhoof Behemoth
5 G G G
1
Drover Grizzly
2 G
1
Emmara, Soul of the Accord
G W
1
Fortune, Loyal Steed
2 W
1
Frontier Seeker
1 W
1
Giant Beaver
3 G
1
Gnarlid Colony
1 G
1
Good-Fortune Unicorn
1 G W
1
Guardian Sunmare
3 W W
1
Hamza, Guardian of Arashin
4 G W
1
Hardbristle Bandit
1 G
1
Interface Ace
1 W
1
Intrepid Stablemaster
1 G
1
Kona, Rescue Beastie
3 G
1
Kutzil, Malamet Exemplar
1 G W
1
Llanowar Elves
G
1
Loran of the Third Path
2 W
1
Miriam, Herd Whisperer
G W
1
Ornery Tumblewagg
2 G
1
Rambling Possum
2 G
1
Rip, Spawn Hunter
2 G W
1
Rishkar, Peema Renegade
2 G
1
Selvala, Eager Trailblazer
2 G W
1
Seraphic Steed
G W
1
Shepherd of the Clouds
4 W
1
Unswerving Sloth
3 W W
1
Voracious Varmint
1 G
1
Warden of the Grove
2 G
1
White Plume Adventurer
2 W
Artifact: 7
($9.16)
1
Arcane Signet
2
1
Luxurious Locomotive
5
1
Mobile Homestead
2
1
Oketra's Monument
3
1
Relic of Legends
3
1
Sol Ring
1
1
Thunderous Velocipede
1 G G
Enchantment: 3
($13.28)
1
Dazzling Theater // Prop Room
3 W
1
Hardened Scales
G
1
Innkeeper's Talent
1 G
Instant: 10
($4.29)
1
Beast Within
2 G
1
Bovine Intervention
1 W
1
Fracturing Gust
2 G/W G/W G/W
1
Generous Gift
2 W
1
Heritage Reclamation
1 G
1
Nature's Chant
1 G/W
1
Path to Exile
W
1
Steer Clear
W
1
Swords to Plowshares
W
1
Trash the Town
G
Sorcery: 9
($2.89)
1
Ascend from Avernus
X W W W
1
Bygone Marvels
G G
1
Dewdrop Cure
2 W
1
Full Steam Ahead
3 G G
1
Grow from the Ashes
2 G
1
One Last Job
2 W
1
Overwhelming Stampede
3 G G
1
Regrowth
1 G
1
Throw from the Saddle
1 G
Land: 35
($14.15)
1
Blossoming Sands
1
Botanical Plaza
1
Brushland
1
Canopy Vista
1
Command Tower
1
Evolving Wilds
1
Fabled Passage
6
Forest
1
Fortified Village
1
Hushwood Verge
1
Krosan Verge
1
Myriad Landscape
1
Overgrown Farmland
1
Path of Ancestry
7
Plains
1
Radiant Grove
1
Scattered Groves
1
Selesnya Sanctuary
1
Sungrass Prairie
1
Sunpetal Grove
1
Survivors' Encampment
1
Temple of Plenty
1
Temple of the False God
1
Unclaimed Territory

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