









Overview:
This Riku of Two Reflections deck focuses on spell/creature copying synergies and infinite combos, leveraging the commander's ability to duplicate value-generating creatures and game-ending spells. It combines ramp, card advantage, and combo potential with moderate interaction.
Primer:
Core Strategy:
Deploy Riku by turn 4-5 using 12+ ramp sources, then chain copied spells/creatures to generate overwhelming value or infinite combos. Key phases:
- Setup (T1-4): Ramp with Sakura-Tribe Elder, Cultivate, and land-fetch creatures. Dig for engine pieces with Fact or Fiction/Expressive Iteration.
- Engine Activation (T5+): Cast Riku with protection mana up. Copy mana dorks (Coiling Oracle) or combo enablers (Peregrine Drake).
- Win Conversion: Use infinite mana from Peregrine Drake + Deadeye Navigator to fuel Capsize locks or Ral, Storm Conduit damage. Backup plans include Dualcaster Mage + Twinflame token armies or Rite of Replication on value engines.
Mulligan Priorities:
- 3+ lands with at least two colors
- 1-2 ramp spells (prioritize 2CMC like Nature's Lore)
- At least one card draw/selection spell
Reject hands without early green mana or that rely solely on 4CMC+ plays.
Key Tips
- Sequence copy effects after Riku triggers resolve for maximum value
- Use Solve the Equation to tutor combo pieces like Reiterate
- Hold Narset's Reversal for protecting critical turns
- Mystic Sanctuary enables graveyard recursion of key interaction
Weaknesses:
Critical
- Dies to graveyard hate (Rest in Peace disables recursion engines)
- No free counterspells to protect combos
Moderate
- Slow recovery from board wipes
- Limited stax interaction beyond Reclamation Sage
Minor
- Some tapped lands slow early development
- Relies on commander for maximum efficiency
Most Important Cards:
- Deadeye Navigator
- Peregrine Drake
- Dualcaster Mage
- Twinning Staff
- Rite of Replication
- Solve the Equation
- Reiterate
- Ral, Storm Conduit
- Archmage Emeritus
- Storm-Kiln Artist
Attribute Ratings:
Speed: 6/10
Can assemble T5-6 infinite mana/damage combos with optimal draws but lacks fast mana acceleration.
Resilience: 5/10
Moderate recursion (Eternal Witness, Regrowth) but folds to multiple commander removals or graveyard hate.
Consistency: 7/10
12+ ramp sources, 8 tutors/card selection spells, and redundant copy effects enable regular combo access.
Interaction: 6/10
Decile counterspells/removal (Counterspell, Beast Within) but lacks free interaction and relies on sorcery-speed answers.
Rating Justification:
The deck's ability to consistently threaten T6-7 wins through multiple combo lines places it in optimized casual tiers, though reliance on commander and absence of cEDH-level fast mana/protection cap its ceiling.
Power level: 5.5 - 6.5
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