









Overview:
This Elminster deck focuses on scrying synergies to discount instants/sorceries while generating flying tokens through planeswalker abilities. It aims to control the board with planeswalkers, build aerial armies, and win through token swarms or extra turn spells.
Primer:
Core Strategy: Deploy Elminster early (T4-5) using artifact ramp, then chain scry effects to discount game-ending spells. The deck operates in three phases:
- Setup Phase: Use low-cost scry creatures (Faerie Seer, Omenspeaker) and enchantments (Oath of Jace) to fuel Elminster's cost reduction. Protect planeswalkers with Oathkeeper and token chump blockers.
- Value Engine: Activate Elminster's +2 for card advantage and -3 to create Faerie Dragons. Stack discounts for high-impact sorceries like Clone Legion or Alrund's Epiphany.
- Win Conditions: Overwhelm with flying tokens buffed by Favorable Winds/Steel-Plume Marshal, take multiple turns via Regenerations Restored, or alternate win via Strixhaven Stadium counters.
Mulligan Priorities:
- Keep hands with 3 lands and 1-2 ramp pieces (Sol Ring, Arcane Signet)
- Prioritize early scry enablers over high-cost planeswalkers
- Reject hands without blue/white sources or playable T1-2 scry effects
Key Tips:
- Sequence scries before casting discounted spells - a single Augury Owl scry 3 enables 3-mana reduction
- Use Grand Arbiter Augustin IV to cast multiple planeswalkers per turn
- Hold countermagic (Strix Serenade) for critical threats rather than early interaction
Weaknesses:
Critical
- No graveyard recursion for exiled planeswalkers
- Relies on unprotected 4-mana commander for core strategy
Moderate
- Limited answers to resolved enchantments/artifacts
- Weak to flying hate like Sandwurm Convergence
Minor
- High density of sorcery-speed plays
- 33 lands with minimal color fixing
Most Important Cards:
- Grand Arbiter Augustin IV
- Sphinx of the Second Sun
- Strixhaven Stadium
- Oath of Jace
- Talrand, Sky Summoner
- Curiosity Crafter
- Alrund's Epiphany
- Clone Legion
- Deification
- Regenerations Restored
Attribute Ratings:
Speed: 5/10
Can deploy threats by T5 but requires setup turns for meaningful discounts. Fastest win via T7 Alrund's Epiphany into extra turns.
Resilience: 4/10
Moderate protection for planeswalkers but folds to repeated removal. Limited recovery from board wipes.
Consistency: 6/10
15+ scry sources and card draw engines, but only 3 tutors. Multiple redundant token generators.
Interaction: 5/10
10 targeted answers (Heliod's Intervention, Perplexing Test) but lacks free counterspells. Heavy reliance on sorcery-speed removal.
Rating Justification:
This midrange planeswalker-token deck has precon-level speed with focused synergies but lacks cEDH staples and fast combos. Its T7-10 win potential and moderate interaction place it between upgraded precons and optimized casual.
Power level: 4.5 - 5.5
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