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COMMANDER(S)
Elminster
QR Code
U W
- Azorius
Created by  Eraphyr91
Bracket
4.5 - 5.5
Bracket 4
Average CMC Average CMC
Info
Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Elminster deck focuses on scrying synergies to discount instants/sorceries while generating flying tokens through planeswalker abilities. It aims to control the board with planeswalkers, build aerial armies, and win through token swarms or extra turn spells.

Primer:

Core Strategy: Deploy Elminster early (T4-5) using artifact ramp, then chain scry effects to discount game-ending spells. The deck operates in three phases:

  1. Setup Phase: Use low-cost scry creatures (Faerie Seer, Omenspeaker) and enchantments (Oath of Jace) to fuel Elminster's cost reduction. Protect planeswalkers with Oathkeeper and token chump blockers.
  2. Value Engine: Activate Elminster's +2 for card advantage and -3 to create Faerie Dragons. Stack discounts for high-impact sorceries like Clone Legion or Alrund's Epiphany.
  3. Win Conditions: Overwhelm with flying tokens buffed by Favorable Winds/Steel-Plume Marshal, take multiple turns via Regenerations Restored, or alternate win via Strixhaven Stadium counters.

Mulligan Priorities:

  • Keep hands with 3 lands and 1-2 ramp pieces (Sol Ring, Arcane Signet)
  • Prioritize early scry enablers over high-cost planeswalkers
  • Reject hands without blue/white sources or playable T1-2 scry effects

Key Tips:

  • Sequence scries before casting discounted spells - a single Augury Owl scry 3 enables 3-mana reduction
  • Use Grand Arbiter Augustin IV to cast multiple planeswalkers per turn
  • Hold countermagic (Strix Serenade) for critical threats rather than early interaction

Weaknesses:

Critical

  • No graveyard recursion for exiled planeswalkers
  • Relies on unprotected 4-mana commander for core strategy

Moderate

  • Limited answers to resolved enchantments/artifacts
  • Weak to flying hate like Sandwurm Convergence

Minor

  • High density of sorcery-speed plays
  • 33 lands with minimal color fixing

Most Important Cards:

  • Grand Arbiter Augustin IV
  • Sphinx of the Second Sun
  • Strixhaven Stadium
  • Oath of Jace
  • Talrand, Sky Summoner
  • Curiosity Crafter
  • Alrund's Epiphany
  • Clone Legion
  • Deification
  • Regenerations Restored

Attribute Ratings:

Speed: 5/10
Can deploy threats by T5 but requires setup turns for meaningful discounts. Fastest win via T7 Alrund's Epiphany into extra turns.

Resilience: 4/10
Moderate protection for planeswalkers but folds to repeated removal. Limited recovery from board wipes.

Consistency: 6/10
15+ scry sources and card draw engines, but only 3 tutors. Multiple redundant token generators.

Interaction: 5/10
10 targeted answers (Heliod's Intervention, Perplexing Test) but lacks free counterspells. Heavy reliance on sorcery-speed removal.

Rating Justification:

This midrange planeswalker-token deck has precon-level speed with focused synergies but lacks cEDH staples and fast combos. Its T7-10 win potential and moderate interaction place it between upgraded precons and optimized casual.

Power level: 4.5 - 5.5

DECK LIST
Elminster
Planeswalker: 7
($50.31)
1
Elspeth, Storm Slayer
3 W W
1
Jace, Mirror Mage
1 U U
1
Jace, Unraveler of Secrets
3 U U
1
Teferi, Master of Time
2 U U
1
Teferi, Temporal Archmage
4 U U
1
Teferi, Time Raveler
1 W U
1
Will Kenrith
4 U U
Creature: 16
($10.23)
1
Augury Owl
1 U
1
Cryptic Annelid
3 U
1
Curiosity Crafter
3 U
1
Empyrean Eagle
1 W U
1
Faerie Seer
U
1
Gandalf, White Rider
3 W
1
Grand Arbiter Augustin IV
2 W U
1
Omenspeaker
1 U
1
Onakke Oathkeeper
1 W
1
Serum Visionary
2 U
1
Shadow Puppeteers
6 U
1
Sigiled Starfish
1 U
1
Sphinx of the Second Sun
6 U U
1
Steel-Plume Marshal
3 W W
1
Talrand, Sky Summoner
2 U U
1
Thunderclap Wyvern
2 W U
Artifact: 9
($4.25)
1
Arcane Signet
2
1
Azorius Signet
2
1
Crystal Ball
3
1
Mana Geode
3
1
Mazemind Tome
2
1
Midnight Clock
2 U
1
Sol Ring
1
1
Strixhaven Stadium
3
1
Thought Vessel
2
Enchantment: 6
($0.85)
1
Deification
1 W
1
Favorable Winds
1 U
1
Intangible Virtue
1 W
1
Lost Isle Calling
1 U
1
Oath of Jace
2 U
1
Regenerations Restored
W U
Instant: 11
($4.97)
1
Behold the Multiverse
3 U
1
Brainstorm
U
1
Brainsurge
2 U
1
Council's Deliberation
1 U
1
Dig Through Time
6 U U
1
Fleeting Distraction
U
1
Heliod's Intervention
X W W
1
Judge Unworthy
1 W
1
Opt
U
1
Perplexing Test
3 U U
1
Strix Serenade
U
Sorcery: 14
($9.78)
1
Alrund's Epiphany
5 U U
1
Clone Legion
7 U U
1
Entreat the Angels
X X W W W
1
Foresee
3 U
1
Mnemonic Deluge
6 U U U
1
Mystic Speculation
U
1
Preordain
U
1
Runic Shot
W
1
Serum Visions
U
1
Sorcerous Squall
6 U U U
1
Storm Herd
8 W W
1
Tamiyo's Epiphany
3 U
1
Terminus
4 W W
1
Ugin's Insight
3 U U
Land: 21
($2.69)
1
Command Tower
1
Evolving Wilds
17
Island
1
Path of Ancestry
1
Reliquary Tower
Other: 15
($)
15
Plain

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