









Overview:
This Alela, Cunning Conqueror deck leverages Faerie synergies and instant-speed/flash gameplay to control the board while generating incremental advantage. The core strategy involves casting spells (primarily instants/flash creatures) during opponents' turns to trigger Alela's Faerie token generation and goad effects. Win conditions include combat damage amplified by Faerie lords (Scion of Oona, Glen Elendra Liege), Faerie swarm with Notorious Throng/extra turns, and attrition via Bolas's Citadel/Braids, Arisen Nightmare. Alela is essential as the engine for token generation and forced combat, enabling the deck's tempo/control plan. Her low cost (3 mana) and decent toughness facilitate recasting, but the strategy suffers if she's repeatedly removed before triggering.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Arcane Signet, Dimir Signet) or value engines (Bitterblossom, Sensei's Divining Top). Hold up mana for interaction (Dispel, An Offer You Can't Refuse, Spellstutter Sprite) or flash threats (Obyra, Dreaming Duelist, Vendilion Clique). Prioritize casting Alela on turn 3 if safe.
- Midgame Triggers & Control (Turns 4-6): Cast at least one spell per opponent's turn to generate Faeries with Alela. Use counterspells (Counterspell, Negate, Swan Song) and removal (Go for the Throat, Reality Shift) to disrupt opponents while building your board. Deploy key Faerie lords (Scion of Oona, Tegwyll, Duke of Splendor) or value pieces (Necropotence, Bident of Thassa). Leverage goad to force opponents into combat.
- Win Condition Execution (Turns 7+):
- Combat: Swing with a critical mass of buffed Faeries (Favorable Winds, Glen Elendra Liege). Use Notorious Throng (with Prowl) after combat damage for a massive token surge and an extra turn to finish opponents.
- Attrition: Activate Bolas's Citadel to chain spells from the top, leveraging life loss mitigation from Faerie blockers. Use Braids, Arisen Nightmare to sacrifice tokens, forcing opponents to sacrifice permanents or lose life/draw you cards.
- Combo/Value: Malcolm, Alluring Scoundrel + Talion, the Kindly Lord enables card filtering and potential free spells. Hullbreaker Horror provides a soft lock with instant-speed spells.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color sources) and early plays: mana rocks, Alela, or 1-2 pieces of interaction/flash threats.
- Prioritize hands containing Bitterblossom, a critical engine that operates independently of Alela.
- Ensure access to blue mana for counterspells. Hands lacking early interaction or Alela enablers should be mulliganed.
- Value hands with card selection (Impulse, Fact or Fiction) or draw engines (Necropotence, Bident of Thassa).
Key Tips:
- Maximize Alela Triggers: Sequence spells carefully to ensure one cast per opponent's turn. Prioritize cheap instants (Opt, Village Rites) or flash creatures to guarantee triggers.
- Protect Alela: Use counterspells, Siren Stormtamer, or Imp's Mischief to shield Alela. Her survival is critical for token generation and goad pressure.
- Leverage Goad Politically: Alela's goad forces attacks, disrupting combo players and protecting your life total. Time it to maximize opponent infighting.
- Exploit Flash Synergy: Archmage of Echoes copies your Faerie spells, doubling tokens or value. Mocking Sprite reduces instant/flash costs, enabling more spells per turn cycle.
- Manage Resources: Use sacrifice outlets (Corrupted Conviction, Village Rites) on tokens for card draw. Necropotence demands careful life management; pair with Faerie blockers.
Weaknesses:
Critical
- Severely vulnerable to board wipes (e.g., Damnation, Toxic Deluge). Lacks mass recursion; recovery relies on rebuilding slowly with Alela/engines.
- Graveyard hate (Rest in Peace, Leyline of the Void) disrupts Halo Forager, Frantic Search, Dig Through Time, and Snapcaster Mage recursion.
- Anti-token strategies (Cursed Totem, Torpor Orb) cripple token generation and ETB value (Obyra, Tegwyll).
Moderate
- Enchantment/Artifact removal targets key engines: Bitterblossom, Necropotence, Bolas's Citadel, Isochron Scepter. Limited protection beyond counterspells.
- Fast, wide aggro decks can overwhelm before the control/token engine stabilizes. Limited early blockers outside tokens.
- Tax effects (Thalia, Guardian of Thrax, Sphere of Resistance) hinder the multi-spell-per-turn strategy and Alela recasts.
Minor
- Land destruction can strain the mana base, but the deck has artifact ramp and card selection to mitigate.
- Discard effects are less impactful due to instant-speed card draw and flash threats.
Most Important Cards:
- Bitterblossom (Core token engine independent of Alela)
- Alela, Cunning Conqueror (Commander, token generation, goad enabler)
- Notorious Throng (Primary win condition: token swarm + extra turn)
- Scion of Oona (Faerie lord, grants shroud protection)
- Necropotence (Unmatched card advantage engine)
- Counterspell (Efficient, unconditional interaction)
- Bolas's Citadel (Alternative win condition/attrition engine)
- Braids, Arisen Nightmare (Sacrifice outlet, forces attrition)
- Hullbreaker Horror (Soft lock piece, protects your board)
- Tegwyll, Duke of Splendor (Faerie lord, card draw on death)
Attribute Ratings:
Speed: 6/10
- Can establish control by turn 3-4 and threaten wins via combat/combo around turns 7-8, but lacks turbo fast mana or T4-5 combos. Citadel offers potential acceleration but is high-risk.
Resilience: 5/10
- Counterspells and flash threats provide reactivity, but over-reliance on creatures/tokens makes it fragile to sweepers. Limited recursion beyond Halo Forager. Protection is spot-based (Scion of Oona, Siren Stormtamer).
Consistency: 7/10
- Strong card selection (Impulse, Fact or Fiction, Sensei's Divining Top, Necropotence) ensures access to key pieces. However, lacks universal tutors; creature tutors are absent, making combo assembly less reliable.
Interaction: 8/10
- Exceptional stack interaction (12+ counterspells including Swan Song, Dispel, Counterspell) and targeted removal (Go for the Throat, Reality Shift). Hullbreaker Horror and goad provide additional disruption layers. Lacks board wipes.
Rating Justification:
This deck demonstrates focused speed and high interaction, capable of controlling the game and winning via combat/swarm around T7-8. Its reliance on creatures/tokens creates critical vulnerabilities to board wipes, limiting resilience and preventing higher optimization. It aligns with the "Focused" tier (T7-8 wins).
Power level: 6.0 - 6.5
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