









Overview:
This Temur (G/U/R) deck leverages Flubs, the Fool as a critical engine for land acceleration and hand sculpting, enabling a storm/combo strategy focused on emptying the hand to fuel explosive turns. The primary win conditions involve casting numerous spells in a single turn to storm off with Brain Freeze, mill opponents via Thassa's Oracle/Laboratory Maniac, or generate infinite mana for Walking Ballista. Flubs enables the core game plan by providing card draw when the hand is empty and facilitating land drops to ramp into key pieces. The deck utilizes a suite of 0-cost creatures/artifacts, free spells, and powerful enchantments like Aluren and Food Chain to cheat costs and chain spells rapidly. Flubs is highly vulnerable to removal, making protection essential.
Primer:
Core Strategy Execution:
- Setup & Hand Sculpting (Turns 1-3): Prioritize casting 0-cost permanents (Ornithopter, Memnite, Kobolds, Baubles) and ramp (Exploration, Burgeoning, Sol Ring, Mana Vault). Use Flubs' ability to play extra lands and discard strategically to enable draw triggers. Cast Sylvan Library, Birgi, God of Storytelling, or Eruth, Tormented Prophet to filter/draw. Aim to empty your hand quickly.
- Engine Activation (Turns 3-5): Cast Flubs ASAP. Leverage discard outlets (Flubs' trigger, Noose Constrictor, Breakthrough) paired with Containment Construct or Library of Leng to replay cards. Deploy key combo enablers: Aluren (for free creatures), Food Chain (exiling creatures for mana), Underworld Breach (recursion), or Earthcraft/Paradise Mantle for mana generation.
- Combo Execution (Turns 4-6):
- Storm: Use Birgi/Earthcraft/Paradise Mantle/Phyrexian Altar to generate mana, cast cheap/free spells, and storm off with Brain Freeze to mill opponents out. Grinning Ignus + Birgi provides infinite red mana with a sac outlet.
- Oracle/Manic: Draw your deck using Flubs/Sylvan/Eruth/Breakthrough loops or Aluren + Shield Sphere/0-drops, then win with Thassa's Oracle or Laboratory Maniac.
- Infinite Mana: Generate infinite mana via Food Chain + Squee, the Immortal or Grinning Ignus + Birgi, then win with Walking Ballista or Finale of Devastation.
- Cheat Big Threats: Use Transmute Artifact, Finale of Devastation, or Illusionary Mask to cheat out Phyrexian Dreadnought or other threats.
Mulligan Priorities:
- Essential: At least 1-2 lands (preferably untapped), 1-2 free/cheap permanents (0-cost creature/artifact), and a way to enable Flubs/discard (e.g., Exploration, Burgeoning, Breakthrough, Containment Construct).
- Strong Keeps: Hands with Flubs + protection (Swiftfoot Boots, Lightning Greaves), a combo piece (Food Chain, Aluren, Underworld Breach), or a powerful engine (Sylvan Library, Birgi).
- Avoid: Hands clogged with high-CMC cards without ramp, hands lacking blue/green sources, or hands without early plays.
Key Tips:
- Manage Hand Size: Actively discard to Flubs' trigger using instant-speed spells or abilities to enable draw. Library of Leng ensures discarded cards go on top, not graveyard. Containment Construct lets you cast discarded cards.
- Protect Flubs: Flubs is critical. Prioritize boots/greaves or counterspells like Gut Shot/Seedtime if removal is imminent. Cyclonic Rift can reset opponents' boards.
- Leverage Graveyard: Underworld Breach is a primary recursion engine. Use Survival of the Fittest to dump creatures and find answers/combo pieces. Noxious Revival retrieves key cards.
- Tutor Wisely: Worldly Tutor, Mystical Tutor, Transmute Artifact, Survival of the Fittest, and Finale of Devastation find win conditions or missing combo pieces. Fetch Gaea's Cradle or Urza's Saga with Crop Rotation/Expedition Map.
- Sequence Land Drops: Maximize Flubs' extra land ability with Exploration/Burgeoning. Use fetch lands early to thin the deck.
Weaknesses:
Critical
- Commander Dependency: Removing Flubs severely disrupts the engine, slowing land drops and hand sculpting. The deck lacks redundancy for its core draw/discard trigger.
- Graveyard Hate: Rest in Peace, Leyline of the Void, or Dauthi Voidwalker cripple Underworld Breach, Survival of the Fittest, and recursion lines.
- Anti-Storm/Combo Stax: Rule of Law, Eidolon of Rhetoric, or Archon of Emeria prevent casting multiple spells per turn, shutting down the primary win condition. Cursed Totem disables mana dorks and Earthcraft.
Moderate
- Hand Disruption: Targeted discard (Thoughtseize, Duress) or forced discard (Opposition Agent on tutors) can remove key combo pieces before they're played.
- Artifact/Enchantment Removal: Mass removal (Farewell, Cleansing Nova) or targeted removal hitting Food Chain, Aluren, Underworld Breach, or mana rocks can delay or disrupt combos.
- Counterspells: Heavy countermagic can interrupt critical combo turns, especially protecting Flubs or key enablers.
Minor
- Land Destruction: Non-basic land hate (Blood Moon, Back to Basics) can hinder mana fixing, but the deck has basics and artifact mana.
- Fast Aggro: Minimal early blockers can make the deck vulnerable to aggressive strategies before combos assemble.
Most Important Cards:
- Flubs, the Fool (Core engine: land acceleration & hand sculpting)
- Underworld Breach (Primary recursion engine for combo turns)
- Food Chain (Infinite mana with exilable creatures like Squee)
- Aluren (Enables free creature casting for storm/combos)
- Birgi, God of Storytelling (Mana generation & card advantage)
- Containment Construct (Recasts discarded spells)
- Brain Freeze (Primary storm win condition)
- Thassa's Oracle (Alternative win condition)
- Gaea's Cradle (Explosive mana with creature density)
- Survival of the Fittest (Tutor & graveyard setup)
Attribute Ratings:
Speed: 9/10
- Capable of T1-3 wins with perfect hands (e.g., fast mana into Flubs + discard enablers + Breach/Brain Freeze), consistently threatens T4-5 wins via storm or infinite mana combos.
Resilience: 6/10
- Has recursion (Breach, Survival), protection (boots, greaves), and multiple combo lines, but heavily reliant on the graveyard and vulnerable to specific stax. Recovery from board wipes is possible but slow.
Consistency: 8/10
- High density of tutors (Worldly, Mystical, Transmute, Survival, Finale), card selection (Sylvan, Top), and functional redundancy in mana generation/creatures ensures frequent access to key pieces.
Interaction: 7/10
- Runs efficient targeted removal (Cyclonic Rift, Gut Shot, Snap), stax pieces (Price of Glory, City of Solitude), and protection (Seedtime, Veil of Summer - implied via color identity), but lacks broad counterspell suite. Interaction is primarily aimed at protecting its own combo.
Rating Justification:
This deck possesses exceptional speed (T1-5 wins) and high consistency through tutors and card selection, placing it firmly in the competitive EDH range. However, its reliance on the graveyard and vulnerability to specific stax/hate (Rule of Law, graveyard exile) prevent it from reaching top-tier cEDH resilience, capping its ceiling. The power level reflects optimized competitive performance with fragility to common meta answers.
Power level: 8.0 - 8.5
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