









Overview:
This Lathliss Dragon Tribal deck focuses on overwhelming opponents with flying Dragons, token generation, and damage amplification. The strategy revolves around ramping into high-cost Dragons, creating 5/5 Dragon tokens via Lathliss, and leveraging ETB/damage multipliers like Terror of the Peaks and Fiendish Duo. While lacking infinite combos, it can generate explosive turns through mana acceleration and Dragon synergy.
Primer:
Core Strategy:
- Early Ramp: Deploy fast mana (Sol Ring, Ruby Medallion) and cost reducers (Dragonlord’s Servant) to cast Dragons ahead of curve. Use rituals (Pyretic Ritual, Geosurge) for explosive turns.
- Token Swarm: Cast Dragons to trigger Lathliss’s 5/5 token generation. Amplify this with Roaming Throne (choosing Dragon) for doubled triggers.
- Damage Conversion: Use Dragon Tempest (haste + damage per Dragon) and Terror of the Peaks (direct damage on ETB) to convert board presence into lethal. Double damage via Fiendish Duo or City on Fire.
- Treasure Synergy: Goldspan Dragon and Ganax, Astral Hunter generate Treasures to fund more Dragons or fuel Inferno of the Star Mounts’s 20-damage ability.
Mulligan Priorities:
- Keep hands with 3+ lands and at least 1 ramp artifact or cost reducer.
- Prioritize early plays like Dragonmaster Outcast or Sarkhan, Fireblood.
- Avoid hands with only high-cost Dragons and no acceleration.
Key Tips:
- Protect Terror of the Peaks and Lathliss—they’re critical to the damage engine.
- Use Stranglehold to shut down opponents’ tutors/extra turns.
- Blasphemous Act + Repercussion can wipe boards and deal massive damage.
Weaknesses:
Critical
- No Recovery from Board Wipes: Minimal recursion/graveyard play; rebuilding after wipes is slow.
- Relies on Commander: Lathliss is essential for token generation; 3+ removals cripple the strategy.
Moderate
- Limited Interaction: Only 5 targeted removal spells and no free counterspells.
- Mana Base Fragility: 10+ tapped lands and artifact reliance make it vulnerable to Blood Moon or land destruction.
Minor
- Predictable Wincons: Wins via combat or damage multipliers; lacks alternate paths.
Most Important Cards:
- Terror of the Peaks
- Fiendish Duo
- Dragon Tempest
- Goldspan Dragon
- Roaming Throne
- Furnace of Rath
- City on Fire
- Coat of Arms
- Drakuseth, Maw of Flames
- Stranglehold
Attribute Ratings:
Speed: 5/10
Can deploy threats by T4-5 with optimal ramp but typically wins via combat around T8-10.
Resilience: 4/10
Weak to removal-heavy metas; relies on commander and key enchantments with minimal protection.
Consistency: 6/10
12+ ramp pieces and Dragon tutors (Imperial Recruiter, Orb of Dragonkind) improve redundancy, but card draw is limited.
Interaction: 3/10
Minimal instant-speed answers; relies on reactive damage (e.g., Breath Weapon) over targeted disruption.
Rating Justification:
This deck sits at 4.0-4.5, aligning with "Casual/Precon" to "Focused Casual" tiers. It can overwhelm via combat by T10-12 with Dragon swarms but lacks the speed, protection, and combo potential of higher-tier decks.
Power level: 4.0 - 4.5
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