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COMMANDER(S)
Anje Falkenrath
QR Code
B R
- Rakdos
Created by  Peixer
Bracket
7.5 - 8.0
Bracket 3
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ANALYSIS

Overview:

This Anje Falkenrath deck leverages madness synergies and graveyard recursion to enable fast combo kills. The commander serves as a turbo-draw engine, cycling through the deck to assemble the Worldgorger Dragon/Animate Dead infinite loop or Underworld Breach lines. Secondary strategies include reanimation payoffs and Twinflame/Dualcaster Mage combos. Anje is critical for velocity but not strictly essential for combo execution once key pieces are assembled.

Primer:

Core Strategy Execution:

  1. Early Game (Turns 1-3):
    • Cast Anje immediately (T1 with Dark Ritual/Sol Ring)
    • Cycle madness cards to dig for combo pieces/tutors
    • Use Entomb/Unmarked Grave to setup Worldgorger Dragon
    • Deploy mana accelerants (Skirk Prospector, Simian Spirit Guide)
  1. Mid Game (Turns 3-5):

    • Resolve Animate Dead/Necromancy on Worldgorger Dragon to start infinite loop
    • Generate infinite mana with Worldgorger loops + mana rocks
    • Cast Underworld Breach + LED (proxy via Songs of the Damned) for graveyard recursion
    • Twinflame targeting Dualcaster Mage for infinite hasty tokens
  2. Win Conditions:

    • Worldgorger Loop: Infinite mana -> Rakdos Charm/Baleful Mastery opponents out
    • Breach Lines: Recur Saw in Half/Pyroblast infinitely with Songs of the Damned
    • Twinflame+Dualcaster: Create infinite attackers
    • Doomsday Piles: Typically involving Breach recursion and Storm count

Mulligan Priorities:

  • Keep hands with Anje + 2 lands or fast mana (Sol Ring/Dark Ritual)
  • Prioritize Entomb/Unmarked Grave + reanimation spell
  • Accept hands with Worldgorger + Animate Dead even without protection
  • Avoid hands lacking red/black sources or discard outlets

Key Tips:

  • Use Shadow of the Grave to recover discarded combo pieces
  • Cast Doomsday in response to Anje's draw trigger for instant-speed pile setup
  • Emergence Zone enables surprise Breach/Reanimate plays
  • Muck Drubb redirects targeted removal protecting Worldgorger
  • Wishclaw Talisman should fetch missing combo piece then donate with final counter

Weaknesses:

Critical

  • Worldgorger combo loses the game if interrupted mid-loop
  • Graveyard hate (Rest in Peace, Leyline of the Void) completely shuts down primary wincons
  • Low permanent count makes deck vulnerable to hand disruption

Moderate

  • Relies heavily on 2-card combos with minimal protection
  • Limited stack interaction beyond Pyroblast/Imp's Mischief
  • Struggles against Rule of Law effects

Minor

  • Some mana instability from painlands/conditional duals
  • Madness subtheme becomes irrelevant post-combo assembly

Most Important Cards:

  • Worldgorger Dragon (Primary combo engine)
  • Animate Dead (Worldgorger enabler)
  • Underworld Breach (Alternative combo recursion)
  • Entomb (Tutors combo pieces)
  • Dark Ritual (Enables explosive starts)
  • Doomsday (Compact win condition)
  • Twinflame (Infinite token generator)
  • Wishclaw Talisman (Tutor with political upside)
  • Songs of the Damned (Mana generation for Breach lines)
  • Emergence Zone (Enables instant-speed combos)

Attribute Ratings:

Speed: 8/10

  • Capable of T2-T3 wins with perfect draws (Entomb+Reanimate+Worldgorger), regularly threatens T4-T5 kills.

Resilience: 5/10

  • Multiple combo lines provide redundancy, but core Worldgorger strategy is fragile to interaction. Limited protection spells outside combo turns.

Consistency: 7/10

  • Anje's cycling and 12 tutors provide strong digging power, but relies on resolving 2-card combos in colors with limited card selection.

Interaction: 4/10

  • Focused on combo protection (Pyroblast, Imp's Mischief) rather than broad answers. Can disrupt opposing combos but struggles against wide boards.

Rating Justification:

This deck achieves cEDH-adjacent speed with multiple T3-T4 win lines but lacks the interaction density and free protection of top-tier lists. While faster than typical Focused Competitive decks, its fragility to common hate and all-in nature caps its rating below true cEDH viability.

Power level: 7.5 - 8.0

DECK LIST
Anje Falkenrath
Creature: 20
($6.39)
1
Anje's Ravager
2 R
1
Asylum Visitor
1 B
1
Big Game Hunter
1 B B
1
Blazing Rootwalla
R
1
Blood Pet
B
1
Bloodhall Priest
2 B R
1
Dualcaster Mage
1 R R
1
Goldhound
R
1
Gorgon Recluse
3 B B
1
Grave Scrabbler
3 B
1
Grim Servant
3 B
1
Hell Mongrel
3 B
1
Muck Drubb
3 B B
1
Nightshade Assassin
2 B B
1
Pinnacle Monk // Mystic Peak
3 R R
1
Revolutionist
5 R
1
Simian Spirit Guide
2 R
1
Skirk Prospector
R
1
Stromkirk Occultist
2 R
1
Worldgorger Dragon
3 R R R
Artifact: 3
($6.34)
1
Defense Grid
2
1
Sol Ring
1
1
Wishclaw Talisman
1 B
Enchantment: 8
($29.09)
1
Animate Dead
1 B
1
Arguel's Blood Fast // Temple of Aclazotz
1 B
1
Last Voyage of the _____
3 B
1
Necromancy
2 B
1
Powerbalance
R R
1
Ripples of Undeath
1 B
1
Strength of Lunacy
1 B
1
Underworld Breach
1 R
Instant: 19
($24.89)
1
Baleful Mastery
3 B
1
Burnt Offering
B
1
Chaos Warp
2 R
1
Dark Ritual
B
1
Dark Withering
4 B B
1
Entomb
B
1
Fiery Temper
1 R R
1
Flare of Duplication
1 R R
1
Imp's Mischief
1 B
1
Mausoleum Secrets
1 B
1
Psychotic Haze
2 B B
1
Pyroblast
R
1
Rakdos Charm
B R
1
Red Elemental Blast
R
1
Saw in Half
2 B
1
Shadow of the Grave
1 B
1
Songs of the Damned
B
1
Violent Eruption
1 R R R
1
Wild Magic Surge
R R
Sorcery: 21
($23.68)
1
Alchemist's Greeting
4 R
1
Avacyn's Judgment
1 R
1
Biting Rain
2 B B
1
Call to the Netherworld
B
1
Change of Fortune
3 R
1
Dark Petition
3 B B
1
Doomsday
B B B
1
Feed the Swarm
1 B
1
Final Parting
3 B B
1
Ichor Slick
2 B
1
Lively Dirge
1 B
1
Malevolent Whispers
3 R
1
Murderous Compulsion
1 B
1
Psychotic Episode
1 B B
1
Reanimate
B
1
Restless Dreams
B
1
Rite of Flame
R
1
Strike It Rich
R
1
Terminal Agony
2 B R
1
Twinflame
1 R
1
Unmarked Grave
1 B
Land: 27
($5.87)
1
Ash Barrens
1
Blast Zone
1
Command Tower
1
Emergence Zone
1
Exotic Orchard
1
Foreboding Ruins
9
Mountain
1
Shadowblood Ridge
1
Smoldering Marsh
9
Swamp
1
Tainted Peak
Other: 1
($)
1
Hoarding Broodlord (PMOM) 110p

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