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COMMANDER(S)
The Wise Mothman
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B G U
- Sultai
OVERVIEW
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ANALYSIS

Overview:

A mill-focused strategy that leverages radiation counters and +1/+1 counters, led by The Wise Mothman, combining self-mill synergies with creature enhancement and card advantage.

Primer:

This deck operates on multiple synergistic axes, primarily focusing on milling opponents while generating value through +1/+1 counters and rad counters. The commander, The Wise Mothman, serves as a key piece by converting mill effects into +1/+1 counters, creating a powerful engine that grows creatures while depleting opponents' libraries. The deck includes several ways to proliferate these counters and generate additional value through cards like Evolution Sage and Inexorable Tide.

The secondary strategy involves using rad counters as both a resource and a win condition, with cards like Vault 12: The Necropolis and Screeching Scorchbeast creating zombie tokens and applying pressure. The deck can win through either traditional combat damage with enhanced creatures, mill damage through cards like Bruvac the Grandiloquent, or through accumulating various counters and overwhelming board presence.

Weaknesses:

The deck can struggle against graveyard hate, which disrupts both the mill strategy and various recursion elements. It's also vulnerable to board wipes, as many of its creatures need to survive to accumulate counters. The strategy requires multiple pieces to work effectively, making it somewhat slow to set up and vulnerable to targeted removal of key pieces like Bruvac the Grandiloquent or Evolution Sage.

Top 10 Most Impactful Cards:

  • Bruvac the Grandiloquent
  • Evolution Sage
  • Hardened Scales
  • Inexorable Tide
  • Mesmeric Orb
  • Guardian Project
  • Consuming Aberration
  • Branching Evolution
  • Vault 12: The Necropolis
  • Agent Frank Horrigan

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 6/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a casual-focused level, with a clear strategy but requiring several turns to establish its gameplan. While it includes some powerful effects and synergies, it lacks the explosive speed and consistency of higher-powered decks. The interaction suite is modest but present, including counterspells and removal. The deck would struggle against highly optimized strategies but could hold its own against other casual decks, making it a solid mid-power deck.

Final power level rating: 4.5 - 5.0

DECK LIST
The Wise Mothman
Creature: 30
1
Agent Frank Horrigan
5 B G
1
Alpha Deathclaw
4 B G
1
Basking Broodscale
1 G
1
Bloatfly Swarm
3 B
1
Bruvac the Grandiloquent
2 U
1
Cankerbloom
1 G
1
Cathedral Acolyte
1 G
1
Consuming Aberration
3 U B
1
Corpsejack Menace
2 B G
1
Dreamborn Muse
2 U U
1
Eternal Witness
1 G G
1
Evolution Sage
2 G
1
Fathom Mage
2 G U
1
Feral Ghoul
2 B
1
Gemrazer
3 G
1
Glowing One
2 G
1
Imperious Mindbreaker
1 U U
1
Infesting Radroach
2 B
1
Kami of Whispered Hopes
2 G
1
Lord of the Undead
1 B B
1
Marcus, Mutant Mayor
3 G U
1
Mirelurk Queen
4 U
1
Nightkin Ambusher
2 U B
1
Raul, Trouble Shooter
1 U B
1
Ruin Crab
U
1
Sakura-Tribe Elder
1 G
1
Screeching Scorchbeast
4 B B
1
Tato Farmer
2 G
1
Tireless Tracker
2 G
1
Twenty-Toed Toad
3 U
Sorcery: 10
1
Casualties of War
2 B B G G
1
Cultivate
2 G
1
Deep Analysis
3 U
1
Drown in Ichor
1 B
1
Dryad's Revival
2 G
1
Farseek
1 G
1
Harmonize
2 G G
1
Kodama's Reach
2 G
1
Nuclear Fallout
X B B
1
Rampant Growth
1 G
Instant: 10
1
Assassin's Trophy
B G
1
Atomize
2 B G
1
Didn't Say Please
1 U U
1
Drown in the Loch
U B
1
Get Out
U U
1
Inspiring Call
2 G
1
Mutational Advantage
1 G U
1
Psychic Strike
1 U B
1
Putrefy
1 B G
1
Radstorm
3 U
Artifact: 7
1
Arcane Signet
2
1
Mesmeric Orb
2
1
Mind Stone
2
1
Mindcrank
2
1
Nuka-Nuke Launcher
2
1
Power Fist
1 G
1
Sol Ring
1
Enchantment: 6
1
Branching Evolution
2 G
1
Guardian Project
3 G
1
Hardened Scales
G
1
Inexorable Tide
3 U U
1
Struggle for Project Purity
3 U
1
Vault 12: The Necropolis
4 B B
Land: 36
1
Ash Barrens
1
Breeding Pool
1
Command Tower
1
Darkwater Catacombs
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
5
Forest
1
Hinterland Harbor
5
Island
1
Llanowar Wastes
1
Mariposa Military Base
1
Opulent Palace
1
Overflowing Basin
1
Path of Ancestry
1
Restless Reef
4
Swamp
1
Tainted Isle
1
Tainted Wood
1
Temple of Deceit
1
Temple of Malady
1
Temple of Mystery
1
Terramorphic Expanse
1
Viridescent Bog
1
Woodland Cemetery