









Overview:
This Temur Dragon tribal deck leverages Ureni of the Unwritten to cheat massive Dragons into play, amplified by flicker effects and cost reducers. While capable of explosive turns with token duplication via Miirym, Sentinel Wyrm and Lathliss, Dragon Queen, it lacks infinite combos and relies on combat dominance. The deck shows focused synergy but suffers from typical big-creature vulnerabilities.
Primer:
Core Strategy: Ramp to Ureni by T5 using 2-3 mana accelerants like Farseek and Nature's Lore. Use flicker effects (Deadeye Navigator, Displacer Kitten) to trigger Ureni's ability multiple times per turn cycle, cheating out Dragons that generate value through tokens (Lathliss) and damage amplifiers (Dragon Tempest). Finish games through overwhelming board presence or Terror of Mount Velus combat triggers.
Key Lines:
- T3 Rhythm of the Wild > T4 Sarkhan, Soul Aflame > T5 Ureni with protection
- Hellkite Courser + Ghostly Flicker loops to replay Ureni
- Miirym, Sentinel Wyrm + Astral Dragon creating 4x 3/3 token copies
Mulligan Priorities:
- 3 lands including green source
- 1 ramp spell (Arcane Signet > Sakura-Tribe Elder)
- 1 protection/interaction (Heroic Intervention, Stubborn Denial)
Critical Sequencing:
- Prioritize casting Temur Ascendancy before Dragons for haste
- Save flicker effects for post-Ureni casts to maximize triggers
- Use Greater Good as both protection (sac in response to removal) and draw engine
Weaknesses:
Critical:
- Board wipe vulnerability (only 2 mass protection spells)
- No graveyard recursion outside Haven of the Spirit Dragon
Moderate:
- Relies on 4+ CMC creatures (weak to Farewell, Toxic Deluge)
- Limited instant-speed interaction (6 counters/removal)
Minor:
- Some mana base fragility (4 basics in 3 colors)
Most Important Cards:
- Miirym, Sentinel Wyrm
- Temur Ascendancy
- Rhythm of the Wild
- Dracogenesis
- Cavern of Souls
- Sarkhan, Soul Aflame
- Greater Good
- Dragon Tempest
- Hellkite Courser
- Thundermaw Hellkite
Attribute Ratings:
Speed: 6/10
- Can deploy game-winning boards by T7-8 through Ureni triggers and Selvala's Stampede. Dracogenesis enables free Dragon casts as early as T6 with perfect ramp.
Resilience: 5/10
- 8 protection spells and 3 flicker effects provide some recovery, but critical mass of 5+ CMC creatures makes rebuilds difficult post-wrath.
Consistency: 7/10
- 14 ramp sources, 8 card draw engines, and 3 Dragon tutors (Maelstrom of the Spirit Dragon, Mosswort Bridge) enable regular access to threats.
Interaction: 5/10
- Mixed-quality answers: An Offer You Can't Refuse and Heroic Intervention are efficient, but lacks free counterspells and has limited stack interaction.
Rating Justification:
This deck operates at the high end of Optimized Casual (5.0-5.5) with its redundant Dragon synergy package and multiple combat win paths. While faster than precons through mana cheats, it lacks the T6-7 deterministic wins of Focused decks. The presence of Cavern of Souls and Rhythm of the Wild pushes it above average casual builds, but reliance on 6+ CMC creatures without reanimation keeps it below true high-power tiers.
Power level: 5.0 - 5.5
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