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COMMANDER(S)
Omnath, Locus of Creation
QR Code
G R U W
- Ink-Treader
Created by  Fitch123
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
Info
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ANALYSIS

Overview:

This Omnath, Locus of Creation deck is a landfall-focused midrange strategy that leverages explosive ramp, token generation, and incremental burn damage. Omnath serves as the engine, rewarding land drops with life gain, mana bursts, and direct damage. The deck aims to chain multiple landfall triggers per turn using bounce lands, land recursion, and extra land plays to fuel token armies (via Avenger of Zendikar, Scute Swarm, and Felidar Retreat) and eventually burn opponents with Omnath's third trigger or Treacherous Terrain. Secondary value engines like Tatyova, Benthic Druid and Valakut Exploration provide card advantage.

Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4): Prioritize 1-2 CMC ramp (Arboreal Grazer, Sakura-Tribe Elder) and land-drop enablers like Llanowar Scout or Walking Atlas. Use bounce lands (e.g., Simic Growth Chamber) to reset landfall triggers.
  2. Omnath Deployment (Turns 3-5): Cast Omnath once you can reliably trigger 1-2 landfalls per turn cycle. Use Retreat to Coralhelm to untap mana dorks or enable additional land plays.
  3. Value Amplification (Turns 5-7): Chain extra land plays with Explore, Growth Spiral, and Mina and Denn, Wildborn. Flood the board with tokens via Zendikar's Roil or Phylath, World Sculptor. Recur lands from the graveyard with Splendid Reclamation for explosive turns.
  4. Win Conditions:
    • Combat Overload: Overwhelm with token swarms buffed by Felidar Retreat counters or Vastwood Surge kicker.
    • Burn: Trigger Omnath's third landfall ability multiple times per turn using bounce lands or Ashaya, Soul of the Wild. Finish with Treacherous Terrain in late game.

Mulligan Priorities:

  • Keep hands with 3+ lands, at least one ramp spell, and a landfall payoff (e.g., Risen Reef, Scute Swarm).
  • Prioritize green sources for early ramp. Avoid hands without land acceleration or excessive high-CMC cards.

Key Tips:

  • Use Retreat to Coralhelm to untap Lotus Cobra or Knight of the Reliquary for mana chains.
  • Sacrifice lands to Harrow/Roiling Regrowth before recurring them with Emeria Shepherd or Splendid Reclamation.
  • Ashaya, Soul of the Wild turns creatures into Forests, enabling landfall triggers from creature casts.

Weaknesses:

Critical

  • Mass Land Destruction (MLD): From the Ashes is the only recovery tool, and opponents' MLD can cripple the mana base.
  • Graveyard Hate: Rest in Peace or Dauthi Voidwalker nullifies Splendid Reclamation and Emeria Shepherd recursion.

Moderate

  • Board Wipes: Token armies and key creatures like Omnath lack consistent protection outside Heroic Intervention (not present).
  • Stax Effects: Blood Moon disrupts bounce-land loops; Collector Ouphe shuts off Lotus Cobra/Treasure synergies.

Minor

  • Spot Removal: Omnath’s commander tax accumulates quickly if removed repeatedly.
  • Slow Start: Clunky hands with too many taplands or high-CMC spells struggle against aggressive decks.

Most Important Cards:

  • Omnath, Locus of Creation (Engine: lifegain, mana, burn)
  • Scute Swarm (Exponential token generator)
  • Ashaya, Soul of the Wild (Landfall enabler via creatures)
  • Splendid Reclamation (Mass land recursion for explosive turns)
  • Felidar Retreat (Token army buff/creation)
  • Lotus Cobra (Mana acceleration engine)
  • Retreat to Coralhelm (Untap enabler for extra land drops)
  • Avenger of Zendikar (Token generator with scaling)
  • Tatyova, Benthic Druid (Card draw and lifegain)
  • Wargate (Tutor for key permanents)

Attribute Ratings:

Speed: 6/10
Capable of threatening lethal via tokens/burn around turns 8-10, but lacks fast combo finishers.

Resilience: 5/10
Moderate recursion for lands/creatures but vulnerable to MLD and lacks protection for key pieces.

Consistency: 7/10
Abundant ramp and card draw smooths gameplay, though tutors are limited to Bring to Light/Wargate.

Interaction: 4/10
Relies on reactive spells like Hour of Revelation and Negate but lacks proactive disruption.

Rating Justification:

This deck operates as a focused midrange build with strong ramp and value engines but lacks the speed (T8-10 wins) and interaction density of higher-tier decks. Its resilience against common disruption is middling, anchoring it in the optimized casual range.

Power level: 5.5 - 6.0

DECK LIST
Omnath, Locus of Creation
Creature: 26
($21.31)
1
Arboreal Grazer
G
1
Ashaya, Soul of the Wild
3 G G
1
Avenger of Zendikar
5 G G
1
Beanstalk Giant // Fertile Footsteps
6 G
1
Emeria Angel
2 W W
1
Emeria Shepherd
5 W W
1
Knight of the Reliquary
1 G W
1
Llanowar Scout
1 G
1
Lotus Cobra
1 G
1
Mina and Denn, Wildborn
2 R G
1
Murasa Rootgrazer
G W
1
Omnath, Locus of Rage
3 R R G G
1
Phylath, World Sculptor
4 R G
1
Radha, Heart of Keld
1 R G
1
Rampaging Baloths
4 G G
1
Risen Reef
1 G U
1
Sakura-Tribe Elder
1 G
1
Scute Swarm
2 G
1
Skyshroud Ranger
G
1
Springbloom Druid
2 G
1
Sun Titan
4 W W
1
Tatyova, Benthic Druid
3 G U
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
1
Walking Atlas
2
1
Yasharn, Implacable Earth
2 G W
Enchantment: 6
($3.59)
1
Felidar Retreat
3 W
1
Khalni Heart Expedition
1 G
1
Retreat to Coralhelm
2 U
1
Retreat to Emeria
3 W
1
Valakut Exploration
2 R
1
Zendikar's Roil
3 G G
Instant: 9
($4.36)
1
Arcane Denial
1 U
1
Growth Spiral
G U
1
Harrow
2 G
1
Kabira Takedown // Kabira Plateau
1 W
1
Khalni Ambush // Khalni Territory
2 G
1
Nature's Claim
G
1
Negate
1 U
1
Roiling Regrowth
2 G
1
Sylvan Reclamation
3 G W
Sorcery: 20
($18.94)
1
Animist's Awakening
X G
1
Bala Ged Recovery // Bala Ged Sanctuary
2 G
1
Bring to Light
3 G U
1
Broken Bond
1 G
1
Cultivate
2 G
1
Escape to the Wilds
3 R G
1
Explore
1 G
1
Farseek
1 G
1
From the Ashes
3 R
1
Hour of Revelation
3 W W W
1
Kodama's Reach
2 G
1
Migration Path
3 G
1
Ondu Inversion // Ondu Skyruins
6 W W
1
Rampant Growth
1 G
1
Search for Tomorrow
2 G
1
Splendid Reclamation
3 G
1
Treacherous Terrain
6 R G
1
Urban Evolution
3 G U
1
Vastwood Surge
3 G
1
Wargate
X G W U
Land: 38
($14.89)
1
Azorius Chancery
1
Blighted Woodland
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
10
Forest
1
Frontier Bivouac
1
Grasslands
1
Gruul Turf
4
Island
1
Izzet Boilerworks
1
Krosan Verge
4
Mountain
1
Mountain Valley
1
Myriad Landscape
4
Plains
1
Selesnya Sanctuary
1
Simic Growth Chamber
1
Stomping Ground
1
Terramorphic Expanse

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