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COMMANDER(S)
Storm, Force of Nature
QR Code
G R U
- Temur
Created by  PSP
Bracket
6.0 - 7.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This deck leverages Storm, Force of Nature to generate storm copies of powerful instant/sorcery spells through combat damage, using extra combat phases and spell synergies to overwhelm opponents. Key strategies include deploying Storm early, protecting it with hexproof/indestructible effects, and chaining extra combats to trigger storm multiple times per turn. Win conditions involve infinite mana/turn loops via Nexus of Fate, massive stormed spells like Jeska's Will, or overwhelming value from copied spells like Manamorphose.

Primer:

Core Strategy:

  1. Ramp & Deploy Storm: Use fast mana (Birds of Paradise, Sol Ring) and land tutors to cast Storm by turn 3–4. Protect it with Swiftfoot Boots or Tamiyo's Safekeeping.
  2. Combat Storm Triggers: Attack with Storm to enable storm on next spell. Use extra combat spells (Relentless Assault, Seize the Day) to trigger multiple storm activations per turn.
  3. Storm Payoffs: Cast game-ending spells post-combat:
    • Nexus of Fate for infinite turns
    • Jeska's Will for explosive mana/card advantage
    • Manamorphose for mana/draw to fuel further combats
  4. Redundancy & Protection: Tutors (Mystical Tutor, Gamble) ensure access to extra combats or protection. Sakashima of a Thousand Faces clones Storm for multiple triggers.

Mulligan Priorities:

  • 3 lands with green/blue/red access
  • 1–2 ramp pieces (e.g., Nature's Lore, Arcane Signet)
  • At least 1 protection spell or extra combat enabler
  • Avoid hands without early ramp or Storm enablers

Key Tips:

  • Sequence extra combats after first strike damage to stack multiple storm triggers.
  • Use Vesuvan Duplimancy to copy Storm or value creatures like Storm-Kiln Artist.
  • Protect critical turns with free counterspells (Fierce Guardianship, Swan Song).

Weaknesses:

Critical

  • Commander Dependency: 3+ removals on Storm cripples the deck's storm engine.
  • Combat Disruption: Propaganda effects or flying blockers nullify Storm's damage triggers.

Moderate

  • Graveyard Reliance: Flashback on Seize the Day and recursion via Regrowth are vulnerable to exile effects.
  • Stax Vulnerabilities: Rule of Law or Archon of Emeria shut down storm chains.

Minor

  • Mana Base Fragility: Heavy nonbasic lands (10+ duals) are weak to Blood Moon/Back to Basics.

Most Important Cards:

  • Sakashima of a Thousand Faces
  • Relentless Assault
  • Nexus of Fate
  • Mystical Tutor
  • Archmage Emeritus
  • Jeska's Will
  • Seize the Day
  • Sylvan Library
  • Fierce Guardianship
  • Heroic Intervention

Attribute Ratings:

Speed: 7/10
Can threaten T5-6 wins with early Storm + extra combats into stormed Nexus of Fate.

Resilience: 6/10
Multiple protection spells and counters but folds to repeated commander removal.

Consistency: 7/10
10+ tutors/draw engines (Rhystic Study, Gamble) ensure key pieces are accessible.

Interaction: 7/10
Mix of free counterspells, targeted removal (Pongify), and board wipes (Cyclonic Rift).

Rating Justification:

This deck operates at a high-power casual level with focused storm combos and strong redundancy but lacks the speed/consistency of top-tier cEDH lists. Its T5-7 win potential and commander-centric strategy align with the 6.0-7.0 range.

Power level: 6.0 - 7.0

DECK LIST
Storm, Force of Nature
Creature: 9
($103.6)
1
Archmage Emeritus
2 U U
1
Birds of Paradise
G
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Bloom Tender
1 G
1
Delighted Halfling
G
1
Sakashima of a Thousand Faces
3 U
1
Spellseeker
2 U
1
Spellskite
2
1
Storm-Kiln Artist
3 R
Artifact: 6
($32.96)
1
Arcane Signet
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
The Reaver Cleaver
2 R
1
Two-Handed Axe // Sweeping Cleave
2 R
Enchantment: 4
($80.57)
1
Mystic Remora
U
1
Rhystic Study
2 U
1
Sylvan Library
1 G
1
Vesuvan Duplimancy
3 U
Instant: 26
($173.85)
1
An Offer You Can't Refuse
U
1
Brainstorm
U
1
Chaos Warp
2 R
1
Counterspell
U U
1
Crimson Wisps
R
1
Cyclonic Rift
1 U
1
Expedite
R
1
Fierce Guardianship
2 U
1
Flusterstorm
U
1
Gut Shot
R/P
1
Heroic Intervention
1 G
1
Lightning Bolt
R
1
Mana Drain
U U
1
Mana Leak
1 U
1
Manamorphose
1 R/G
1
Mystical Tutor
U
1
Nexus of Fate
5 U U
1
Opt
U
1
Pongify
U
1
Psychotic Fury
1 R
1
Royal Treatment
G
1
Snakeskin Veil
G
1
Swan Song
U
1
Tamiyo's Safekeeping
G
1
Temur Battle Rage
1 R
1
Twinferno
1 R
Sorcery: 20
($72.32)
1
Blasphemous Act
8 R
1
Cultivate
2 G
1
Eldritch Evolution
1 G G
1
Farseek
1 G
1
Fury of the Horde
5 R R
1
Gamble
R
1
Gitaxian Probe
U/P
1
Ice Storm
2 G
1
Jeska's Will
2 R
1
Kodama's Reach
2 G
1
Nature's Lore
1 G
1
Overpowering Attack
3 R R
1
Personal Tutor
U
1
Ponder
U
1
Preordain
U
1
Regrowth
1 G
1
Relentless Assault
2 R R
1
Rite of Flame
R
1
Seize the Day
3 R
1
Three Visits
1 G
Land: 34
($302.48)
1
Alchemist's Refuge
1
Arena of Glory
1
Boseiju, Who Endures
1
Breeding Pool
1
City of Brass
1
Command Tower
1
Commercial District
1
Dreamroot Cascade
1
Exotic Orchard
3
Forest
1
Hedge Maze
3
Island
1
Ketria Triome
1
Mana Confluence
1
Misty Rainforest
3
Mountain
1
Mystic Sanctuary
1
Otawara, Soaring City
1
Prismatic Vista
1
Reliquary Tower
1
Scalding Tarn
1
Spire Garden
1
Steam Vents
1
Stomping Ground
1
Thundering Falls
1
Training Center
1
Wooded Foothills
1
Yavimaya, Cradle of Growth

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