Overview:
A focused infect/proliferate strategy helmed by Vishgraz, the Doomhive, aiming to win through poison counters while generating value through token creation and combat-based effects.
Primer:
This deck employs a multi-layered approach to delivering poison counters through both commander damage and a wide array of toxic creatures. Vishgraz, the Doomhive provides immediate value by creating three toxic tokens and grows stronger as opponents accumulate poison counters. The deck includes significant protection pieces and proliferate effects to ensure the strategy remains resilient.
The secondary strategy involves token multiplication through cards like Anointed Procession and combat enhancement through various equipment and support pieces. Card advantage engines like Guardian Project and Toski, Bearer of Secrets help maintain pressure throughout the game. The deck can quickly become threatening through early toxic creatures backed by protection spells, while maintaining the ability to go wide with tokens.
Weaknesses:
The deck is vulnerable to board wipes and mass removal, which can severely set back the token strategy. Heavy creature-based removal can disrupt the primary gameplan, as many of the key pieces are creatures. The mana base could use some improvement, as it's slightly below optimal range and relies heavily on lands entering tapped. The deck also struggles against heavy control strategies that can repeatedly remove Vishgraz and key creatures.
Top 10 Most Impactful Cards:
- Skithiryx, the Blight Dragon
- Triumph of the Hordes
- Anointed Procession
- Toski, Bearer of Secrets
- Teferi's Protection
- Sol Ring
- Evolution Sage
- Sword of Truth and Justice
- Guardian Project
- Heroic Intervention
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 5/10
- Interaction: 6/10
Rating Justification:
This deck sits firmly in the optimized casual range, showing more focused strategy execution than a typical precon but lacking the explosive speed and consistency of higher-powered decks. While it includes several powerful cards and protection pieces, the reliance on combat damage and the somewhat inconsistent mana base prevent it from reaching higher power levels. It would struggle against decks in the 6.0+ range due to their faster combo potential but should perform well against other casual decks in the 4.0-5.0 range.
Final power level rating: 5.0 - 5.5
Vishgraz, the Doomhive