









Overview:
This mono-white Elesh Norn, Mother of Machines deck focuses on token generation, proliferate synergies, and incremental value from ETB triggers. The commander amplifies token production (doubling effects like Anointed Procession), disrupts opponents' ETB strategies, and enables poison win-cons via proliferate. The deck wins through overwhelming token armies buffed by anthems, poison counters via Mites/Inkmoth Nexus, or Approach of the Second Sun. Secondary stax elements (Blind Obedience, Norn's Annex) slow opponents while building a resilient board.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Mind Stone), token generators (Skrelv's Hive, Adeline, Resplendent Cathar), or stax pieces (Esper Sentinel, Blind Obedience). Use Land Tax/Archaeomancer's Map to fix mana.
- Midgame Value (Turns 4-6): Cast Elesh Norn to double token ETBs (e.g., Basilica Shepherd creates 4 Mites) and lock out opposing ETBs. Deploy doublers (Mondrak, Glory Dominus, Anointed Procession) or proliferate engines (Grateful Apparition, Contagion Engine).
- Win Conditions (Turns 6+):
- Combat: Overrun with tokens boosted by True Conviction, Akroma's Will, or Elesh Norn, Grand Cenobite.
- Poison: Attack with toxic Mites/Inkmoth Nexus and proliferate poison counters.
- Alternate: Cast Approach of the Second Sun twice, accelerated by card draw from Skullclamp/Welcoming Vampire.
Mulligan Priorities:
- Keep hands with 2-3 lands, early ramp, and at least one token generator or stax piece.
- Prioritize Skrelv's Hive, Esper Sentinel, or Mondrak in opening hands.
- Avoid slow hands lacking ramp or proactive plays.
Key Tips:
- Use Teferi's Protection/Flawless Maneuver to protect your board before wrathing (Farewell, Sunfall).
- Inkmoth Nexus is a stealthy poison threat—activate it post-wrath or during an opponent’s end step.
- Hall of Heliod's Generosity can recur key enchantments like Anointed Procession or Blind Obedience.
Weaknesses:
Critical
- Board wipes cripple the strategy: Limited recovery outside Elesh Norn // The Argent Etchings saga.
- Low card draw: Relies on incremental sources (Welcoming Vampire, Bennie Bracks, Zoologist) that are easily disrupted.
Moderate
- Artifact/enchantment hate: Targets doublers (Mondrak), stax pieces, and Skrelv's Hive.
- Hexproof/Shroud: Limits targeted proliferate (e.g., Grateful Apparition).
Minor
- Flyer-heavy decks: Tokens lack evasion without Akroma's Will or Eldrazi Monument.
Most Important Cards:
- Elesh Norn, Mother of Machines (ETB doubler/oppressor)
- Mondrak, Glory Dominus (Token doubler with protection)
- Anointed Procession (Doubles token output)
- Skrelv's Hive (Recursive Mite generation)
- Adeline, Resplendent Cathar (Scaling token engine)
- Inkmoth Nexus (Poison win-con)
- Teferi's Protection (Board protection)
- Approach of the Second Sun (Alternate win condition)
- Grand Abolisher (Protects combo turns)
- Blind Obedience (Slows opponents, enables extort)
Attribute Ratings:
Speed: 5/10
- Wins typically around turns 8-10 via combat, poison, or Approach. Lacks fast mana outside Sol Ring.
Resilience: 6/10
- Multiple protection spells and recursion (Hall of Heliod's Generosity), but token strategies fold to repeated wipes.
Consistency: 6/10
- Moderate tutor density (Recruiter of the Guard, Archaeomancer's Map) but relies on drawing key doublers.
Interaction: 7/10
- Strong targeted removal (Swords to Plowshares, Seal from Existence) and stax, but minimal stack interaction beyond Silence.
Rating Justification:
This deck operates at a focused casual level, leveraging stax and synergies to pressure opponents by turns 8-10. While resilient to spot removal, it struggles against dedicated control and lacks the speed/tutors of higher tiers.
Power level: 5.0 - 6.0
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