Overview:
This is a storm/voltron hybrid deck centered around The Howling Abomination, utilizing cheap protection spells and mana acceleration to create explosive turns that both buff the commander and generate significant value through its triggered ability.
Primer:
The deck operates by establishing early mana acceleration through creatures like Llanowar Elves and artifacts like Sol Ring, then deploying the commander with protection spells ready. The core strategy involves casting multiple cheap spells targeting the commander each turn, triggering both its +2/+2 ability and dealing damage to all opponents while building storm count. Key pieces like Zada, Hedron Grinder can multiply these effects across multiple creatures.
The deck can win through either commander damage (enhanced by multiple targeting spells and equipment like Livewire Lash) or through storm payoffs like Grapeshot. The inclusion of cards like Venerated Rotpriest provides an alternate toxic win condition when combined with the deck's numerous pump spells. Card advantage is maintained through effects like Season of Growth and Snake Umbra, which trigger on targeting creatures.
Weaknesses:
The deck is heavily reliant on its commander and can struggle if it's repeatedly removed or countered. Graveyard hate can limit recursion options, and the deck is vulnerable to mass artifact/enchantment removal since many of its value engines rely on these permanent types. The relatively low creature count makes it susceptible to edict effects, and the deck has limited answers to flying creatures.
Most Important Cards:
- Zada, Hedron Grinder
- Wild Defiance
- Birgi, God of Storytelling
- Storm-Kiln Artist
- Season of Growth
- Livewire Lash
- Jeska's Will
- Mizzix's Mastery
- Vines of Vastwood
- Manamorphose
Attribute Ratings:
- Speed: 7/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 5/10
Rating Justification:
This deck sits comfortably in the 6.5-7.0 range due to its ability to generate explosive turns as early as turn 4-5 while maintaining reasonable consistency through redundant effects. While it lacks the raw speed and protection of higher-powered decks, it can establish threatening board states and potentially win through commander damage or storm effects by turn 6-7. The inclusion of efficient mana acceleration and card advantage engines puts it above casual builds, but the reliance on the commander and vulnerability to interaction keeps it from reaching higher power levels.
Final power level rating: 6.5 - 7.0
The Howling Abomination