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This Zur, Eternal Schemer deck focuses on enchantment creature synergies and incremental value through constellation triggers and lifegain/drain effects. While it demonstrates some synergy and recursion capabilities, it lacks focused win conditions, fast mana, and robust protection, placing it in the upgraded precon range.
Primer:
Core Strategy: The deck aims to animate enchantments using Zur's ability to create resilient creatures with hexproof/deathtouch/lifelink. Win conditions include:
- Slow life drain via Underworld Coinsmith and Grim Guardian
- Board stalls with Blind Obedience and Brave the Sands
- Late-game recursion with Dance of the Manse/Open the Vaults
Mulligan Priorities:
- Keep hands with 3 lands and at least 1 ramp artifact
- Prioritize early enchantments like Authority of the Consuls
- Avoid hands without Zur enablers
Key Tips:
- Animate high-MV enchantments first for better stats
- Use Karmic Justice to deter board wipes
- Time Extinguish All Hope when you control mostly enchantment creatures
Avoid Traps:
- Don't overextend into mass enchantment removal
- Don't cast Zur without protection in interactive metas
Weaknesses:
Critical:
- No infinite combos or deterministic win conditions
- Relies entirely on combat/drain for wins Moderate:
- Slow recovery from commander removal (only 1 protection piece)
- Limited stack interaction (only 3 counterspells) Minor:
- Basic land-heavy mana base
Most Important Cards:
- Sanguine Bond
- Underworld Coinsmith
- Blind Obedience
- Phyrexian Arena
- Dance of the Manse
- Open the Vaults
- Karmic Justice
- Authority of the Consuls
- Grasp of Fate
- Estrid's Invocation
Attribute Ratings:
Speed: 4/10
- Earliest possible win ≈ T8 via staggered drain effects
- No fast mana beyond Sol Ring, relies on 3MV signets
Resilience: 5/10
- Hexproof on animated enchantments provides some protection
- Weak to Merciless Eviction-style exile effects
- Limited counterspells/recursion
Consistency: 5/10
- 8 card draw engines but only 2 tutors (Copy Enchantment, Estrid's Invocation)
- Constellation triggers provide incremental value
Interaction: 4/10
- 10 targeted removal spells but mostly sorcery-speed
- No free counterspells or graveyard hate
Rating Justification:
This deck sits between precon-level and focused casual play. While it has better synergy than a stock precon (4.0) through enchantment recursion and some stax elements, it lacks:
- The combo density of 5.0 decks
- The interaction suite of 5.5 lists
- The mana base of tuned 6.0 builds
Its T8-10 win clock and reliance on combat damage align most closely with the 4.5 "Focused Casual" tier.
Power level: 4.0 - 4.5
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