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COMMANDER(S)
Zur, Eternal Schemer
Enchantments Matter Esper Budget QR Code
B U W
- Esper
Bracket
4.0 - 4.5
Bracket 1
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ANALYSIS

Overview:

This Zur, Eternal Schemer deck focuses on enchantment creature synergies and incremental value through constellation triggers and lifegain/drain effects. While it demonstrates some synergy and recursion capabilities, it lacks focused win conditions, fast mana, and robust protection, placing it in the upgraded precon range.

Primer:

Core Strategy: The deck aims to animate enchantments using Zur's ability to create resilient creatures with hexproof/deathtouch/lifelink. Win conditions include:

  • Slow life drain via Underworld Coinsmith and Grim Guardian
  • Board stalls with Blind Obedience and Brave the Sands
  • Late-game recursion with Dance of the Manse/Open the Vaults

Mulligan Priorities:

  • Keep hands with 3 lands and at least 1 ramp artifact
  • Prioritize early enchantments like Authority of the Consuls
  • Avoid hands without Zur enablers

Key Tips:

  • Animate high-MV enchantments first for better stats
  • Use Karmic Justice to deter board wipes
  • Time Extinguish All Hope when you control mostly enchantment creatures

Avoid Traps:

  • Don't overextend into mass enchantment removal
  • Don't cast Zur without protection in interactive metas

Weaknesses:

Critical:

  • No infinite combos or deterministic win conditions
  • Relies entirely on combat/drain for wins Moderate:
  • Slow recovery from commander removal (only 1 protection piece)
  • Limited stack interaction (only 3 counterspells) Minor:
  • Basic land-heavy mana base

Most Important Cards:

  • Sanguine Bond
  • Underworld Coinsmith
  • Blind Obedience
  • Phyrexian Arena
  • Dance of the Manse
  • Open the Vaults
  • Karmic Justice
  • Authority of the Consuls
  • Grasp of Fate
  • Estrid's Invocation

Attribute Ratings:

Speed: 4/10

  • Earliest possible win ≈ T8 via staggered drain effects
  • No fast mana beyond Sol Ring, relies on 3MV signets

Resilience: 5/10

  • Hexproof on animated enchantments provides some protection
  • Weak to Merciless Eviction-style exile effects
  • Limited counterspells/recursion

Consistency: 5/10

  • 8 card draw engines but only 2 tutors (Copy Enchantment, Estrid's Invocation)
  • Constellation triggers provide incremental value

Interaction: 4/10

  • 10 targeted removal spells but mostly sorcery-speed
  • No free counterspells or graveyard hate

Rating Justification:

This deck sits between precon-level and focused casual play. While it has better synergy than a stock precon (4.0) through enchantment recursion and some stax elements, it lacks:

  • The combo density of 5.0 decks
  • The interaction suite of 5.5 lists
  • The mana base of tuned 6.0 builds

Its T8-10 win clock and reliance on combat damage align most closely with the 4.5 "Focused Casual" tier.

Power level: 4.0 - 4.5

DECK LIST
Zur, Eternal Schemer
Creature: 28
($23.85)
1
Aegis of the Gods
1 W
1
Agent of Erebos
3 B
1
Alseid of Life's Bounty
W
1
Ancient Cellarspawn
1 B B
1
Archetype of Imagination
4 U U
1
Athreos, Shroud-Veiled
4 W B
1
Callaphe, Beloved of the Sea
1 U U
1
Daxos, Blessed by the Sun
W W
1
Enduring Curiosity
2 U U
1
Enduring Innocence
1 W W
1
Enduring Tenacity
2 B B
1
Erebos, Bleak-Hearted
3 B
1
Fear of Failed Tests
4 U
1
Fear of Impostors
1 U U
1
Fear of Infinity
1 U B
1
Fear of Sleep Paralysis
5 U
1
Grim Guardian
2 B
1
Mesa Enchantress
1 W W
1
Nykthos Paragon
4 W W
1
Protean Thaumaturge
1 U
1
Silent Hallcreeper
1 U
1
Spirited Companion
1 W
1
Starfield Mystic
1 W
1
Starnheim Courser
2 W
1
Stenn, Paranoid Partisan
W U
1
Thoughtrender Lamia
4 B B
1
Tymaret, Chosen from Death
B B
1
Underworld Coinsmith
W B
Artifact: 7
($4.39)
1
Arcane Signet
2
1
Azorius Signet
2
1
Chromatic Lantern
3
1
Commander's Sphere
3
1
Dimir Signet
2
1
Orzhov Signet
2
1
Sol Ring
1
Enchantment: 16
($29.94)
1
Ajani's Welcome
W
1
Authority of the Consuls
W
1
Blind Obedience
1 W
1
Boon of the Spirit Realm
3 W W
1
Brave the Sands
1 W
1
Copy Enchantment
2 U
1
Estrid's Invocation
2 U
1
Extravagant Replication
4 U U
1
Grasp of Fate
1 W W
1
Karmic Justice
2 W
1
Leyline of Hope
2 W W
1
Mystic Remora
U
1
Nowhere to Run
1 B
1
Phyrexian Arena
1 B B
1
Reconnaissance Mission
2 U U
1
Sanguine Bond
3 B B
Instant: 5
($3.07)
1
Despark
W B
1
Fracture
W B
1
Mortify
1 W B
1
Render Silent
W U U
1
Void Rend
W U B
Sorcery: 7
($4.05)
1
Clear the Mind
2 U
1
Dance of the Manse
X W U
1
Extinguish All Hope
4 B B
1
Night's Whisper
1 B
1
Open the Vaults
4 W W
1
Read the Bones
2 B
1
Supreme Verdict
1 W W U
Land: 36
($3.1)
1
Arcane Sanctum
1
Azorius Guildgate
1
Command Tower
1
Dimir Guildgate
1
Dismal Backwater
1
Evolving Wilds
1
Exotic Orchard
5
Island
1
Jwar Isle Refuge
1
Myriad Landscape
1
Orzhov Guildgate
7
Plains
1
Prairie Stream
1
Scoured Barrens
1
Sejiri Refuge
1
Sunken Hollow
5
Swamp
1
Temple of Deceit
1
Temple of Enlightenment
1
Temple of Silence
1
Terramorphic Expanse
1
Tranquil Cove

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