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COMMANDER(S)
The Swarmlord
QR Code
G R U
- Temur
OVERVIEW
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ANALYSIS

Overview:

A Tyranid tribal deck focused on utilizing +1/+1 counters and X-cost creatures with Ravenous to generate value and overwhelm opponents through a combination of combat damage and creature-based synergies.

Primer:

The deck aims to ramp early using traditional green ramp spells and mana rocks to enable larger X-cost creatures with Ravenous. The Swarmlord serves as both a card advantage engine and a resilient threat that grows stronger each time it's cast. The strategy involves building a wide board of creatures with +1/+1 counters while drawing cards through various triggers. Key synergies include cards like Hardened Scales to amplify counter placement, Clamavus to boost creatures with counters, and various Tyranids that provide tribal benefits. The deck can win through combat damage or overwhelming value generation from counter synergies.

Weaknesses:

The deck is vulnerable to board wipes and mass removal, which can severely set back its development of counters and creatures. Heavy control strategies can prevent the deck from establishing its key pieces, and graveyard hate limits recursion options. The deck can also struggle if prevented from generating early ramp, as many of its key plays require significant mana investment.

Top 10 Most Impactful Cards:

  • Hardened Scales
  • Magus Lucea Kane
  • Death's Presence
  • Clamavus
  • Bred for the Hunt
  • Shadow in the Warp
  • Nexos
  • Tyranid Prime
  • Inspiring Call
  • The First Tyrannic War

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 7/10
  • Interaction: 4/10

Rating Justification:

This deck operates at a focused casual level, with strong synergies and a clear gameplan but lacking the explosive speed or heavy interaction of higher-powered decks. It can consistently execute its strategy through redundant effects and card draw, but typically needs several turns to establish a threatening board presence. While it can generate significant value, it generally wins through combat damage around turns 8-10, placing it firmly in the focused casual category. The deck would struggle against more competitive strategies but can hold its own in casual pods.

Final power level rating: 5.0 - 5.5

DECK LIST
The Swarmlord
Creature: 36
1
Aberrant
X 1 G
1
Acolyte Hybrid
2 R
1
Atalan Jackal
1 R G
1
Biophagus
1 G
1
Broodlord
X 3 G
1
Clamavus
4 G
1
Deathleaper, Terror Weapon
2 R G
1
Exocrine
X 2 R
1
Gargoyle Flock
2 G U
1
Genestealer Locus
3 U
1
Genestealer Patriarch
4 U
1
Ghyrson Starn, Kelermorph
1 U R
1
Haruspex
3 G
1
Hierophant Bio-Titan
10 G G
1
Hormagaunt Horde
X G
1
Lictor
3 G
1
Magus Lucea Kane
1 G U R
1
Malanthrope
1 G U
1
Mawloc
X R G
1
Nexos
1 G
1
Old One Eye
5 G
1
Purestrain Genestealer
2 G
1
Ravener
X G U
1
Screamer-Killer
4 R
1
Sporocyst
X X G
1
Termagant Swarm
X G
1
Tervigon
X 1 G
1
The Red Terror
3 R
1
Toxicrene
3 G
1
Trygon Prime
2 G U
1
Tyranid Harridan
4 G U
1
Tyranid Prime
1 G U
1
Tyrant Guard
X 2 G
1
Venomthrope
1 G U
1
Winged Hive Tyrant
3 U R
1
Zoanthrope
X U R
Sorcery: 6
1
Cultivate
2 G
1
Explore
1 G
1
Farseek
1 G
1
Hull Breach
R G
1
Rampant Growth
1 G
1
Tyranid Invasion
3 G
Instant: 4
1
Aetherize
3 U
1
Harrow
2 G
1
Inspiring Call
2 G
1
Starstorm
X R R
Artifact: 6
1
Arcane Signet
2
1
Bone Sabres
2 G
1
Goliath Truck
4
1
Herald's Horn
3
1
Icon of Ancestry
3
1
Sol Ring
1
Enchantment: 8
1
Abundance
2 G G
1
Bred for the Hunt
1 G U
1
Death's Presence
5 G
1
Hardened Scales
G
1
New Horizons
2 G
1
Overgrowth
2 G
1
Shadow in the Warp
1 R G
1
The First Tyrannic War
2 G U R
Land: 39
1
Ash Barrens
1
Cave of Temptation
1
Cinder Glade
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
8
Forest
1
Frontier Bivouac
1
Game Trail
7
Island
7
Mountain
1
Opal Palace
1
Path of Ancestry
1
Rugged Highlands
1
Temple of Abandon
1
Temple of Epiphany
1
Temple of Mystery
1
Terramorphic Expanse
1
Thornwood Falls
1
Unclaimed Territory