Overview:
This is a Sultai Ninja/Rogue tribal deck focused on combat damage triggers and evasive creatures, utilizing Felix Five-Boots to double combat damage triggers for additional value generation and card advantage.
Primer:
The deck's primary strategy revolves around deploying evasive creatures early and using ninjutsu abilities to create additional value through combat damage triggers. Felix Five-Boots serves as a force multiplier, doubling these triggers to generate significant card advantage and board presence. The deck includes several mana dorks and ramp spells to ensure consistent early game development.
The gameplay pattern typically involves establishing early unblockable creatures, then using them as ninjutsu enablers to deploy more powerful ninjas. Key pieces like Yuriko, the Tiger's Shadow, Fallen Shinobi, and Thief of Sanity generate significant advantage when connecting with opponents. The deck can win through combat damage accumulation or occasionally through alternative means like Blightsteel Colossus being ninjutsu'd in.
Weaknesses:
- Heavily reliant on combat damage, making the deck vulnerable to fog effects and pillowfort strategies
- Limited protection against board wipes, though some creatures have built-in evasion
- Moderate dependency on the commander for optimal performance
- Can struggle against heavy creature-based strategies with multiple blockers
Most Important Cards:
- Yuriko, the Tiger's Shadow
- Fallen Shinobi
- Cyclonic Rift
- Rhystic Study
- Sol Ring
- Tetsuko Umezawa, Fugitive
- Thief of Sanity
- Bident of Thassa
- Silent-Blade Oni
- Coastal Piracy
Attribute Ratings:
- Speed: 6/10
- Resilience: 5/10
- Consistency: 7/10
- Interaction: 6/10
Rating Justification:
This deck operates at a focused-optimized level, consistently executing its gameplan around turns 6-7. While it includes some powerful cards like Cyclonic Rift and Rhystic Study, it's not built to establish early game locks or quick combo wins. The reliance on combat damage and creature-based strategies, even with evasion, places it firmly in the 6.0-6.5 range, as it can't consistently threaten wins before turn 6.
Final power level rating: 6.0 - 6.5
The deck features a solid mana base with appropriate fetch lands and shock lands, good ramp package, and consistent strategy, but its combat-focused nature and lack of infinite combos or fast mana beyond Sol Ring keeps it from reaching higher power levels. The deck can effectively handle multiplayer games through its value generation but isn't built to consistently race faster strategies.
Felix Five-Boots