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COMMANDER(S)
Eshki Dragonclaw
QR Code
G R U
- Temur
Created by  nothankyou
Bracket
4.5 - 5.0
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Temur (G/U/R) Dragon tribal deck helmed by Eshki Dragonclaw focuses on casting a mix of creature and noncreature spells to trigger Eshki's card draw and +1/+1 counter ability. The strategy revolves around ramping into high-impact Dragons, leveraging enter-the-battlefield triggers (e.g., Dragon Tempest, Ganax, Astral Hunter), and finishing with combat overruns like Overwhelming Stampede. Secondary synergies include harmonize recursion, Dragon token generation, and midrange value engines like Court of Bounty. Eshki acts as a value engine and voltron threat but isn’t essential to the core game plan, making the deck moderately resilient to commander removal.

Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4): Prioritize land-fetching spells (Cultivate, Farseek) and mana rocks (Sol Ring, Dragonstorm Globe) to accelerate into 5+ mana.
  2. Trigger Eshki’s Draw: Cast a creature (e.g., Goblin Anarchomancer) and a noncreature spell (e.g., Garruk's Uprising) each turn to maximize Eshki’s card advantage and buffs.
  3. Deploy Dragons (Turns 5+): Drop high-impact Dragons like Atarka, World Render, Manaform Hellkite, or Stormscale Scion, leveraging haste enablers (Dragon Tempest) and Treasure tokens from Ganax, Astral Hunter.
  4. Close the Game: Use combat finishers (Overwhelming Stampede, Full Throttle) or Dragon swarm damage (Dragon Tempest triggers) to overwhelm opponents.

Mulligan Priorities:

  • Keep hands with 3+ lands, at least one ramp spell, and a mix of creatures/noncreature spells.
  • Prioritize early interaction (Dispelling Exhale, Snakeskin Veil) against aggressive metas.
  • Avoid hands with only high-CMC Dragons and no ramp.

Key Tips:

  • Use harmonize cards (e.g., Nature's Rhythm, Unending Whisper) with high-power Dragons for recursion.
  • Wilderness Reclamation enables post-combat mana for instant-speed Dragons like Whirlwing Stormbrood.
  • Dragonback Assault’s Landfall token generation combos with Ganax, Astral Hunter for Treasure-fueled explosive turns.

Weaknesses:

Critical

  • Board Wipe Vulnerability: Relies heavily on maintaining a Dragon board; lacks mass recursion outside Regrowth/Auroral Procession.
  • Commander-Dependent Value: Eshki’s draw/counters are key for midgame momentum—repeat removal stalls the deck.

Moderate

  • Slow Setup: Many Dragons cost 5+ mana; clunky draws can delay threats until T6+.
  • Anti-Flying Tech: Struggles against decks with flying blockers or Solemnity-style counter prevention.

Minor

  • Limited Interaction: Few answers to resolved enchantments/artifacts (only Heritage Reclamation).
  • Tapped Lands: ~10 enters-tapped lands slow early development.

Most Important Cards:

  • Dragon Tempest (Damage amplifier and haste enabler)
  • Ganax, Astral Hunter (Treasure generation for ramp)
  • Overwhelming Stampede (Primary combat finisher)
  • Court of Bounty (Free land/creature drops, monarch synergy)
  • Manaform Hellkite (Token generation for wide attacks)
  • Atarka, World Render (Double-strike enabler)
  • Garruk's Uprising (Card draw and trample)
  • Wilderness Reclamation (Mana doubling for flash plays)
  • Swiftfoot Boots (Protection for Eshki/key Dragons)
  • Sol Ring (Critical early ramp)

Attribute Ratings:

Speed: 5/10

  • Can deploy game-ending boards by T8-10 via Dragons and Overwhelming Stampede, but lacks fast combo or early lockdown.

Resilience: 4/10

  • Minimal protection beyond hexproof equipment; struggles to rebuild after wipes. Harmonize offers some recursion but is situational.

Consistency: 6/10

  • Solid ramp package and card draw (Eshki, Focus the Mind), but limited tutors for key Dragons.

Interaction: 4/10

  • Selective counterspells (Lofty Denial) and bounce (This Town Ain't Big Enough), but lacks broad answers to noncreature permanents.

Rating Justification:

This deck operates as a synergistic Dragon midrange build with a T8-10 combat win clock, aligning with Casual/Focused Casual tiers. While it has strong ramp and tribal synergies, its vulnerability to disruption and slower threat deployment caps its power.

Power level: 4.5 - 5.0

DECK LIST
Eshki Dragonclaw
Creature: 23
($26.42)
1
Atarka, World Render
5 R G
1
Bloomvine Regent // Claim Territory
3 G G
1
Dirgur Island Dragon // Skimming Strike
5 U
1
Dragonborn Champion
2 R G
1
Dread Linnorm // Scale Deflection
6 G
1
Elusive Otter // Grove's Bounty
U
1
Fleeting Effigy
R
1
Ganax, Astral Hunter
4 R
1
Goblin Anarchomancer
R G
1
Livaan, Cultist of Tiamat
2 R
1
Lozhan, Dragons' Legacy
3 U R
1
Manaform Hellkite
2 R R
1
Marang River Regent // Coil and Catch
4 U U
1
Rosethorn Acolyte // Seasonal Ritual
2 G
1
Runescale Stormbrood // Chilling Screech
3 R
1
Sagu Wildling // Roost Seek
4 G
1
Scalding Viper // Steam Clean
1 R
1
Songcrafter Mage
G U R
1
Stormscale Scion
4 R R
1
Stormshriek Feral // Flush Out
4 R
1
Sword Coast Serpent // Capsizing Wave
5 U U
1
Temur Battlecrier
G U R
1
Whirlwing Stormbrood // Dynamic Soar
4 U
Artifact: 7
($7.48)
1
Arcane Signet
2
1
Blackblade Reforged
2
1
Carnelian Orb of Dragonkind
2 R
1
Dragonstorm Globe
3
1
Herd Heirloom
1 G
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 10
($11.24)
1
Breaching Dragonstorm
4 R
1
Court of Bounty
2 G G
1
Dragon Tempest
1 R
1
Dragonback Assault
3 G U R
1
Encroaching Dragonstorm
3 G
1
Frostcliff Siege
1 U R
1
Garruk's Uprising
2 G
1
Roar of Endless Song
2 G U R
1
Roiling Dragonstorm
1 U
1
Wilderness Reclamation
3 G
Instant: 12
($4.08)
1
Auroral Procession
G U
1
Dispelling Exhale
1 U
1
Essence Capture
U U
1
Focus the Mind
4 U
1
Frantic Search
2 U
1
Great Train Heist
R
1
Heritage Reclamation
1 G
1
Lofty Denial
1 U
1
Piercing Exhale
1 G
1
Snakeskin Veil
G
1
Spectral Denial
X U
1
This Town Ain't Big Enough
4 U
Sorcery: 11
($9.43)
1
Cultivate
2 G
1
Dragonclaw Strike
2/G 2/U 2/R
1
Farseek
1 G
1
Full Throttle
4 R R
1
Kodama's Reach
2 G
1
Nature's Rhythm
X G G
1
Overwhelming Stampede
3 G G
1
Regrowth
1 G
1
Roamer's Routine
2 G
1
Unending Whisper
U
1
Winternight Stories
2 U
Land: 36
($12.39)
1
Cinder Glade
1
Command Tower
1
Cori Mountain Monastery
1
Evolving Wilds
1
Exotic Orchard
6
Forest
1
Frontier Bivouac
1
Gruul Turf
6
Island
1
Izzet Boilerworks
1
Maelstrom of the Spirit Dragon
1
Maestros Theater
1
Mistrise Village
6
Mountain
1
Path of Ancestry
1
Riveteers Overlook
1
Simic Growth Chamber
1
Tangled Islet
1
Vineglimmer Snarl
1
Volatile Fjord
1
Yavimaya Coast

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