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COMMANDER(S)
Saruman of Many Colors
QR Code
B U W
- Esper
Created by  Zarwius
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Esper (WUB) control deck revolves around Saruman of Many Colors, leveraging spell-slinging and opponent graveyard exploitation. The primary strategy focuses on casting multiple spells per turn cycle to trigger Saruman's mill/copy ability, disrupt opponents with counterspells/removal, and win via incremental value, stolen spells, or late-game bombs like Rise of the Dark Realms. Saruman acts as both a value engine and win condition, synergizing with instant-speed interaction and mill synergies like Mindcrank/Bloodchief Ascension. Secondary "hidden commanders" like Lord of the Nazgûl and Nymris, Oona's Trickster enhance spellcasting payoffs.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, signets), establish card advantage engines (Archmage Emeritus, Faerie Mastermind), and disrupt opponents with targeted removal (Swords to Plowshares, Fracture).
  2. Midgame Triggers (Turns 4-7): Cast Saruman and maintain 2+ spells per turn cycle using flash enablers (Borne Upon a Wind, Quicken). Prioritize countermagic (Dovin's Veto, Counterspell) to protect key pieces while milling opponents.
  3. Win Conditions:
    • Mill Combo: Activate Bloodchief Ascension + Mindcrank for infinite life loss/mill.
    • Stolen Spells: Copy opponents' high-impact instants/sorceries via Saruman or Sorcerous Squall.
    • Army of Wraiths: Generate tokens with Lord of the Nazgûl and swing with a critical mass.
    • Graveyard Resurrection: Rise of the Dark Realms to steal all creatures.

Mulligan Priorities:

  • Keep hands with 2-3 lands + 1-2 mana rocks.
  • Prioritize early interaction (Baleful Strix, Opt) or engine pieces (The Reality Chip, As Foretold).
  • Avoid hands lacking blue mana or with only high-CMC spells.

Key Tips:

  • Use Storm of Saruman to double-cast key spells like Supreme Verdict or Demonic Tutor.
  • Palantír of Orthanc forces opponents into lose-lose scenarios once stacked with counters.
  • Gríma, Saruman's Footman provides repeatable spell theft if left unblocked.
  • Time Wipe protects your key creatures while resetting the board.

Weaknesses:

Critical

  • Heavy reliance on Saruman's presence for sustained value; repeated removal can stall the game plan.
  • Minimal proactive threats outside of stolen spells, making the deck vulnerable to combo/aggro decks outpacing its control elements.

Moderate

  • Graveyard hate (Rest in Peace, Leyline of the Void) disrupts Saruman's copy ability and Rise of the Dark Realms.
  • Struggles against decks with uncounterable threats or hexproof commanders.

Minor

  • Limited artifact/enchantment removal beyond Fracture and Void Rend.
  • Tapped lands in mana base slightly slow early interaction.

Most Important Cards:

  • Saruman of Many Colors (Value engine/wincon)
  • Mindcrank (Combo piece, mill enabler)
  • Bloodchief Ascension (Combo piece, incremental damage)
  • Demonic Tutor (Tutor critical pieces)
  • Lord of the Nazgûl (Token generation, secondary wincon)
  • Dovin's Veto (Uncounterable protection)
  • Rise of the Dark Realms (Game-ending bomb)
  • Storm of Saruman (Spell duplication)
  • As Foretold (Free spellcasting)
  • Nymris, Oona's Trickster (Card advantage engine)

Attribute Ratings:

Speed: 5/10

  • Can establish control by T4-5 but typically wins via incremental value or T8+ combo/late-game bombs.

Resilience: 6/10

  • Strong counterspell/protection suite but over-reliant on Saruman staying active. Recursion limited to Reanimate/Shifting Woodland.

Consistency: 7/10

  • Extensive card selection (14 cantrips, 5 tutors) ensures access to key pieces, though combo requires specific cards.

Interaction: 9/10

  • 15 targeted removal spells, 10 counterspells, and 4 board wipes provide exceptional disruption at all stages.

Rating Justification:

This deck demonstrates optimized casual traits with strong interaction and combo potential but lacks the speed (T8-10 wins) and redundancy of high-power lists. Its resilience is hampered by commander dependency, aligning it with upgraded precons/focused casual tiers.

Power level: 5.0 - 5.5

DECK LIST
Saruman of Many Colors
Creature: 13
($25.5)
1
Archmage Emeritus
2 U U
1
Archmage of Runes
3 U U
1
Baleful Strix
U B
1
Baral, Chief of Compliance
1 U
1
Faerie Mastermind
1 U
1
Gríma, Saruman's Footman
2 U B
1
Lavinia, Foil to Conspiracy
1 W/U W/U
1
Lord of the Nazgûl
3 U B
1
Lotho, Corrupt Shirriff
W B
1
Nymris, Oona's Trickster
3 U B
1
Oji, the Exquisite Blade
2 W U
1
Solemn Simulacrum
4
1
The Reality Chip
1 U
Artifact: 10
($47.52)
1
Arcane Signet
2
1
Azorius Signet
2
1
Dimir Signet
2
1
Mindcrank
2
1
Palantír of Orthanc
3
1
Rammas Echor, Ancient Shield
3 W
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Progress
2
1
Thought Vessel
2
Enchantment: 5
($19.92)
1
As Foretold
2 U
1
Blind Obedience
1 W
1
Bloodchief Ascension
B
1
Propaganda
2 U
1
Storm of Saruman
4 U U
Instant: 27
($36.17)
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Azorius Charm
W U
1
Borne Upon a Wind
1 U
1
Brainstorm
U
1
Brainsurge
2 U
1
Consider
U
1
Counterspell
U U
1
Dig Through Time
6 U U
1
Dovin's Veto
W U
1
Enlightened Tutor
W
1
Fracture
W B
1
Frantic Search
2 U
1
Into the Story
5 U U
1
Opt
U
1
Path to Exile
W
1
Peek
U
1
Pongify
U
1
Quicken
U
1
Saruman's Trickery
1 U U
1
Sauron's Ransom
1 U B
1
Scout's Warning
W
1
Snap
1 U
1
Swords to Plowshares
W
1
Thought Scour
U
1
Unwind
2 U
1
Void Rend
W U B
Sorcery: 10
($57.48)
1
Demonic Tutor
1 B
1
Ponder
U
1
Preordain
U
1
Reanimate
B
1
Rise of the Dark Realms
7 B B
1
Sorcerous Squall
6 U U U
1
Supreme Verdict
1 W W U
1
Time Wipe
2 W W U
1
Treasure Cruise
7 U
1
Vanquish the Horde
6 W W
Land: 34
($57.58)
1
Arcane Sanctum
1
Clearwater Pathway // Murkwater Pathway
1
Command Tower
1
Deserted Beach
1
Drowned Catacomb
1
Exotic Orchard
1
Flooded Strand
1
Glacial Fortress
1
Gloomlake Verge
1
Hengegate Pathway // Mistgate Pathway
9
Island
1
Isolated Chapel
3
Plains
1
Polluted Delta
1
Prairie Stream
1
Reliquary Tower
1
Sea of Clouds
1
Sunken Hollow
3
Swamp
1
Temple of Deceit
1
Temple of Enlightenment
1
Temple of Silence

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