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COMMANDER(S)
Shorikai, Genesis Engine
QR Code
U W
- Azorius
Bracket
5.5 - 6.0
Bracket 3
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ANALYSIS

Overview:

This UW artifact deck leverages Shorikai, Genesis Engine as a card advantage engine and token generator, focusing on Vehicles and artifact synergy. The primary strategy involves using Shorikai's draw/discard ability to fuel graveyard recursion while creating Pilot tokens to animate Vehicles. Win conditions include combat with oversized Vehicles (e.g., Parhelion II, Reaver Titan), Mechanized Production alt-win, and mass animation via Cyberdrive Awakener. Shorikai is essential as the engine but vulnerable to removal when animated, though its high crew cost encourages operating as a non-creature.

Primer:

Core Strategy Execution:

  1. Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Arcane Signet) or cost reducers (Etherium Sculptor, Foundry Inspector). Cast Shorikai T3-T4 and activate immediately to draw/discard and create a Pilot. Prioritize untappers like Drumbellower or Unwinding Clock.
  2. Engine Activation (Turns 4-6): Use Shorikai repeatedly for card advantage, discarding artifacts for recursion (Emry, Lurker of the Loch, Argivian Restoration). Animate key Vehicles with Pilots: Mobilizer Mech enables multi-Vehicle attacks, Prodigy's Prototype generates more Pilots. Tutor for pieces like Mechanized Production or Cyberdrive Awakener with Enlightened Tutor/Inventors' Fair.
  3. Win Execution (Turns 6-8):
    • Combat: Swing with massive Vehicles (e.g., Reaver Titan dealing 5 to each opponent) supported by Kotori, Pilot Prodigy for lifelink/vigilance. Parhelion II creates Angel tokens for wide pressure.
    • Alt-Win: Stick Mechanized Production on a token-generator (e.g., Sai, Master Thopterist) to win via copies.
    • Mass Animation: Resolve Cyberdrive Awakener or Dance of the Manse (X≥6) turning all artifacts into 4/4 flyers for lethal.

Mulligan Priorities:

  • Keep hands with Shorikai + 3 lands/ramp. Prioritize untappers (Drumbellower), cost reducers, or early interaction.
  • Avoid hands lacking blue sources, Shorikai activation enablers, or excessive high-cost Vehicles.

Key Tips:

  • Protect Shorikai: Activate before animating to avoid commander tax. Use Teferi's Protection/Fierce Guardianship to shield key turns.
  • Maximize Untaps: Unwinding Clock + Drumbellower enable multiple Shorikai activations per turn cycle.
  • Recursion Targets: Prioritize discarding bombs (Reaver Titan, Cyberdrive Awakener) or value engines (Panharmonicon).
  • Combat Tricks: Use Mobilizer Mech to animate multiple Vehicles simultaneously. Caught in the Brights removes blockers when Vehicles attack.

Weaknesses:

Critical

  • Artifact/Stax Hate: Stony Silence/Null Rod cripple mana rocks, Shorikai activations, and Vehicle animation.
  • Board Wipes: Farewell exiles Vehicles/Pilots, bypassing recursion; recovery is slow without draw engines.

Moderate

  • Graveyard Hate: Rest in Peace disrupts recursion (Emry, Dance of the Manse, Academy Ruins).
  • Anti-Token Effects: Cursed Totem/Torpor Orb nullify Pilot generation and ETB synergies.

Minor

  • Flyer Evasion: Struggles against decks with superior air defenses if key Vehicles are blocked.
  • Mana Constraints: Limited color fixing; relies on artifacts for colored mana.

Most Important Cards:

  • Shorikai, Genesis Engine (Card draw, token generation, deck engine)
  • Unwinding Clock (Untap artifacts for multiple Shorikai activations)
  • Cyberdrive Awakener (Mass animation wincon)
  • Mechanized Production (Alt-win condition)
  • Drumbellower (Untap Shorikai/Pilots during opponents' turns)
  • Emry, Lurker of the Loch (Graveyard recursion for artifacts)
  • Teferi's Protection (Protects against wipes/targeted removal)
  • Fierce Guardianship (Free countermagic to protect combos)
  • Parhelion II (Combat finisher with token generation)
  • Inventors' Fair (Tutors key artifacts)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via combat or Cyberdrive Awakener by T7-8, but relies on setup and lacks fast mana.

Resilience: 5/10

  • Recursion (Emry, Academy Ruins) and protection (Teferi's Protection) exist, but heavily commander-dependent and vulnerable to stax/graveyard hate.

Consistency: 7/10

  • Shorikai provides steady card draw, and tutors (Enlightened Tutor, Inventors' Fair) find key pieces, but limited redundancy for core engines.

Interaction: 6/10

  • Efficient removal (Swords to Plowshares, Dispatch, Generous Gift) and counterspells (Fierce Guardianship, Negate), but lacks board wipes beyond Austere Command.

Rating Justification:

This deck operates at a Focused level (T7-8 wins) with strong card advantage and combo potential, but its reliance on Shorikai and vulnerability to artifact hate limit resilience. Speed aligns with T7-8 wins, placing it between Optimized Casual and Focused tiers.

Power level: 5.5 - 6.0

DECK LIST
Shorikai, Genesis Engine
Planeswalker: 2
($3.39)
1
Tezzeret, Artifice Master
3 U U
1
The Eternal Wanderer
4 W W
Creature: 25
($39.61)
1
Arcanist's Owl
W/U W/U W/U W/U
1
Canoptek Spyder
5
1
Cyberdrive Awakener
5 U
1
Drumbellower
2 W
1
Emry, Lurker of the Loch
2 U
1
Etherium Sculptor
1 U
1
Foundry Inspector
3
1
Gold Myr
2
1
Hangarback Walker
X X
1
Hotshot Mechanic
W
1
Inkwell Leviathan
7 U U
1
Ironsoul Enforcer
4 W
1
Kappa Cannoneer
5 U
1
Katsumasa, the Animator
2 U U
1
Kotori, Pilot Prodigy
1 W U
1
Master Transmuter
3 U
1
Master of Etherium
2 U
1
Sai, Master Thopterist
2 U
1
Sanctum Gargoyle
3 W
1
Silver Myr
2
1
Solemn Simulacrum
4
1
Steel Overseer
2
1
Vedalken Engineer
1 U
1
Whirler Rogue
2 U U
1
Wonder
3 U
Artifact: 18
($46.37)
1
Arcane Signet
2
1
Colossal Plow
2
1
Cultivator's Caravan
3
1
Deluxe Dragster
4 U
1
Fellwar Stone
2
1
Mobilizer Mech
1 U
1
Mysterious Limousine
3 W W
1
Nautiloid Ship
4
1
Panharmonicon
4
1
Parhelion II
6 W W
1
Peacewalker Colossus
3
1
Prodigy's Prototype
1 W U
1
Reaver Titan
7
1
Skysovereign, Consul Flagship
5
1
Sol Ring
1
1
Surgehacker Mech
4
1
Thundersteel Colossus
7
1
Unwinding Clock
4
Enchantment: 5
($0.79)
1
Aerial Modification
4 W
1
Born to Drive
2 W
1
Caught in the Brights
2 W
1
Mechanized Production
2 U U
1
Thopter Spy Network
2 U U
Instant: 10
($101.26)
1
Counterspell
U U
1
Dispatch
W
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Generous Gift
2 W
1
Invoke the Divine
2 W
1
Negate
1 U
1
Path to Exile
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
Sorcery: 3
($1.05)
1
Argivian Restoration
2 U U
1
Austere Command
4 W W
1
Dance of the Manse
X W U
Land: 36
($18.83)
1
Academy Ruins
1
Command Tower
1
Exotic Orchard
1
Inventors' Fair
14
Island
1
Mech Hangar
14
Plains
1
Prairie Stream
1
Reliquary Tower
1
Uncharted Haven

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