









Overview:
Millicent, Restless Revenant leads a Spirit tribal deck focused on generating flying tokens through combat damage and death triggers. The strategy revolves around accumulating an evasive army, enhancing it with anthem effects like Supreme Phantom, and using mass recursion like Storm of Souls. While lacking infinite combos, it employs value engines like Bygone Bishop and Reconnaissance Mission, with Mirror Entity as a finisher. The deck operates at a moderate pace with limited interaction and tutor density.
Primer:
Core Strategy: This deck aims to flood the board with Spirit tokens using Millicent's trigger and supporting cards like Field of Souls, then amplify their threat with tribal synergies. Key phases:
- Early Setup: Play low-cost Spirits like Supreme Phantom and Rattlechains to build board presence while enabling Millicent's affinity cost reduction.
- Token Generation: Trigger Millicent through combat damage or sacrificial effects like Promise of Bunrei to create flying blockers/attackers.
- Critical Mass: Use anthems like Drogskol Captain and Mirror Entity to turn tokens into lethal threats. Kirtar's Wrath provides a board wipe that leaves Spirits intact via afterlife tokens.
Mulligan Priorities:
- 3 lands (prioritize untapped sources)
- 1-2 early Spirits or ramp (Azorius Signet, Sol Ring)
- Card advantage engines like Spectral Sailor Avoid hands without early creature plays or color-fixing.
Key Tips:
- Use Shacklegeist and Nebelgast Herald to control combat
- Spectral Shepherd protects key Spirits from removal
- Storm of Souls + Hallowed Spiritkeeper creates explosive recursion turns
- Mirror Entity can end games instantly with X=4+ mana
Avoid Traps:
- Overextending into board wipes without recursion
- Keeping Millicent in hand without Spirit support for affinity
- Using Flood of Tears without a payoff in hand
Weaknesses:
Critical:
- Vulnerable to repeated board wipes (only 3 mass recursion spells)
- No protection against graveyard hate disrupting Karmic Guide/Storm of Souls
Moderate:
- Slow recovery if Millicent is removed 3+ times
- Limited answers to enchantments (only Crush Contraband)
Minor:
- Mana base susceptible to Blood Moon effects (10 basics, 8 duals)
Most Important Cards:
- Supreme Phantom
- Drogskol Captain
- Mirror Entity
- Field of Souls
- Distant Melody
- Storm of Souls
- Bygone Bishop
- Hallowed Spiritkeeper
- Karmic Guide
- Reconnaissance Mission
Attribute Ratings:
Speed: 5/10
- Goldfish win around T8-10 through gradual token accumulation
- No fast mana beyond Sol Ring, limited cost reduction
Resilience: 6/10
- Multiple token generators provide redundancy
- Moderate recursion (5 cards) but weak to graveyard exile
Consistency: 6/10
- 8 card draw engines but only 2 tutors (Boreas Charger, Myriad Landscape)
- High Spirit density (25+) ensures tribal synergies
Interaction: 5/10
- 6 targeted removal, 3 counterspells, 3 board wipes
- Lacks free interaction, relies on Arcane Denial/Swords to Plowshares
Rating Justification:
This deck sits between Focused Casual (4.5) and Optimized Casual (5.0). It exceeds precon power with synergistic combos like Mirror Entity finishers and recursive engines, but lacks:
- Fast mana/cheat effects for explosive starts
- Tutor density for combo consistency
- Free interaction for protection
Comparable to upgraded precons with focused tribal themes but without cEDH-level optimization. Effective against battlecruiser decks but struggles against T6-7 combo.
Power level: 4.5 - 5.0
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