









Overview:
This colorless/artifact-focused deck leverages historic card synergies (artifacts, legendaries) to reduce The Capitoline Triad's cost and create an overwhelming board state via its 9/9 creature emblem. The strategy combines high-cost artifact creatures, recursion engines, and incremental value from Myr tokens/artifact synergies. The commander serves as a late-game finisher/enabler, supported by ramp from Urza lands, Mana Vault, and Forsaken Monument. Primary win conditions include combat with massive creatures (Triplicate Titan, Phyrexian Triniform), Altar of Dementia mill, and value engines like Summoning Station.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize Sol Ring, Mana Vault, Hedron Crawler, and Urza's lands (Urza's Mine, Urza's Power Plant, Urza's Tower) to accelerate. Use Mycosynth Golem and Foundry Inspector to discount artifact creatures.
- Graveyard Setup: Mill historic cards via Mesmeric Orb, Perpetual Timepiece, or Shriekhorn to reduce The Capitoline Triad's cost. Recur key artifacts with Scrap Trawler/Buried Ruin.
- Midgame Threats (Turns 5-8): Deploy beaters like Kozilek, the Great Distortion or Cityscape Leveler, generating value with Canoptek Spyder/Summoning Station. Activate Krark-Clan Ironworks to sacrifice tokens for mana.
- Endgame (Turns 9+): Cast The Capitoline Triad for {G}{G} or less, exile 30+ MV of historic cards from graveyard to grant all creatures 9/9 stats. Finish with combat or Altar of Dementia sac outlets.
Mulligan Priorities:
- Keep hands with 2-3 lands including at least one ramp artifact (e.g., Sol Ring, Hedron Crawler).
- Prioritize early self-mill (Perpetual Timepiece, Shriekhorn) if The Capitoline Triad is in hand.
- Avoid hands without ramp or exceeding 4 CMC average.
Key Tips:
- Use Mystic Forge to cast artifacts from the top of your library, bypassing draw limitations.
- Krark-Clan Ironworks + Myr Battlesphere/Hangarback Walker generates explosive mana for Kozilek/Ugin casts.
- Protect key pieces with Soul of New Phyrexia’s indestructible activation.
Weaknesses:
Critical
- Artifact hate (Vandalblast, Null Rod) cripples mana base and synergies.
- Graveyard exile (Rest in Peace) disrupts The Capitoline Triad’s cost reduction/emblem activation.
- Slow setup: The commander’s 10 MV baseline makes it vulnerable to early aggression.
Moderate
- Limited stack interaction (only Null Elemental Blast for multicolored threats).
- Board wipes reset progress unless Soul of New Phyrexia is active.
Minor
- Struggles against flyers without Triplicate Titan/Necron Monolith.
- Low instant-speed responses to combos.
Most Important Cards:
- The Capitoline Triad (Emblem win condition)
- Krark-Clan Ironworks (Mana acceleration/combo enabler)
- Forsaken Monument (Mana doubling, +2/+2 boost)
- Mycosynth Golem (Affinity enabler for artifact creatures)
- Kozilek, the Great Distortion (Card draw, countermagic)
- Ugin, the Spirit Dragon (Board wipe, late-game value)
- Mana Vault (Critical early ramp)
- Altar of Dementia (Mill win condition)
- Urza's Saga (Tutor for key 0-1 MV artifacts)
- Phyrexian Triniform (Recursive threat)
Attribute Ratings:
Speed: 5/10
Can threaten wins via combat/emblem around T9-12. Fast mana enables occasional T7-8 Kozilek/Ugin plays, but lacks early combos.
Resilience: 4/10
Limited protection beyond Soul of New Phyrexia; heavy reliance on artifacts makes it fragile to common hate.
Consistency: 6/10
Strong ramp package and card draw from Kozilek/Ugin, but few tutors for specific pieces like Altar of Dementia.
Interaction: 3/10
Minimal removal (Meteor Golem, Argentum Masticore) and one counterspell (Null Elemental Blast).
Rating Justification:
The deck’s T9-12 win potential and artifact synergy align with Casual/Precon (4.0) benchmarks, but its high-ceiling plays with Kozilek/Ugin and Urza’s Saga push it toward Focused Casual (4.5). Critical vulnerability to artifact hate caps its resilience.
Power level: 4.0 - 4.5
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