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COMMANDER(S)
Eshki Dragonclaw
QR Code
G R U
- Temur
Bracket
4.0 - 5.0
Bracket 1
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ANALYSIS

Overview:

This Temur deck leverages Eshki Dragonclaw's combat-triggered value engine, focusing on casting creature and noncreature spells each turn to draw cards and grow Eshki. It uses high-power creatures and incremental value from attack/ETB triggers rather than infinite combos, aiming to overwhelm via combat damage and resource generation.

Primer:

Core Strategy:
Deploy Eshki Dragonclaw by turn 4–5 using ramp like Somberwald Sage and Ruby Medallion, then chain creature/noncreature spells (e.g., Old Gnawbone + Fae Offering) to draw cards and pump Eshki. Win via combat synergies with Balefire Dragon, Terror of the Peaks, and Scourge of the Throne, amplified by The Great Henge and Garruk's Uprising. Key phases:

  1. Ramp & Setup: Prioritize early mana acceleration (Nature's Lore, Sol Talisman) to cast 5+ MV threats.
  2. Value Engine Activation: Cast at least one creature and noncreature spell per turn (e.g., Tribute to the World Tree + Frantic Search) to trigger Eshki and Fae Offering.
  3. Combat Domination: Use Maelstrom Wanderer cascade or Defense of the Heart to cheat out game-enders like Ancient Copper Dragon.

Mulligan Priorities:

  • 3+ lands with color fixing (fetch lands preferred).
  • 1–2 ramp pieces (Sol Ring, Farseek).
  • At least one creature with power 4+ to enable Tribute to the World Tree/Garruk's Uprising.

Key Tips:

  • Sequence spells carefully: Cast a creature before noncreature spells each turn to maximize Eshki triggers.
  • Protect critical engines: Use Swiftfoot Boots on Old Gnawbone or Terror of the Peaks.
  • Leverage cascades: Maelstrom Wanderer can unexpectedly deploy Defense of the Heart or The Great Henge.

Weaknesses:

Critical

  • No infinite combos – relies entirely on combat damage and incremental value.
  • Weak to board wipes – limited protection/recursion beyond Timeless Witness.

Moderate

  • Slow recovery – high mana costs and few tutors make rebuilding difficult.
  • Fragile mana base – 10+ tapped lands and Temple of the False God risk tempo loss.

Minor

  • Limited stack interaction – only An Offer You Can't Refuse and Force of Vigor as efficient answers.

Most Important Cards:

  • Old Gnawbone
  • The Great Henge
  • Defense of the Heart
  • Terror of the Peaks
  • Maelstrom Wanderer
  • Garruk's Uprising
  • Tribute to the World Tree
  • Up the Beanstalk
  • Temur Battlecrier
  • Gwenna, Eyes of Gaea

Attribute Ratings:

Speed: 5/10
Capable of casting 6+ MV threats by turn 5–6 via ramp but lacks explosive mana or fast combo potential.

Resilience: 4/10
Minimal protection for key pieces and weak to repeated removal; relies on Swiftfoot Boots and limited recursion.

Consistency: 6/10
Moderate card draw (Elemental Bond, Up the Beanstalk) and some redundancy in ramp, but few tutors for critical threats.

Interaction: 5/10
Sparse instant-speed removal (Force of Vigor, Ram Through) and no free counterspells beyond situational An Offer You Can't Refuse.

Rating Justification:

This mid-power deck generates value through combat and cascading threats but lacks the speed, protection, and combo finishes of higher tiers.

Power level: 4.0 - 5.0

DECK LIST
Eshki Dragonclaw
Creature: 28
($173.91)
1
Ancient Copper Dragon
4 R R
1
Arboreal Grazer
G
1
Ashroot Animist
2 R G
1
Balefire Dragon
5 R R
1
Disciple of Freyalise // Garden of Freyalise
3 G G G
1
Dreamtide Whale
2 U
1
Enduring Courage
2 R R
1
Gwenna, Eyes of Gaea
2 G
1
Haywire Mite
1
1
Insidious Fungus
G
1
Maelstrom Wanderer
5 G U R
1
Malcolm, the Eyes
U R
1
Nightshade Dryad
1 G
1
Nulldrifter
7
1
Old Gnawbone
5 G G
1
Outcaster Trailblazer
2 G
1
Radha, Heir to Keld
R G
1
Scourge of the Throne
4 R R
1
Shriekwood Devourer
5 G G
1
Somberwald Sage
2 G
1
Spinner of Souls
2 G
1
Stingerback Terror
2 R R
1
Stonecoil Serpent
X
1
Temur Battlecrier
G U R
1
Terror of the Peaks
3 R R
1
Timeless Witness
2 G G
1
Trickster's Elk
2 G
1
Wayward Swordtooth
2 G
Artifact: 11
($75.77)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Doors of Durin
3 R G
1
Emerald Medallion
2
1
Fellwar Stone
2
1
Herd Heirloom
1 G
1
Ruby Medallion
2
1
Sol Ring
1
1
Sol Talisman
1
Swiftfoot Boots
2
1
The Great Henge
7 G G
Enchantment: 10
($31.23)
1
Defense of the Heart
3 G
1
Dress Down
1 U
1
Elemental Bond
2 G
1
Fae Offering
2 G
1
Garruk's Uprising
2 G
1
Kozilek's Unsealing
2 U
1
Monstrous Vortex
3 G
1
On the Trail
1 G
1
Tribute to the World Tree
G G G
1
Up the Beanstalk
1 G
Instant: 8
($23.11)
1
An Offer You Can't Refuse
U
1
Entish Restoration
2 G
1
Force of Vigor
2 G G
1
Frantic Search
2 U
1
Ram Through
1 G
1
Sink into Stupor // Soporific Springs
1 U U
1
Smuggler's Surprise
G
1
Think Twice
1 U
Sorcery: 6
($9.35)
1
Decimate
2 R G
1
Farseek
1 G
1
Nature's Lore
1 G
1
Rishkar's Expertise
4 G G
1
Shatterskull Smashing // Shatterskull, the Hammer Pass
X R R
1
Terramorph
3 G
Land: 36
($168.93)
1
Arena of Glory
1
Barkchannel Pathway // Tidechannel Pathway
1
Breeding Pool
1
Command Tower
1
Commercial District
1
Cragcrown Pathway // Timbercrown Pathway
1
Dreamroot Cascade
1
Exotic Orchard
4
Forest
1
Frontier Bivouac
1
Hedge Maze
4
Island
1
Misty Rainforest
4
Mountain
1
Rejuvenating Springs
1
Riverglide Pathway // Lavaglide Pathway
1
Riverpyre Verge
1
Rockfall Vale
1
Spire Garden
1
Steam Vents
1
Stomping Ground
1
Stormcarved Coast
1
Temple of the False God
1
Thundering Falls
1
Training Center
1
Willowrush Verge
1
Wooded Foothills

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