









Overview:
This Rakdos deck helmed by Ob Nixilis, Captive Kingpin focuses on dealing precise 1-damage pings to opponents to grow Ob Nixilis exponentially while generating card advantage. The strategy combines storm-like spellcasting, artifact synergies, and infinite combos to win through damage amplification loops or overwhelming value. Ob Nixilis acts as both a scaling threat and a card advantage engine, with backup plans leveraging Underworld Breach, All Will Be One, and Kediss, Emberclaw Familiar to close games.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy fast mana (Mana Vault, Dark Ritual, Sol Ring) and 1-damage pingers like Kessig Flamebreather, Firebrand Archer, or Creeping Bloodsucker. Cast Ob Nixilis as early as Turn 3 using rituals.
- Value Engine Activation (Turns 3-5): Trigger Ob Nixilis’ ability by casting noncreature spells (e.g., Wheel of Misfortune, Grapeshot) or using pingers to deal exactly 1 damage. Exile cards for future casting via Ob Nixilis or Prosper, Tome-Bound.
- Combo/Lock Assembly (Turns 4-6):
- Infinite Damage: All Will Be One + Walking Ballista (counters placed on Ballista trigger AWBO, dealing damage to reset Ob Nixilis’ trigger).
- Storm Finish: Underworld Breach + rituals (e.g., Rite of Flame, Cabal Ritual) to fuel a massive Grapeshot.
- Commander Kill: Equip Lightning Greaves/Commander's Plate to Ob Nixilis, then attack with Kediss, Emberclaw Familiar to triple commander damage.
- Backup Plans: Use Demonic Tutor, Grim Tutor, and Imperial Seal to find missing combo pieces or Deflecting Swat for protection.
Mulligan Priorities:
- Keep hands with fast mana (Sol Ring, Mana Vault), a 1-damage enabler, and Ob Nixilis.
- Prioritize hands with rituals if lacking land drops.
- Avoid hands without early plays or excessive high-CMC cards.
Key Tips:
- Use Mox Amber and Paradise Mantle to cast Ob Nixilis earlier.
- Underworld Breach can recur critical spells like Jeska's Will or Demonic Tutor.
- Saw in Half on pingers doubles triggers for Ob Nixilis.
- Grinding Station mills opponents while fueling Underworld Breach.
Weaknesses:
Critical
- Commander Dependency: Repeated removal of Ob Nixilis cripples the deck’s engine and combo potential.
- Graveyard Reliance: Rest in Peace or Leyline of the Void nullifies Underworld Breach and recursion tools.
- Anti-Combo Hate: Torpor Orb stops Walking Ballista/Ob Nixilis synergies; Drannith Magistrate blocks exile casting.
Moderate
- Life Loss: Multiple Dark Ritual, Mana Vault, and Nykthos, Shrine to Nyx activations risk self-damage.
- Artifact Destruction: Vandalblast or Null Rod disrupts mana rocks and combo pieces like Staff of Domination.
Minor
- Limited Board Wipes: Relies on Pestilence and Delayed Blast Fireball for mass removal.
- Hand Disruption: Opposition Agent and Hymn to Tourach can strip key combo pieces.
Most Important Cards:
- Ob Nixilis, Captive Kingpin (Engine: card advantage + threat scaling)
- All Will Be One (Combo finisher with +1/+1 counters)
- Underworld Breach (Recursion engine for storm/combo turns)
- Walking Ballista (Primary combo payoff)
- Demonic Tutor (Tutoring critical pieces)
- Mana Vault (Explosive ramp)
- Kediss, Emberclaw Familiar (Commander damage tripler)
- Deflecting Swat (Protection/combat trick)
- Jeska's Will (Mana/card advantage burst)
- Grapeshot (Storm win condition)
Attribute Ratings:
Speed: 8/10
- Capable of T3-4 wins with ideal draws (rituals into Ob Nixilis + All Will Be One/Walking Ballista), averaging T5-6 with interaction.
Resilience: 5/10
- Vulnerable to commander removal and graveyard hate, but redundancy in pingers and protection spells (Mithril Coat, Imp's Mischief) provides some recovery.
Consistency: 7/10
- 10+ tutors and card-advantage engines (Prosper, Ob Nixilis) ensure reliable access to key pieces, but combo assembly requires specific sequences.
Interaction: 6/10
- Targeted removal (Deadly Rollick, Saw in Half), stack interaction (Pyroblast, Deflecting Swat), and stax (Roiling Vortex) disrupt opponents, but lacks board wipes.
Rating Justification:
This deck operates at cEDH-adjacent speeds with T3-4 win potential via compact combos and explosive mana, but its reliance on an unprotected commander and vulnerability to common hate cards (graveyard/artifact removal) prevent it from reaching tiered cEDH status. Its resilience and meta-dependent interaction suite align it with high-power casual play.
Power level: 7.5 - 8.0
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