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COMMANDER(S)
Tom Bombadil
QR Code
B G R U W
- Five-Color
Created by  Pepithir
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Tom Bombadil Saga-tribal deck leverages enchantment synergies to generate overwhelming value through sequential Saga triggers. The commander acts as the engine, providing hexproof/indestructible when fortified and tutoring Sagas upon chapter completions. The wincon revolves around accumulating value through token armies (e.g., Birth of the Imperium, Roar of Endless Song), draining via Narci, Fable Singer, and combat with animated enchantments (Starfield of Nyx, Zur, Eternal Schemer). Key support cards like Satsuki, the Living Lore and Goldberry, River-Daughter manipulate lore counters to accelerate the strategy.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramp (Sol Ring, Arcane Signet, Nature's Lore) and value enchantments (Sythis, Harvest's Hand, Rhystic Study). Cast Tom Bombadil once 4+ mana is available.
  2. Saga Sequencing (Turns 3-7): Deploy Sagas with complementary chapters. Use Satsuki, the Living Lore/Sigurd, Jarl of Ravensthorpe to advance counters. Goldberry, River-Daughter redistributes counters to maximize triggers. Prioritize Sagas that generate tokens (e.g., Revival of the Ancestors) or removal (Binding the Old Gods).
  3. Value Amplification (Turns 5+): Leverage Tom Bombadil's trigger to chain Sagas. Historian's Boon creates Angels on final chapters. Setessan Champion/Entity Tracker draw off enchantment ETBs.
  4. Win Condition Execution:
    • Combat: Animate enchantments via Starfield of Nyx/Zur, Eternal Schemer for lethal swings. Buff tokens with Roar of Endless Song's chapter III.
    • Drain: Narci, Fable Singer drains opponents for each Saga's MV upon final chapter resolution.
    • Lock: Proliferate engines (Karn's Bastion, Xavier Sal, Infested Captain) accelerate multiple Sagas simultaneously, overwhelming opponents.

Mulligan Priorities:

  • Keep hands with 3+ lands (including color fixing) and at least one ramp piece.
  • Prioritize early Tom Bombadil enablers (e.g., Delighted Halfling, Farseek) or a value engine like Sythis, Harvest's Hand/Rhystic Study.
  • Include at least one Saga or counter manipulator (Satsuki, Goldberry).
  • Avoid hands lacking ramp or color sources.

Key Tips:

  • Counter Manipulation: Use Nesting Grounds/Goldberry to move lore counters strategically, skipping undesirable chapters or triggering multiple final abilities in one turn.
  • Protection: Deploy Sterling Grove/Heroic Intervention before animating enchantments. Teferi's Protection protects against wipes.
  • Recursion: Hall of Heliod's Generosity retrieves key Sagas. The Bath Song chapter III rebuys resources.
  • Tutor Targets: Fetch Starfield of Nyx for aggression, Narci for drain wins, or The Kami War for control.

Weaknesses:

Critical

  • Enchantment Wipes: Farewell, Cleansing Nova devastate the board with minimal recovery outside Hall of Heliod's Generosity.
  • Counter Disruption: Hex Parasite, Vampire Hexmage reset Sagas, nullifying Tom Bombadil's engine.
  • Torpor Orb Effects: Shut down ETB-based value from Sagas like The Eldest Reborn and token generators.

Moderate

  • Graveyard Hate: Rest in Peace disrupts Hall of Heliod's Generosity and The Bath Song recursion.
  • Stack Interaction: Limited counterspells (only Counterspell) leave combo pieces vulnerable.
  • Mana Constraints: High density of tapped lands slows early setup against aggressive decks.

Minor

  • Artifact/Enchantment Removal: Targeted removal can disrupt key pieces like Smothering Tithe but is less crippling than wipes.
  • Hand Disruption: Forced discard can remove key Sagas, but the deck draws heavily to compensate.

Most Important Cards:

  • Satsuki, the Living Lore (Lore counter acceleration & recursion)
  • Narci, Fable Singer (Primary life-drain wincon)
  • Starfield of Nyx (Enables combat win by animating Sagas)
  • Sythis, Harvest's Hand (Early draw engine & lifegain)
  • Goldberry, River-Daughter (Counter redistribution for explosive turns)
  • Sterling Grove (Protects enchantments & tutors key pieces)
  • The Kami War (Repeatable removal & late-game finisher)
  • Historian's Boon (Generates Angel tokens on Saga completions)
  • Smothering Tithe (Mana acceleration for high-CMC spells)
  • Karn's Bastion (Proliferate to advance multiple Sagas)

Attribute Ratings:

Speed: 5/10

  • Goldfish wins typically occur T8-10 via token swarms or Narci drains. Fastest lines involve early Tom Bombadil + counter acceleration into back-to-back Sagas.

Resilience: 6/10

  • Recursion (Hall of Heliod) and protection (Sterling Grove, Heroic Intervention) provide recovery, but reliance on board presence makes wipes devastating.

Consistency: 7/10

  • Abundant draw (Sythis, Setessan Champion) and tutors (Idyllic Tutor, Sterling Grove) ensure Saga access. Tom Bombadil's trigger chains ensure continuous value.

Interaction: 5/10

  • Sagas provide targeted removal (e.g., Binding the Old Gods), but instant-speed interaction is sparse beyond Counterspell/Path to Exile. Relies on passive stax like Trouble in Pairs.

Rating Justification:

The deck consistently executes its value-engine plan by T8-10, leveraging Sagas and Tom Bombadil's tutoring for incremental advantage, placing it in Optimized Casual. While resilient to spot removal, its vulnerability to wipes and slower combo speed caps its ceiling below high-power tiers.

Power level: 5.0 - 5.5

DECK LIST
Tom Bombadil
Creature: 17
($55.21)
1
Aminatou, Veil Piercer
1 W U B
1
Anikthea, Hand of Erebos
2 W B G
1
Atraxa, Praetors' Voice
G W U B
1
Barbara Wright
1 W
1
Bello, Bard of the Brambles
1 R G
1
Delighted Halfling
G
1
Eivor, Wolf-Kissed
3 R G W
1
Entity Tracker
2 U
1
Faeburrow Elder
1 G W
1
Goldberry, River-Daughter
1 U
1
Narci, Fable Singer
1 W B G
1
Satsuki, the Living Lore
G W
1
Setessan Champion
2 G
1
Sigurd, Jarl of Ravensthorpe
R G W
1
Sythis, Harvest's Hand
G W
1
The Sixth Doctor
4 G U
1
Zur, Eternal Schemer
W U B
Artifact: 3
($1.99)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Sol Ring
1
Enchantment: 34
($158.61)
1
Battle at the Helvault
4 W W
1
Binding the Old Gods
2 B G
1
Birth of the Imperium
2 W U B
1
City of Death
2 G
1
Death in Heaven
3 B
1
Elspeth Conquers Death
3 W W
1
Estrid's Invocation
2 U
1
Fall of Gil-galad
1 G
1
Historian's Boon
3 W
1
In the Darkness Bind Them
2 U B R
1
Kiora Bests the Sea God
5 U U
1
One Ring to Rule Them All
2 B B
1
Revival of the Ancestors
1 W B G
1
Rhystic Study
2 U
1
Roar of Endless Song
2 G U R
1
Scroll of Isildur
2 U
1
Smothering Tithe
3 W
1
Song of Eärendil
3 G U
1
Starfield of Nyx
4 W
1
Sterling Grove
G W
1
The Akroan War
3 R
1
The Bath Song
3 U
1
The Cruelty of Gix
3 B B
1
The Eldest Reborn
4 B
1
The Flux
2 R R
1
The Horus Heresy
3 U B R
1
The Kami War // O-Kagachi Made Manifest
1 W U B R G
1
The Long Reach of Night // Animus of Night's Reach
3 B
1
There and Back Again
3 R R
1
Time of Ice
3 U
1
Trial of a Time Lord
1 W W
1
Trouble in Pairs
2 W W
1
Vault 112: Sadistic Simulation
2 U R
1
War of the Last Alliance
3 W
Instant: 4
($54.74)
1
Counterspell
U U
1
Heroic Intervention
1 G
1
Path to Exile
W
1
Teferi's Protection
2 W
Sorcery: 5
($15.12)
1
Farseek
1 G
1
Idyllic Tutor
2 W
1
Nature's Lore
1 G
1
Skyshroud Claim
3 G
1
Three Visits
1 G
Land: 35
($213.28)
1
Bountiful Promenade
1
Command Tower
1
Deathcap Glade
1
Deserted Beach
1
Dreamroot Cascade
1
Exotic Orchard
1
Forest
1
Godless Shrine
1
Hall of Heliod's Generosity
1
Haunted Ridge
1
Indatha Triome
1
Island
1
Jetmir's Garden
1
Karn's Bastion
1
Luxury Suite
1
Morphic Pool
1
Nesting Grounds
1
Overgrown Farmland
1
Overgrown Tomb
1
Plains
1
Rejuvenating Springs
1
Reliquary Tower
1
Rockfall Vale
1
Sea of Clouds
1
Shattered Sanctum
1
Shipwreck Marsh
1
Spectator Seating
1
Spire Garden
1
Stormcarved Coast
1
Sundown Pass
1
Temple Garden
1
Training Center
1
Undergrowth Stadium
1
Vault of Champions
1
Ziatora's Proving Ground
Other: 1
($)
1
avier Sal, Infested Captain

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