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COMMANDER(S)
Urza, Lord High Artificer
QR Code
U
- Mono Blue
Bracket
7.0 - 8.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Urza, Lord High Artificer deck leverages artifact synergy, stax elements, and infinite mana combos to dominate the game. It aims to assemble resource locks or explosive wins through Urza’s mana generation and artifact recursion, supported by tutors and redundancy in key effects.

Primer:

Core Strategy:
Deploy Urza by turn 3–4 using artifact ramp (e.g., Sol Ring, Lotus Petal), then generate value via Construct tokens and artifact untap synergies. Win through:

  1. Infinite Mana Combos: Basalt Monolith + Rings of Brighthearth generates infinite mana, enabling Urza’s ability to exile and cast the entire library, followed by Thassa’s Oracle or combat damage.
  2. Stax Locks: Winter Orb/Static Orb + Unwinding Clock restricts opponents while Urza’s artifact-tapping bypasses restrictions.
  3. Alternative Wins: Mechanized Production on a token artifact or Hullbreaker Horror bounce loops.

Mulligan Priorities:

  • 2–3 lands (prioritize artifact-producing lands like Darksteel Citadel).
  • 1–2 low-cost artifacts or ramp (e.g., Ornithopter, Etherium Sculptor).
  • A tutor (Solve the Equation, Whir of Invention) or combo piece.
    Avoid hands without early artifacts or interaction in removal-heavy metas.

Key Tips:

  • Sequence Urza Safely: Deploy Urza only with protection (Spell Pierce, Miscast) or after stax pieces are online.
  • Abuse Untap Synergies: Unwinding Clock and Dramatic Reversal maximize Urza’s mana generation.
  • Tutor Flexibly: Use Trophy Mage/Tribute Mage for stax pieces (Winter Orb) or combo enablers (Rings of Brighthearth).

Weaknesses:

Critical

  • Artifact Reliance: Fold to mass artifact removal (Vandalblast, Null Rod).
  • Commander Dependency: Repeated removal of Urza cripples mana generation and win conditions.

Moderate

  • Slow Stax Recovery: Limited ways to break parity if locks are disrupted.
  • Fragile Combos: Key pieces (Basalt Monolith, Rings) lack redundancy.

Minor

  • Graveyard Vulnerability: Tormod’s Crypt effects disrupt Emry, Lurker of the Loch recursion.

Most Important Cards:

  • Basalt Monolith
  • Rings of Brighthearth
  • Thassa’s Oracle
  • Mechanized Production
  • Winter Orb
  • Static Orb
  • Forsaken Monument
  • Dramatic Reversal
  • Hullbreaker Horror
  • Back to Basics

Attribute Ratings:

Speed: 8/10
Can win via infinite mana as early as turn 3–4 with perfect draws (Basalt + Rings + Urza).

Resilience: 6/10
Moderate protection (6 counterspells, recursion via Buried Ruin), but over-reliance on artifacts and Urza.

Consistency: 7/10
10+ tutors (e.g., Whir of Invention, Solve the Equation) and card draw (Sai, Master Thopterist, Paradoxical Outcome).

Interaction: 6/10
Efficient counterspells (Counterspell, Negate) and bounce (Snapback), but lacks free interaction (e.g., Force of Will).

Rating Justification:

This deck has cEDH-tier combos and stax potential but lacks the speed, protection, and mana base of top-tier lists. Its stax locks and combo lines align with High-Power (T3–4) but inconsistency and vulnerabilities cap its ceiling.

Power level: 7.0 - 8.0

DECK LIST
Urza, Lord High Artificer
Creature: 18
($28.37)
1
Artificer's Assistant
U
1
Cogwork Assembler
3
1
Diamond Lion
2
1
Drafna, Founder of Lat-Nam
1 U
1
Drift of Phantasms
2 U
1
Emry, Lurker of the Loch
2 U
1
Etherium Sculptor
1 U
1
Foundry Inspector
3
1
Glaring Fleshraker
2 C
1
Hullbreaker Horror
5 U U
1
Malevolent Hermit // Benevolent Geist
1 U
1
Mindshrieker
1 U
1
Ornithopter
0
1
Sai, Master Thopterist
2 U
1
Shimmer Myr
3
1
Thassa's Oracle
U U
1
Tribute Mage
2 U
1
Trophy Mage
2 U
Artifact: 24
($68.97)
1
Accorder's Shield
0
1
Aether Spellbomb
1
1
Astral Cornucopia
X X X
1
Basalt Monolith
3
1
Bone Saw
0
1
Briber's Purse
X
1
Codex Shredder
1
1
Everflowing Chalice
0
1
Forsaken Monument
5
1
Howling Mine
2
1
Lotus Petal
0
1
Moonsilver Key
2
1
Repurposing Bay
2 U
1
Rings of Brighthearth
3
1
Sapphire Medallion
2
1
Sol Ring
1
1
Soul-Guide Lantern
1
1
Spellbook
0
1
Static Orb
3
1
Storage Matrix
3
1
Tormod's Crypt
0
1
Unwinding Clock
4
1
Welding Jar
0
1
Winter Orb
2
Enchantment: 3
($5.71)
1
Back to Basics
2 U
1
Mechanized Production
2 U U
1
Unstoppable Plan
2 U
Instant: 18
($12.56)
1
Counterspell
U U
1
Dramatic Reversal
1 U
1
Ghostly Flicker
2 U
1
Machine Over Matter
1 U
1
Memory Lapse
1 U
1
Miscast
U
1
Muddle the Mixture
U U
1
Negate
1 U
1
Paradoxical Outcome
3 U
1
Rapid Hybridization
U
1
Resculpt
1 U
1
Snapback
1 U
1
Spell Pierce
U
1
Stoic Rebuttal
1 U U
1
Suspend
U
1
Thwart
2 U U
1
Whir of Invention
X U U U
1
Winds of Rebuke
1 U
Sorcery: 4
($11.84)
1
Bribery
3 U U
1
Flood of Tears
4 U U
1
Reshape
X U U
1
Solve the Equation
2 U
Land: 32
($8.69)
1
Ash Barrens
1
Buried Ruin
1
Darksteel Citadel
1
Demolition Field
1
Emergence Zone
1
Escape Tunnel
1
Geier Reach Sanitarium
22
Island
1
Sunscorched Desert
1
Svyelunite Temple
1
Treasure Vault

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