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COMMANDER(S)
Kefka, Court Mage // Kefka, Ruler of Ruin
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B R U
- Grixis
Created by  atraxafan
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Grixis deck leverages Kefka, Court Mage as a discard engine and transformation threat, focusing on punishing opponents through forced discard, graveyard exploitation, and card draw synergies. The primary strategy revolves around wheeling/discarding to trigger damage effects (Megrim, Liliana's Caress, Waste Not) and steal value from graveyards (Mnemonic Betrayal, Rise of the Dark Realms). Kefka enables the core plan by providing consistent discard triggers on entry/attack and transforming into a potent sacrifice outlet. Secondary win conditions include storm-like turns fueled by rituals and Underworld Breach, draw-based kills (Psychosis Crawler, Laboratory Maniac), and reanimating high-impact threats like Lord Xander, the Collector.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Signets), discard payoffs (Waste Not, Megrim), or flash enablers (Leyline of Anticipation, Vedalken Orrery). Cast Kefka ASAP to force initial discards and draw cards. Protect key pieces with Swiftfoot Boots or Lightning Greaves.
  2. Discard Punishment (Turns 4-7): Resolve wheel effects (Windfall, Faithless Looting) or repeated discard (Kefka attacks, Geier Reach Sanitarium) to trigger damage/life loss and generate value via Waste Not/Surly Badgersaur. Use low-cost interaction (An Offer You Can't Refuse, Terminate) to disrupt opponents.
  3. Win Condition Execution:
    • Discard Damage: Amplify discard triggers with Harmonic Prodigy and finish with accumulated damage from Megrim effects or Tinybones, Trinket Thief.
    • Graveyard Theft: Cast Mnemonic Betrayal or Rise of the Dark Realms to steal opponents' best spells/creatures. Reanimate your own threats (Kroxa, Titan of Death's Hunger, Lord Xander) via Animate Dead/Persist.
    • Draw Payoffs: Leverage Kefka's transformed draw-on-life-loss ability or wheels to kill with Psychosis Crawler or Laboratory Maniac.
    • Kefka Lock: With Training Grounds, activate transformed Kefka's sacrifice ability repeatedly to strip opponents' boards while drawing cards.

Mulligan Priorities:

  • Keep hands with 3+ lands, including at least two colored sources.
  • Prioritize early ramp (rocks, Dark Ritual) or a T3/T4 Kefka.
  • Look for discard payoffs (Waste Not, Megrim) or a wheel effect (Windfall).
  • Avoid hands lacking mana acceleration or proactive plays.

Key Tips:

  • Sequence Discards: Cast wheels after establishing discard payoffs like Waste Not. Hold instant-speed wheels if Leyline of Anticipation/Vedalken Orrery are active.
  • Protect Kefka: Boots/Greaves are critical to ensure Kefka survives to transform and activate. Essence Flux protects Kefka while retriggering ETB.
  • Breach Storm: Use Underworld Breach with rituals (Seething Song, Jeska's Will) and wheels to chain spells, generate mana, and draw into a finisher.
  • Graveyard Management: Bojuka Bog handles opposing graveyards; prioritize exiling your own non-critical cards for Breach escapes.

Weaknesses:

Critical

  • Graveyard Hate: Rest in Peace, Leyline of the Void, or Bojuka Bog cripple reanimation, Breach, and Mnemonic Betrayal.
  • Discard Immunity: Hexproof/shroud effects or cards like Leyline of Sanctity nullify discard triggers and damage payoffs.
  • Combo Vulnerability: Lacks sufficient counterspells to protect key turns against dedicated control.

Moderate

  • Board Wipes: Struggles to rebuild after mass removal (Blasphemous Act is your only wipe).
  • Artifact/Enchantment Removal: Heavily reliant on artifacts/enchantments for ramp and payoffs (Waste Not, Megrim, Orrery).
  • Hand Disruption: Targeted discard can strip combo pieces or payoffs before they resolve.

Minor

  • Life Total Pressure: Self-damage from lands/effects and lack of lifegain make aggressive strategies problematic.
  • Mana Consistency: Slow mana base (many tapped lands) and reliance on colored rocks can cause stumbling.

Most Important Cards:

  • Underworld Breach (Recursion engine for storm turns and combo reassembly)
  • Waste Not (Primary discard payoff: generates mana, tokens, and cards)
  • Training Grounds (Enables Kefka's transformed sacrifice ability)
  • Windfall (Wheel effect enabling massive discard triggers)
  • Psychosis Crawler (Primary draw-based win condition)
  • Mnemonic Betrayal (Graveyard theft for explosive turns)
  • Harmonic Prodigy (Doubles Kefka's discard/draw triggers)
  • Jeska's Will (Ritual + card advantage; synergizes with commander)
  • Animate Dead (Efficient reanimation for Kroxa/Lord Xander)
  • Leyline of Anticipation (Flash enables instant-speed wheels and interaction)

Attribute Ratings:

Speed: 6/10

  • Capable of T5-6 wins with perfect hands (e.g., T1 Waste Not, T3 Kefka + Windfall), but typically threatens wins T7-9 via accumulated discard damage or graveyard theft. Rituals enable explosive Breach turns.

Resilience: 5/10

  • Limited protection (Boots/Greaves, 3 counterspells) leaves key pieces vulnerable. Recursion (Breach, Persist) and card draw provide some recovery, but graveyard hate is devastating.

Consistency: 7/10

  • Strong card draw (wheels, Kefka, Crawler) and multiple discard payoffs ensure access to strategy pieces. Lacks high-density tutors for specific combo wins.

Interaction: 4/10

  • Spot removal (Terminate, Feed the Swarm, Chaos Warp) is present but limited. Counterspells (Arcane Denial, An Offer You Can't Refuse) are sparse and inefficient against multiple threats.

Rating Justification:

This deck demonstrates focused speed (T7-9 wins) through discard synergy and graveyard exploitation, supported by solid consistency via wheels and draw engines. However, its critical vulnerability to graveyard hate and low interaction density limits resilience against disruption, preventing higher optimization. It exceeds casual combat strategies but lacks the protection and speed for high-power metas.

Power level: 5.0 - 5.5

DECK LIST
Kefka, Court Mage // Kefka, Ruler of Ruin
Planeswalker: 2
($2.27)
1
Chandra, Dressed to Kill
1 R R
1
Chandra, Torch of Defiance
2 R R
Creature: 17
($59.71)
1
Anger
3 R
1
Deadeye Navigator
4 U U
1
Harmonic Prodigy
1 R
1
Kefka, Dancing Mad
5 B R
1
Kroxa, Titan of Death's Hunger
B R
1
Laboratory Maniac
2 U
1
Lord Xander, the Collector
4 U B R
1
Nightscape Familiar
1 B
1
Niv-Mizzet, Parun
U U U R R R
1
Niv-Mizzet, the Firemind
2 U U R R
1
Psychosis Crawler
5
1
Starscream, Power Hungry // Starscream, Seeker Leader
3 B
1
Surly Badgersaur
3 R
1
Tergrid, God of Fright // Tergrid's Lantern
3 B B
1
Tinybones, Trinket Thief
1 B
1
Toothy, Imaginary Friend
3 U
1
Vnwxt, Verbose Host
1 U
Artifact: 15
($24.45)
1
Arcane Signet
2
1
Dimir Signet
2
1
Fellwar Stone
2
1
Izzet Signet
2
1
Lightning Greaves
2
1
Monument to Endurance
3
1
Rakdos Signet
2
1
Relic of Sauron
4
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Creativity
2
1
Talisman of Dominance
2
1
Talisman of Indulgence
2
1
Thought Vessel
2
1
Vedalken Orrery
4
Enchantment: 9
($36.05)
1
Animate Dead
1 B
1
Descent into Avernus
2 R
1
Funeral Room // Awakening Hall
2 B
1
Leyline of Anticipation
2 U U
1
Liliana's Caress
1 B
1
Megrim
2 B
1
Training Grounds
U
1
Underworld Breach
1 R
1
Waste Not
1 B
Instant: 11
($14.79)
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Chaos Warp
2 R
1
Dark Ritual
B
1
Desperate Ritual
1 R
1
Essence Flux
U
1
Frantic Search
2 U
1
Pyretic Ritual
1 R
1
Rakdos Charm
B R
1
Seething Song
2 R
1
Terminate
B R
Sorcery: 14
($45.61)
1
Afterlife from the Loam
5 B B B
1
Blasphemous Act
8 R
1
Energy Tap
U
1
Faithless Looting
R
1
Feed the Swarm
1 B
1
Inner Fire
3 R
1
Jeska's Will
2 R
1
Mana Geyser
3 R R
1
Mnemonic Betrayal
1 U B
1
Persist
1 B
1
Reanimate
B
1
Rise of the Dark Realms
7 B B
1
Vandalblast
R
1
Windfall
2 U
Land: 31
($13.09)
1
Bojuka Bog
1
Command Tower
1
Dragonskull Summit
1
Drowned Catacomb
1
Exotic Orchard
1
Geier Reach Sanitarium
7
Island
1
Mountain
1
Path of Ancestry
1
Reliquary Tower
1
Seething Landscape
1
Shipwreck Marsh
1
Shivan Reef
1
Smoldering Marsh
1
Stormcarved Coast
1
Sulfur Falls
1
Sunken Hollow
7
Swamp
1
Underground River

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