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COMMANDER(S)
Ezio Auditore da Firenze
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B G R U W
- Five-Color
Created by  Mox234
Bracket
5.0 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Ezio Auditore da Firenze deck focuses on Assassin tribal synergies, leveraging freerunning cost reductions and combat damage triggers to deploy threats while setting up lethal via Ezio’s 10-life ability or Assassin-based combos. The strategy combines evasive creatures, equipment, and recursion to maintain pressure and exploit historic synergies.

Primer:

Core Strategy:
Deploy low-cost Assassins (e.g., Basim Ibn Ishaq, Evie Frye) with evasion (menace, unblockable) to trigger freerunning costs and Ezio’s life-triggered win condition. Key phases:

  1. Early Setup: Ramp via Sol Ring, Kodama's Reach, and fix mana with Chromatic Lantern.
  2. Combat Synergies: Equip Assassins with Brotherhood Regalia or Sword of Feast and Famine to ensure damage triggers. Use Coastal Piracy and Assassin Gauntlet for card advantage.
  3. Win Conditions:
    • Activate Ezio’s {W}{U}{B}{R}{G} ability when opponents are at ≤10 life.
    • Assemble Ramses, Assassin Lord + lethal combat damage.
    • Resolve Vraska the Unseen’s ultimate for instant-kill tokens.

Mulligan Priorities:

  • Keep hands with 3 lands, 1-2 ramp spells (e.g., Arcane Signet), and an evasive Assassin.
  • Prioritize equipment or protection (Lightning Greaves) if Ezio is central to the plan.

Key Tips:

  • Use Reconnaissance to safely trigger combat damage without losing creatures.
  • Recur key Assassins/equipment with Layla Hassan or Reconstruct History.
  • Protect Ramses, Assassin Lord—his global win condition is critical.

Weaknesses:

Critical

  • Relies on combat damage: Easily disrupted by fog effects, mass removal, or flying blockers.
  • Glass-cannon combos: Ramses, Assassin Lord and Vraska the Unseen are fragile to removal.

Moderate

  • Slow recovery: Limited recursion outside historic synergies.
  • Mana intensity: Ezio’s game-ending ability requires 5 colors.

Minor

  • Graveyard reliance: Some recursion but vulnerable to Rest in Peace.

Most Important Cards:

  • Ramses, Assassin Lord
  • Vraska the Unseen
  • Sword of Feast and Famine
  • Excalibur, Sword of Eden
  • Dark Petition
  • Diabolic Tutor
  • Layla Hassan
  • Reconnaissance
  • Brotherhood Regalia
  • Coastal Piracy

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via combat or combos by turns 8-10, but requires setup for Ezio’s ability or Assassin swarms.

Resilience: 5/10

  • Moderate protection (hexproof equipment, counterspells) but folds to repeated board wipes.

Consistency: 6/10

  • 5 tutors and strong card draw from combat triggers, but freerunning dependency limits flexibility.

Interaction: 6/10

  • Efficient removal (Assassin's Trophy, Path to Exile) and counterspells (Mana Drain), but lacks free interaction.

Rating Justification:

The deck has focused synergies and combo potential but is held back by reliance on combat and moderate interaction. It aligns with Optimized Casual (T8-10 wins via combat/combos) but lacks cEDH speed or resilience.

Power level: 5.0 - 6.0

DECK LIST
Ezio Auditore da Firenze
Planeswalker: 2
($8.61)
1
Sorin Markov
3 B B B
1
Vraska the Unseen
3 B G
Creature: 19
($31.6)
1
Achilles Davenport
2 U B
1
Altaïr Ibn-La'Ahad
R W B
1
Aya of Alexandria
2 R W
1
Basim Ibn Ishaq
U B
1
Bayek of Siwa
3 R W
1
Edward Kenway
2 U B R
1
Eivor, Battle-Ready
3 R W
1
Evie Frye
1 U
1
Ezio, Brash Novice
1 R/W
1
Havi, the All-Father
3 R G W
1
Jacob Frye
2 B
1
Kassandra, Eagle Bearer
1 R W
1
Layla Hassan
3 W
1
Loyal Inventor
2 U
1
Merciless Harlequin
2 B
1
Odric, Lunarch Marshal
3 W
1
Ramses, Assassin Lord
2 U B
1
Ratonhnhaké꞉ton
W U B
1
Shaun & Rebecca, Agents
1 G W U
Artifact: 15
($61.72)
1
Arcane Signet
2
1
Assassin Gauntlet
2 U
1
Brotherhood Regalia
2
1
Chromatic Lantern
3
1
Excalibur, Sword of Eden
12
1
Haystack
1 W
1
Hunter's Bow
1 G
1
Lightning Greaves
2
1
Smoke Bomb
3
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
Sword of Light and Shadow
3
1
The Animus
2
1
The Spear of Leonidas
2 R
Enchantment: 6
($5.8)
1
Bleeding Effect
2 W B
1
Coastal Piracy
2 U U
1
Fall of the First Civilization
2 W
1
Origin of the Hidden Ones
3 R
1
Reconnaissance
W
1
Rhythm of the Wild
1 R G
Instant: 10
($48.63)
1
Assassin's Trophy
B G
1
Chain Assassination
2 B B
1
Counterspell
U U
1
Desynchronization
2 U U
1
Escape Detection
1 U U
1
Go for the Throat
1 B
1
Invert Polarity
U U R
1
Mana Drain
U U
1
Mortify
1 W B
1
Path to Exile
W
Sorcery: 12
($24.25)
1
Blasphemous Act
8 R
1
Collective Voyage
G
1
Dark Petition
3 B B
1
Diabolic Tutor
2 B B
1
Eagle Vision
4 U
1
Kindred Dominance
5 B B
1
Kodama's Reach
2 G
1
Overpowering Attack
3 R R
1
Petty Larceny
3 B
1
Reconstruct History
2 R W
1
Tempt with Discovery
3 G
1
Viewpoint Synchronization
4 G
Land: 35
($17.67)
1
Command Tower
1
Escape Tunnel
1
Evolving Wilds
1
Fiery Islet
5
Forest
5
Island
5
Mountain
1
Myriad Landscape
1
Nurturing Peatland
5
Plains
1
Silent Clearing
1
Sunbaked Canyon
5
Swamp
1
Terramorphic Expanse
1
Waterlogged Grove

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