









Overview:
This Meren of Clan Nel Toth deck leverages graveyard recursion, sacrifice synergies, and attrition-based win conditions. It combines value engines like Grave Pact, Zulaport Cutthroat, and Mikaeus, the Unhallowed with reanimation loops and combo potential. While lacking cEDH-level speed or protection, it can generate overwhelming board states through persistent recursion and drain effects.
Primer:
Core Strategy: Grind opponents down via incremental value from death triggers and reanimation. Key lines include:
- Sacrifice Loops: Fleshbag Marauder/Plaguecrafter + recursion engines force repeated sacrifices.
- Combo Finishers: Mikaeus, the Unhallowed + Ashnod's Altar + Blood Artist/Zulaport Cutthroat for infinite drain (undying non-Human creature loops).
- Mass Reanimation: Rise of the Dark Realms/Breach the Multiverse as late-game closers.
- Value Engines: Skullclamp/Grim Haruspex convert tokens into card draw, while Insidious Roots generates mana dorks.
Mulligan Priorities:
- Ensure early ramp (Birds of Paradise, Sakura-Tribe Elder) and a sac outlet (Viscera Seer, Woe Strider).
- Keep hands with at least one recursion tool (Animate Dead, Persist) or tutor (Diabolic Intent).
- Avoid slow starts reliant solely on Meren.
Key Tips:
- Use Protean Hulk to fetch Viscera Seer + Mikaeus, the Unhallowed for immediate combo setup.
- Prioritize Heroic Intervention when assembling critical pieces.
- Buried Alive can dump Kokusho, the Evening Star, Gray Merchant of Asphodel, and combo enablers.
Avoid Traps:
- Overextending before securing graveyard protection (Dauthi Voidwalker helps but isn’t sufficient).
- Casting Meren without sac fodder to protect her from removal.
Weaknesses:
- Critical: Graveyard hate (Rest in Peace, Leyline of the Void) cripples the strategy.
- Moderate: Heavy commander removal (3+ kills) stalls the engine.
- Minor: Limited counterspells for stack interaction.
Most Important Cards:
- Ashnod's Altar
- Mikaeus, the Unhallowed
- Protean Hulk
- Grave Pact
- Buried Alive
- Diabolic Intent
- Rise of the Dark Realms
- Animate Dead
- Skullclamp
- Heroic Intervention
Attribute Ratings:
Speed: 6/10
Can assemble combos by T6-7 with optimal draws. Early turns focus on setup rather than aggression.
Resilience: 5/10
Recursion provides recovery, but graveyard dependency creates fragility. Limited protection outside Heroic Intervention.
Consistency: 6/10
4 tutors and robust draw engines (Guardian Project, Midnight Reaper) provide redundancy. Sacrifice outlets and recursion are plentiful.
Interaction: 6/10
Efficient removal (Assassin’s Trophy, Toxic Deluge) and board control (Massacre Wurm), but lacks counterspells.
Rating Justification:
The deck outperforms optimized casual decks (5.0) with combo potential and tutor density but lacks the speed/protection of high-power builds. It stalls against fast combo decks but dominates midrange battles. Comparable to upgraded precons with focused synergies but not cEDH-viable.
Power level: 5.5 - 6.0
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