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COMMANDER(S)
Reaper King
QR Code
B G R U W
- Five-Color
Created by  ecmecm22
Bracket
5.0 - 5.5
Bracket 1
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ANALYSIS

Overview:

This 5-color Reaper King deck focuses on leveraging Scarecrow tribal synergies and clone effects to trigger Reaper King's permanent destruction ability repeatedly. The commander acts as both an enabler and a payoff, with the deck using changelings, type-changing effects (Arcane Adaptation, Maskwood Nexus), and cloning tools (Spark Double, Helm of the Host) to turn every creature into a Scarecrow, enabling mass removal. Secondary win conditions include combat damage from buffed Scarecrows, token swarms via Rhys the Redeemed or Blade of Selves, and infinite loops with Phyrexian Altar/Ashnod's Altar + token generators.


Primer:

Core Strategy Execution:

  1. Ramp & Setup (Turns 1-4): Prioritize fixing mana with shocks/pain lands (Misty Rainforest, Stomping Ground) and ramp (Sol Ring, Nature's Lore). Cast type-enablers like Arcane Adaptation or Maskwood Nexus to turn all creatures into Scarecrows.
  2. Deploy Reaper King (Turns 5-6): Use cost reducers (Urza's Incubator, Herald's Horn) to cast Reaper King earlier. Protect it with Swiftfoot Boots or flicker effects (Eerie Interlude).
  3. Trigger Mass Destruction: Clone Reaper King (Spark Double, Irenicus's Vile Duplication) or generate Scarecrow tokens (Blade of Selves, Rite of Replication) to destroy multiple permanents per turn.
  4. Win via Combat/Combo: Overwhelm with tokens or use infinite loops:
    • Phyrexian Altar + Rite of Replication (kicked on a Scarecrow) generates infinite ETB triggers.
    • Helm of the Host on Reaper King creates exponential destruction triggers.

Mulligan Priorities:

  • Ensure 3+ lands with color fixing.
  • Prioritize hands with ramp, type-enablers (Maskwood Nexus), or clone effects.
  • Avoid hands lacking early plays or color sources.

Key Tips:

  • Use Panharmonicon to double Reaper King triggers.
  • Conjurer's Closet/Ghostly Flicker reset clones and trigger destruction.
  • Sacrifice Scarecrow tokens to altars for mana to fuel more clones.

Weaknesses:

Critical

  • Commander Dependency: Reaper King’s high mana cost (10) makes recasting prohibitive after repeated removal.
  • Torpor Orb Effects: Shut down ETB destruction triggers, crippling the primary strategy.
  • Graveyard Reliance: Limited recursion makes the deck vulnerable to graveyard hate.

Moderate

  • Board Wipes: Resets Scarecrow/clone boards; recovery relies on flicker effects.
  • Anti-Token Tech: Cursed Totem/Elesh Norn, Mother of Machines disrupt token generation.

Minor

  • Slow Mana Base: Many lands enter tapped, delaying early setup.
  • Limited Stack Interaction: Minimal counterspells to protect combos.

Most Important Cards:

  • Maskwood Nexus (Enables all creatures to trigger Reaper King)
  • Phyrexian Altar (Sac outlet for infinite loops)
  • Rite of Replication (Mass token generation + triggers)
  • Helm of the Host (Exponential Reaper King clones)
  • Arcane Adaptation (Type manipulation for triggers)
  • Panharmonicon (Doubles destruction triggers)
  • Urza's Incubator (Reduces Scarecrow costs)
  • Ashnod's Altar (Mana generation for combos)
  • Realmwalker (Consistent creature access)
  • Blade of Selves (Triggers Reaper King on attack)

Attribute Ratings:

Speed: 5/10
Threatens board control by T5-7 but lacks fast combo lines. Infinite loops require specific setups (T7+).

Resilience: 4/10
Heavily reliant on Reaper King staying on-field; limited protection beyond flicker effects and hexproof equipment.

Consistency: 6/10
Tutors (Diabolic Tutor, Ringsight) and type-enablers ensure reliable access to key pieces, but 5-color mana can stall early plays.

Interaction: 5/10
Moderate spot removal (Swords to Plowshares, Damnation), but minimal stack interaction or stax.


Rating Justification:

This deck operates as a mid-powered casual build, leveraging synergies to control the board and win via attrition or late-game combos. While it has tutors and explosive potential, its reliance on a high-cost commander and vulnerability to common disruption cap its ceiling.

Power level: 5.0 - 5.5

DECK LIST
Reaper King
Creature: 25
($55.53)
1
Bloodline Pretender
3
1
Cadric, Soul Kindler
2 R W
1
Chainbreaker
2
1
Clever Impersonator
2 U U
1
Glasspool Mimic // Glasspool Shore
2 U
1
Hoof Skulkin
3
1
Jawbone Skulkin
1
1
Luminous Broodmoth
2 W W
1
Lurebound Scarecrow
3
1
Melira, Sylvok Outcast
1 G
1
Mercurial Pretender
4 U
1
Mirror Entity
2 W
1
Mockingbird
X U
1
Mothdust Changeling
U
1
Phyrexian Metamorph
3 U/P
1
Pili-Pala
2
1
Rattleblaze Scarecrow
6
1
Realmwalker
2 G
1
Rhys the Redeemed
G/W
1
Scuttlemutt
3
1
Shell Skulkin
4
1
Spark Double
3 U
1
The Master, Multiplied
4 B R
1
Undercover Operative
2 U U
1
Wingrattle Scarecrow
3
Artifact: 15
($100.21)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Blade of Selves
2
1
Conjurer's Closet
5
1
Helm of the Host
4
1
Herald's Horn
3
1
Lightning Greaves
2
1
Maskwood Nexus
4
1
Mirror Box
3
1
Panharmonicon
4
1
Phyrexian Altar
3
1
Sculpting Steel
3
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Urza's Incubator
3
Enchantment: 5
($22.81)
1
Arcane Adaptation
2 U
1
Artificer Class
1 U
1
Conspiracy
3 B B
1
Mirrormade
1 U U
1
Primal Vigor
4 G
Instant: 9
($11.24)
1
Anguished Unmaking
1 W B
1
Cloudshift
W
1
Eerie Interlude
2 W
1
Flicker of Fate
1 W
1
Ghostly Flicker
2 U
1
Illusionist's Gambit
2 U U
1
Lae'zel's Acrobatics
3 W
1
Path to Exile
W
1
Swords to Plowshares
W
Sorcery: 9
($28.61)
1
Clone Legion
7 U U
1
Damnation
2 B B
1
Diabolic Tutor
2 B B
1
Farseek
1 G
1
Irenicus's Vile Duplication
3 U
1
Nature's Lore
1 G
1
Quasiduplicate
1 U U
1
Ringsight
1 U B
1
Rite of Replication
2 U U
Land: 36
($214.64)
1
Adarkar Wastes
1
Battlefield Forge
1
Blood Crypt
1
Brushland
1
Caves of Koilos
1
Cinder Glade
1
Clifftop Retreat
1
Crystal Quarry
1
Deathcap Glade
1
Dragonskull Summit
1
Dreamroot Cascade
1
Glacial Fortress
1
Godless Shrine
1
Hallowed Fountain
1
Haunted Ridge
1
Hinterland Harbor
1
Isolated Chapel
1
Karplusan Forest
1
Llanowar Wastes
1
Meticulous Archive
1
Misty Rainforest
1
Overgrown Tomb
1
Rockfall Vale
1
Sacred Foundry
1
Shadowy Backstreet
1
Shipwreck Marsh
1
Shivan Reef
1
Steam Vents
1
Stomping Ground
1
Sulfurous Springs
1
Sunpetal Grove
1
Temple Garden
1
Underground Mortuary
1
Watery Grave
1
Woodland Cemetery
1
Yavimaya Coast

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