









Overview:
This 5-color Reaper King deck focuses on leveraging Scarecrow tribal synergies and clone effects to trigger Reaper King's permanent destruction ability repeatedly. The commander acts as both an enabler and a payoff, with the deck using changelings, type-changing effects (Arcane Adaptation, Maskwood Nexus), and cloning tools (Spark Double, Helm of the Host) to turn every creature into a Scarecrow, enabling mass removal. Secondary win conditions include combat damage from buffed Scarecrows, token swarms via Rhys the Redeemed or Blade of Selves, and infinite loops with Phyrexian Altar/Ashnod's Altar + token generators.
Primer:
Core Strategy Execution:
- Ramp & Setup (Turns 1-4): Prioritize fixing mana with shocks/pain lands (Misty Rainforest, Stomping Ground) and ramp (Sol Ring, Nature's Lore). Cast type-enablers like Arcane Adaptation or Maskwood Nexus to turn all creatures into Scarecrows.
- Deploy Reaper King (Turns 5-6): Use cost reducers (Urza's Incubator, Herald's Horn) to cast Reaper King earlier. Protect it with Swiftfoot Boots or flicker effects (Eerie Interlude).
- Trigger Mass Destruction: Clone Reaper King (Spark Double, Irenicus's Vile Duplication) or generate Scarecrow tokens (Blade of Selves, Rite of Replication) to destroy multiple permanents per turn.
- Win via Combat/Combo: Overwhelm with tokens or use infinite loops:
- Phyrexian Altar + Rite of Replication (kicked on a Scarecrow) generates infinite ETB triggers.
- Helm of the Host on Reaper King creates exponential destruction triggers.
Mulligan Priorities:
- Ensure 3+ lands with color fixing.
- Prioritize hands with ramp, type-enablers (Maskwood Nexus), or clone effects.
- Avoid hands lacking early plays or color sources.
Key Tips:
- Use Panharmonicon to double Reaper King triggers.
- Conjurer's Closet/Ghostly Flicker reset clones and trigger destruction.
- Sacrifice Scarecrow tokens to altars for mana to fuel more clones.
Weaknesses:
Critical
- Commander Dependency: Reaper King’s high mana cost (10) makes recasting prohibitive after repeated removal.
- Torpor Orb Effects: Shut down ETB destruction triggers, crippling the primary strategy.
- Graveyard Reliance: Limited recursion makes the deck vulnerable to graveyard hate.
Moderate
- Board Wipes: Resets Scarecrow/clone boards; recovery relies on flicker effects.
- Anti-Token Tech: Cursed Totem/Elesh Norn, Mother of Machines disrupt token generation.
Minor
- Slow Mana Base: Many lands enter tapped, delaying early setup.
- Limited Stack Interaction: Minimal counterspells to protect combos.
Most Important Cards:
- Maskwood Nexus (Enables all creatures to trigger Reaper King)
- Phyrexian Altar (Sac outlet for infinite loops)
- Rite of Replication (Mass token generation + triggers)
- Helm of the Host (Exponential Reaper King clones)
- Arcane Adaptation (Type manipulation for triggers)
- Panharmonicon (Doubles destruction triggers)
- Urza's Incubator (Reduces Scarecrow costs)
- Ashnod's Altar (Mana generation for combos)
- Realmwalker (Consistent creature access)
- Blade of Selves (Triggers Reaper King on attack)
Attribute Ratings:
Speed: 5/10
Threatens board control by T5-7 but lacks fast combo lines. Infinite loops require specific setups (T7+).
Resilience: 4/10
Heavily reliant on Reaper King staying on-field; limited protection beyond flicker effects and hexproof equipment.
Consistency: 6/10
Tutors (Diabolic Tutor, Ringsight) and type-enablers ensure reliable access to key pieces, but 5-color mana can stall early plays.
Interaction: 5/10
Moderate spot removal (Swords to Plowshares, Damnation), but minimal stack interaction or stax.
Rating Justification:
This deck operates as a mid-powered casual build, leveraging synergies to control the board and win via attrition or late-game combos. While it has tutors and explosive potential, its reliance on a high-cost commander and vulnerability to common disruption cap its ceiling.
Power level: 5.0 - 5.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel