









Overview:
A tribal Dragon deck that uses Scion of the Ur-Dragon as a toolbox commander to access powerful Dragon effects and generate value through Dragon synergies, typically winning through combat damage and Dragon-based value engines.
Primer:
The deck's early game focuses on establishing mana development through artifacts like Sol Ring, Arcane Signet, and Dragon cost reducers like Dragonspeaker Shaman. The mid-game revolves around deploying powerful Dragons and using Scion's ability to tutor specific Dragons from the library for situational responses. Key decision points include choosing when to transform Scion (ideally during combat to surprise opponents) and which Dragons to put into play with cards like Quicksilver Amulet.
For optimal play, keep hands with 3-4 lands, at least one ramp piece, and preferably a cost reducer. The deck reaches its peak effectiveness in the late game, where cards like Miirym, Sentinel Wyrm and Terror of the Peaks create powerful value engines. Dragon Arch and Patriarch's Bidding serve as key pieces for explosive turns, while Akroma's Will acts as a potent finisher.
Weaknesses:
The deck is vulnerable to graveyard hate, which can neutralize Scion's ability and recursion elements. The high mana curve and reliance on creatures makes it susceptible to board wipes, though it has some protection through cards like Boros Charm. The five-color mana base is somewhat budget-oriented, which can lead to consistency issues in the early game.
Most Important Cards:
- Miirym, Sentinel Wyrm
- Terror of the Peaks
- Dragon Arch
- Quicksilver Amulet
- Dragonspeaker Shaman
- Patriarch's Bidding
- Chromatic Lantern
- Akroma's Will
- The Ur-Dragon
- Dragonlord Silumgar
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 5/10
- Interaction: 4/10
Rating Justification:
This deck falls into the 5.0-5.5 range on the power scale. While it has powerful individual cards and synergies, the high mana costs and somewhat inconsistent mana base prevent it from competing at higher power levels. It's stronger than a typical precon due to its focused strategy and inclusion of efficient interaction, but lacks the fast mana and consistent early game presence needed to reach higher power levels.
Final power level rating: 5.0 - 5.5
The deck represents a well-built optimized casual strategy that can create impressive board states and generate significant value, but typically won't threaten wins before turn 10 without perfect draws. Its power level is appropriate for most casual Commander tables while still being able to present meaningful threats and interaction.
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